320 or 309 on 05/10/2017 12:03 PM CDT
Re: 320 or 309 on 05/10/2017 12:08 PM CDT
Re: 320 or 309 on 05/10/2017 12:12 PM CDT
>>Clerics aren't meant to primarily bolt, so I wouldn't want this for 320. Clerics have a AOE CS spell already. I feel we have plenty of bolts with 306, 118, and 111, which is the same number of bolts that sorcerers and empaths have.
Clerics are meant to be the 2nd strongest bolters in GS. I'd just like to see more options for us since 306 is really only useful against fire elementals and undead, 118 is more of a disabler bolt, and 111 is just meh. I think a plasma bolt would be great and an AOE bolt would broaden our options for groups. 335's damage depends on your deity and a majority of Lornon deities have common resistance critical damage, IE slash, crush, ect.
Re: 320 or 309 on 05/10/2017 12:19 PM CDT
Re: 320 or 309 on 05/10/2017 12:26 PM CDT
Re: 320 or 309 on 05/10/2017 12:39 PM CDT
<and 111 is just meh.>
Either you're using it against things that are resistant to fire or you're not training at all for it. Even without any training in MA or Summoning it's perfect for use against trolls and most undead, with even a minimal investment in Summoning lore it's a great general use spell for anything that isn't resistant/immune to fire and devastating when used on anything with a weakness to fire.
<and an AOE bolt would broaden our options for groups.>
That's what any ball spell is.
Starchitin
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Either you're using it against things that are resistant to fire or you're not training at all for it. Even without any training in MA or Summoning it's perfect for use against trolls and most undead, with even a minimal investment in Summoning lore it's a great general use spell for anything that isn't resistant/immune to fire and devastating when used on anything with a weakness to fire.
<and an AOE bolt would broaden our options for groups.>
That's what any ball spell is.
Starchitin
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Re: 320 or 309 on 05/10/2017 12:49 PM CDT
Why use 111 against undead when 306 is so much better?
I have an SK item that allows me to use 1707. 1707 is a much better bolt spell against living creatures than 306 and 111. I'd just like more options for bolting.
Armor Use..........................| 54 11
Physical Fitness...................| 201 101
Dodging............................| 5 1
Arcane Symbols.....................| 175 75
Magic Item Use.....................| 146 46
Spell Aiming.......................| 309 209
Harness Power......................| 270 170
Spirit Mana Control................| 150 50
Spiritual Lore - Blessings.........| 50 10
Spiritual Lore - Religion..........| 160 60
Spiritual Lore - Summoning.........| 96 22
Mental Lore - Manipulation.........| 15 3
Survival...........................| 144 44
Perception.........................| 96 22
Climbing...........................| 120 30
Swimming...........................| 150 50
First Aid..........................| 220 120
Spell Lists
Major Spiritual....................| 60
Spell Lists
Minor Spiritual....................| 68
Spell Lists
Cleric.............................| 119
Re: 320 or 309 on 05/10/2017 01:10 PM CDT
<Why use 111 against undead when 306 is so much better?>
No splash damage with 306. Any time there's more then one critter in the room, there's a good chance of at least hitting (and often stunning) multiple critters even without MA/Summmoning. With my empath's heavy focus on Summoning and a single rank in MA, it's at least as effective at crowd control as any of my sorcerer's spells other then 410/435.
Starchitin
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
No splash damage with 306. Any time there's more then one critter in the room, there's a good chance of at least hitting (and often stunning) multiple critters even without MA/Summmoning. With my empath's heavy focus on Summoning and a single rank in MA, it's at least as effective at crowd control as any of my sorcerer's spells other then 410/435.
Starchitin
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Re: 320 or 309 on 05/10/2017 01:33 PM CDT
I've never understood why anyone with access to one of the ball spells would not get at least ten (10) ranks of the relevant Lore (== +4 possible targets), and <as much MOC as they can tolerate>; all of my own spellcasters have either 5 ranks of MOC (particularly if they're weapon-swingers, for that first ability to mstrike and hit a second creature) or more likely, 10 ranks (to offset that first opponent of FvF).
Hit Extra Targets. Free. Every Cast.
Worth the training point investment, hands down.
Hit Extra Targets. Free. Every Cast.
Worth the training point investment, hands down.
Re: 320 or 309 on 05/10/2017 04:53 PM CDT
>>I've never understood why anyone with access to one of the ball spells would not get at least ten (10) ranks of the relevant Lore (== +4 possible targets), and <as much MOC as they can tolerate>; all of my own spellcasters have either 5 ranks of MOC (particularly if they're weapon-swingers, for that first ability to mstrike and hit a second creature) or more likely, 10 ranks (to offset that first opponent of FvF).
I'd just like to see clerics with a unique ball spell, like sorcs. Is that too much for a boy to ask?!
Re: 320 or 309 on 05/10/2017 05:08 PM CDT
I'd actually like a damaging bolt version of 311. Just compare that spell to 1615, 135, or bolt Web and you can see how the idea behind it could be done right, but without doing damage it's just not worth it.
And a unique ball spell would be very welcome too, whether it was that or something else.
And a unique ball spell would be very welcome too, whether it was that or something else.
Re: 320 or 309 on 05/10/2017 05:11 PM CDT
Re: 320 or 309 on 05/10/2017 05:12 PM CDT
Re: 320 or 309 on 05/10/2017 06:30 PM CDT
>>bolt version of 325 that is cone of elements for 306. We can call it Holy Mother of All Bolts, or Holy MOAB for short.
But then Wizard would want a Fiery Father of all bolts, or Fiery FOAB.
>>I'm not interested in a mechanical merging of the classes or copying bolts/ball spells that other professions have. We already have means to make our existing bolt/ball spells more powerful.
Everything is a copy of something in this game. It would have different seeds, mechanics, and messaging. We have redundant spells and/or empty spell slots. Instead of ANOTHER warding spell, how about a bolt/ball spell with some divine flavor to it?
Re: 320 or 309 on 05/10/2017 08:08 PM CDT
>>Instead of ANOTHER warding spell, how about a bolt/ball spell with some divine flavor to it?
How about some weirdo combo of warding/bolt like the one Empath spell? Or what about a cleric ball spell that, if the targets were hit, had to deal with a maneuver. My thought is something with spirits encircling those hit. I still like the idea of a Disintegrate bolt.
At the very least, what about a ball form of 306 with appropriate lore, much like how 904 works?
I am happy with clerics either way, but something new and interesting would be way cool.
_ _ _
Wyrom gestures at you, causing you to explode.
How about some weirdo combo of warding/bolt like the one Empath spell? Or what about a cleric ball spell that, if the targets were hit, had to deal with a maneuver. My thought is something with spirits encircling those hit. I still like the idea of a Disintegrate bolt.
At the very least, what about a ball form of 306 with appropriate lore, much like how 904 works?
I am happy with clerics either way, but something new and interesting would be way cool.
_ _ _
Wyrom gestures at you, causing you to explode.
Re: 320 or 309 on 05/10/2017 10:00 PM CDT
Re: 320 or 309 on 05/11/2017 08:48 AM CDT
One of my substantial complaints, before we even got to the web, was that Clerics had nothing that was not warding-based. Which, given that there isn't a way to destroy armor targets are wearing, and most of the warding-affecting spells themselves require a successful warding roll to get in place, meant that there was little a Cleric could do if they couldn't ward the target in the first place.
- Yes, I know that a shield-carrying creature whose shield gets destroyed (or shield-carrying hand/arm gets lopped off) will gain +5 CvA, assuming they weren't in heavier armor to begin with. Comparatively few of these to go around, though.
- Note that this was pre-Spirit Dispel, so we can now at least strip some defenses off the target to possibly make it easier.
- Note that this was also pre-Holy Bolt, and pre-Web.
But yeah, spells that let us mix up our capabilities are preferred. What, we really need another CS-based spell? <dismiss> Bolt AS. Maneuver. Hell, even weapon AS (I remember swinging a weapon with Krakii). One-trick ponies are not terribly fun.
- Yes, I know that a shield-carrying creature whose shield gets destroyed (or shield-carrying hand/arm gets lopped off) will gain +5 CvA, assuming they weren't in heavier armor to begin with. Comparatively few of these to go around, though.
- Note that this was pre-Spirit Dispel, so we can now at least strip some defenses off the target to possibly make it easier.
- Note that this was also pre-Holy Bolt, and pre-Web.
But yeah, spells that let us mix up our capabilities are preferred. What, we really need another CS-based spell? <dismiss> Bolt AS. Maneuver. Hell, even weapon AS (I remember swinging a weapon with Krakii). One-trick ponies are not terribly fun.
Re: 320 or 309 on 05/11/2017 08:54 AM CDT
Re: 320 or 309 on 05/11/2017 10:46 AM CDT
>> But yeah, spells that let us mix up our capabilities are preferred.
Just to check (I don't main cleric, but have a cleric alt who is presently bolting) Is it true that Clerics CAN currently Ward, Bolt, or Swing, with reasonable acumen once you pass the "starter" levels (level 20)?
This request sounded more like a request for variety of bolts than even a need for increasing the viability of Cleric bolting.
Just to check (I don't main cleric, but have a cleric alt who is presently bolting) Is it true that Clerics CAN currently Ward, Bolt, or Swing, with reasonable acumen once you pass the "starter" levels (level 20)?
This request sounded more like a request for variety of bolts than even a need for increasing the viability of Cleric bolting.
Re: 320 or 309 on 05/11/2017 10:56 AM CDT
Clerics can single-train in weapons, so at 38th level the (base) bonuses from Bravery [+15] and Heroism [+25] will make them exactly as effective as a double-train profession. (This is what Krakii was based on.) They, now that CM exists to add to weapon AS, fall behind in the CM boost comparison at the rate of .5AS/level.
They can, now, double-train in Aimed Spells, so they can be as-good as other spell-slinging professions. (Each with varying bonuses, like Elemental Focus vs. Bravery+Heroism.)
And CS warding is CS warding. :)
.
But yeah, for a long while there was "CS spells, now with More CS spells! And have some extra bonus CS spells!" for our menu choices of "what to do to critters."
Having a variety of options--I'm lookin' at you, "whole-room Web", for example--is better.
They can, now, double-train in Aimed Spells, so they can be as-good as other spell-slinging professions. (Each with varying bonuses, like Elemental Focus vs. Bravery+Heroism.)
And CS warding is CS warding. :)
.
But yeah, for a long while there was "CS spells, now with More CS spells! And have some extra bonus CS spells!" for our menu choices of "what to do to critters."
Having a variety of options--I'm lookin' at you, "whole-room Web", for example--is better.
Re: 320 or 309 on 05/11/2017 11:00 AM CDT
>>This request sounded more like a request for variety of bolts than even a need for increasing the viability of Cleric bolting.
Exactly right. As it stands we have a slew of warding spells most never use. I know I've only used 312 for fun, never hunting.
306 is a great spell against undead, I'd just like to see something else aside from web and fire spirit. I have a minor steam sk item and I use that bolt over any other for living creatures.
Re: 320 or 309 on 05/11/2017 11:07 AM CDT
Yeah, I imagine some of the difficulty is that Clerics using "holy energy" is kinda a... one dimensional energy source? It's difficult to say that holy energy is made up of multiple aspects, etc. (similar to Elemental). Even Sorcerer power comes from two sources (death and demons) for the variety you're talking about, and Empaths can focus on either the Spiritual or Mental stuff.
With infinite time and manpower, I'd suggest Shadow Clerics or something, similar to Shadow Priests from lesser known MMO's, where the entire class shifts based on your choice to follow the dark pantheon. Warding spells would degenerate or rot over time, rather than instantly killing, and you'd probably shift hunting strategy (hunt multiple creatures and rely on an offensive version of Soul Ward to keep you safe while they die). BUT that would require significant manpower.
With infinite time and manpower, I'd suggest Shadow Clerics or something, similar to Shadow Priests from lesser known MMO's, where the entire class shifts based on your choice to follow the dark pantheon. Warding spells would degenerate or rot over time, rather than instantly killing, and you'd probably shift hunting strategy (hunt multiple creatures and rely on an offensive version of Soul Ward to keep you safe while they die). BUT that would require significant manpower.
Re: 320 or 309 on 05/11/2017 11:26 AM CDT
It's more than clear to me from this thread that many seem unaware of how to utilize the full potential of our profession. A good read of the Wiki could correct that. This doesn't mean that other clerics don't use these tools though to great effect. I enjoy all of the warding options and disabler spells we have. It's what adds variety to things.
Re: 320 or 309 on 05/11/2017 01:14 PM CDT
From Krakii:
>>But yeah, spells that let us mix up our capabilities are preferred. What, we really need another CS-based spell? <dismiss> Bolt AS. Maneuver. Hell, even weapon AS (I remember swinging a weapon with Krakii). One-trick ponies are not terribly fun.
I've been hunting with my capped ranger friend lately and even when he doesn't use his bow and hunts with spells only, I really envy the variety he has with Spike Thorn.
From Archsenex:
>>Just to check (I don't main cleric, but have a cleric alt who is presently bolting) Is it true that Clerics CAN currently Ward, Bolt, or Swing, with reasonable acumen once you pass the "starter" levels (level 20)?
Opinions vary on that... I say they can, but other clerics tell me I was crazy to keep swinging after 55 or so. And I might concede that one! :P
But I'm less convinced by other clerics saying the only time they thought bolting was worthwhile was against dogmatists... Holy Bolt is very good against corporeal undead for every level range they're in, and I'm honestly not sure it's viable for a cleric to go hunt Ilvari pixies or treekin druids without Fire Spirit to destroy their bark layers. Those are level 74 and 83, so players who do bounties will be dealing with those two creatures for a long time.
>>But yeah, spells that let us mix up our capabilities are preferred. What, we really need another CS-based spell? <dismiss> Bolt AS. Maneuver. Hell, even weapon AS (I remember swinging a weapon with Krakii). One-trick ponies are not terribly fun.
I've been hunting with my capped ranger friend lately and even when he doesn't use his bow and hunts with spells only, I really envy the variety he has with Spike Thorn.
From Archsenex:
>>Just to check (I don't main cleric, but have a cleric alt who is presently bolting) Is it true that Clerics CAN currently Ward, Bolt, or Swing, with reasonable acumen once you pass the "starter" levels (level 20)?
Opinions vary on that... I say they can, but other clerics tell me I was crazy to keep swinging after 55 or so. And I might concede that one! :P
But I'm less convinced by other clerics saying the only time they thought bolting was worthwhile was against dogmatists... Holy Bolt is very good against corporeal undead for every level range they're in, and I'm honestly not sure it's viable for a cleric to go hunt Ilvari pixies or treekin druids without Fire Spirit to destroy their bark layers. Those are level 74 and 83, so players who do bounties will be dealing with those two creatures for a long time.
Re: 320 or 309 on 05/11/2017 01:20 PM CDT
My original post was asking for eliminating redundant spells and filling blank spots. Not the viability of the spells we have.
At cap I bolt more than I cs. My bolt AS is 484 and my CS is 500s. While I could just guard cs, bolting spices up hunting zones and 306 dominates reim. All I'd like to see is more options for fellow bolting clerics.
Re: 320 or 309 on 05/11/2017 01:39 PM CDT
I envision the clerical profession as being a master of the spiritual realm and not a spiritual flavored bolter. This is consistent with what the Dev team has said about clerics, empaths, and sorcerers primarily being intended to use warding spells and wizards meant to primarily use bolts. I feel that clerics have sufficient bolting options, which are equivalent to those of sorcerers and empaths.
At cap, I primarily use CS spells. They are far more powerful than bolts. We have bolting options, but I would not want further slots devoted to a bolt-only spell.
The spells listed are not considered redundant by many capped clerics. I would have a huge problem with those specific spells being removed. I disagree with professions being changed in favor of mutant builds and removing core tools that those who use warding spells use.
A hybrid warding/maneuver spell could be very interesting. I don't want to just be a spiritual copy of a wizard though.
At cap, I primarily use CS spells. They are far more powerful than bolts. We have bolting options, but I would not want further slots devoted to a bolt-only spell.
The spells listed are not considered redundant by many capped clerics. I would have a huge problem with those specific spells being removed. I disagree with professions being changed in favor of mutant builds and removing core tools that those who use warding spells use.
A hybrid warding/maneuver spell could be very interesting. I don't want to just be a spiritual copy of a wizard though.
Re: 320 or 309 on 05/11/2017 01:48 PM CDT
Re: 320 or 309 on 05/11/2017 05:13 PM CDT
Just as a general thought, considering the really cool messaging and ideas with Blind, what if adequate lore and/or spell ranks and/or something also would make it so that while blinded, the targets would face additional damage attempts from dealing with the overwhelming power? Right now, I always found Censure to be preferable to Blind, but it would be cool if it had some other thing to it.
Also it would be really neat if there was other Blind messaging against players when used by, for instance, the Grimswarm clerics.
_ _ _
Wyrom gestures at you, causing you to explode.
Also it would be really neat if there was other Blind messaging against players when used by, for instance, the Grimswarm clerics.
_ _ _
Wyrom gestures at you, causing you to explode.
Re: 320 or 309 on 05/12/2017 06:33 AM CDT
>I feel that clerics have sufficient bolting options, which are equivalent to those of sorcerers and empaths.
Clerics have the worst bolt spell of the three by some margin. Its both boring and weak, extremely so against normal targets. Its niche is undead targets, not a clerical bolt spell.
Clerics should have a bolt that is particularly good against undead, but it should have a baseline that's acceptable for normal use, and be enhanced against undead, rather than a base that's acceptable against undead and then horribly penalised for normal use.
Clerics have the worst bolt spell of the three by some margin. Its both boring and weak, extremely so against normal targets. Its niche is undead targets, not a clerical bolt spell.
Clerics should have a bolt that is particularly good against undead, but it should have a baseline that's acceptable for normal use, and be enhanced against undead, rather than a base that's acceptable against undead and then horribly penalised for normal use.
Re: 320 or 309 on 05/12/2017 10:59 AM CDT
Re: 320 or 309 on 05/12/2017 06:28 PM CDT
Re: 320 or 309 on 05/13/2017 12:07 AM CDT
>>I would say any changes or additions to cleric bolt spells should come in the form of changes to 306 rather than a new spell. Increase damage against living (or convert it to match deity conversion like 302), add a ball effect, tweak lore benefits, something.
One of the things that might hold 306 back is just that 6th level spells aren't really supposed to be great... Maybe if 306 and 311 swapped places, since we've been talking about 311 too anyway, Blind would make more sense for its mana cost and Holy Bolt could get a huge buff?
Wouldn't want to cut out low-level bolting clerics, though, that's the tricky part... maybe make it still cost 6 mana against the undead but 11 mana against the living? Like a reverse 302, or like bolt Web vs. CS web with different mana costs.
One of the things that might hold 306 back is just that 6th level spells aren't really supposed to be great... Maybe if 306 and 311 swapped places, since we've been talking about 311 too anyway, Blind would make more sense for its mana cost and Holy Bolt could get a huge buff?
Wouldn't want to cut out low-level bolting clerics, though, that's the tricky part... maybe make it still cost 6 mana against the undead but 11 mana against the living? Like a reverse 302, or like bolt Web vs. CS web with different mana costs.
Re: 320 or 309 on 05/13/2017 12:17 AM CDT
It might also be an idea to have a higher level buff spell that functions as a mode change. Basically, cast a level 30 spell or something, and now you are smiting the living for a minute.
That prevents any need to overly tweak the spells for their normal use, which sounds like they're mostly fine.
That prevents any need to overly tweak the spells for their normal use, which sounds like they're mostly fine.
Re: 320 or 309 on 05/13/2017 12:20 AM CDT
Re: 320 or 309 on 05/13/2017 12:41 AM CDT
Re: 320 or 309 on 05/13/2017 12:55 AM CDT
Re: 320 or 309 on 05/13/2017 01:22 AM CDT
Re: 320 or 309 on 05/13/2017 01:50 AM CDT
Re: 320 or 309 on 05/13/2017 02:11 AM CDT
Re: 320 or 309 on 05/13/2017 09:49 AM CDT
For my near-cap purposes (92), as a non-bolter, it's really 316 that makes 311 less useful to me, but 311 may have its uses earlier on, and on niche enemies (eg Illoke, with the need to bring them down before killing them to avoid being squished - though having a fire-crit deity made me just generally want to skip that area anyway). It's just rare to have a situation where it makes sense to disable with 311 when 317 is going to stun more often than not, and 2 or more enemies makes 316 a no-brainer.
That said, I love everything about 311's non-mechanical fluff and would hate to lose it for that.
My selfish desire is for another general attack buff, with a duration rather than a number of uses. Anything to boost bolting would be great to maybe lure me into putting spell aim on my post-cap goals, and I'd also like a boost to punching and kicking stuff to death.
As for 309, it's one of those weird ones. If the devs come up with an idea for a level 15 cleric spell (say, a bolt or ball spell, since that's one thing we lack options for), make removing curses a 15-rank benefit to 309 (like how resurrection works now) and free up the slot for something new.
With all that said, I think clerics are in a very good place right now. Our staple spells are great at what they do. I just feel like there's a lack in attack variety. Anecdotally evidenced by things like, say, as a smite-aligned fire-crit cleric I had no damaging spells at all I could use in the Bowels that don't either put me in hard prep-time RT to be effective (begging for death) or risk setting off the fart gas (also begging for death). But then, hating one of the most hateable hunting grounds in the game isn't evidence that a class needs changes - when the world wasn't exploding around me I was very effective in there.
So yeah, no complaints from me about the direction of clerics, just selfish desire for more variety in attack spells and more spell-based buffs to swinging/UAC.
PS: Since people are asking, the combat spells I find myself using are 316, 335, 217 (aka the bandit rotation), 317, 302, 301, 230 and 240.
Hardly ever use 311, but have pulled it out a couple times in the Sanctum. 110 never - with the much lower CS vs Cleric circle and mana cost high enough to not want to miss it more than once, I find it a better plan to just channel 317 and hope for knockdowns. 118 never, but I'd probably use it if I was bolting.
That said, I love everything about 311's non-mechanical fluff and would hate to lose it for that.
My selfish desire is for another general attack buff, with a duration rather than a number of uses. Anything to boost bolting would be great to maybe lure me into putting spell aim on my post-cap goals, and I'd also like a boost to punching and kicking stuff to death.
As for 309, it's one of those weird ones. If the devs come up with an idea for a level 15 cleric spell (say, a bolt or ball spell, since that's one thing we lack options for), make removing curses a 15-rank benefit to 309 (like how resurrection works now) and free up the slot for something new.
With all that said, I think clerics are in a very good place right now. Our staple spells are great at what they do. I just feel like there's a lack in attack variety. Anecdotally evidenced by things like, say, as a smite-aligned fire-crit cleric I had no damaging spells at all I could use in the Bowels that don't either put me in hard prep-time RT to be effective (begging for death) or risk setting off the fart gas (also begging for death). But then, hating one of the most hateable hunting grounds in the game isn't evidence that a class needs changes - when the world wasn't exploding around me I was very effective in there.
So yeah, no complaints from me about the direction of clerics, just selfish desire for more variety in attack spells and more spell-based buffs to swinging/UAC.
PS: Since people are asking, the combat spells I find myself using are 316, 335, 217 (aka the bandit rotation), 317, 302, 301, 230 and 240.
Hardly ever use 311, but have pulled it out a couple times in the Sanctum. 110 never - with the much lower CS vs Cleric circle and mana cost high enough to not want to miss it more than once, I find it a better plan to just channel 317 and hope for knockdowns. 118 never, but I'd probably use it if I was bolting.