Locksmith Pool on 05/05/2020 08:56 AM CDT
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Weighing in on the subject of puny tips - I reject any box that comes in with an obviously bogus tip, i.e. 40 silvers for a level 80 critter, however I see that if I reject the box it counts towards my session total. It is not uncommon for me to get 5 of these in a row, I reject them all, pick 5 others but then have to wait several minutes to be allowed to pick from the pool again. This doesn't seem fair. I am being penalized by the actions of players who are either cheap b**tards or are trying to game the system. My suggestion is either to not count rejects ("ask worker for check" 2x in a row) toward the session total or else introduce another verb to reject the box without penalty. Picking is risky business and I don't think it's out of line to expect reasonable compensation for it.
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Re: Locksmith Pool on 05/05/2020 11:03 AM CDT
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This has been discussed at some length on Discord and if I correctly recall Naijins point against allowing this, it is that if this sort of thing was permitted people would just cherrypick out the boxes they wanted and leave the rest.

Avaia, player of
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Re: Locksmith Pool on 05/05/2020 04:37 PM CDT
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>This has been discussed at some length on Discord and if I correctly recall Naijins point against allowing this, it is that if this sort of thing was permitted people would just cherrypick out the boxes they wanted and leave the rest.

Maybe the order of boxes could be randomized, somehow, so that all of the bad tipper's boxes don't appear in sequence.
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Re: Locksmith Pool on 05/05/2020 05:20 PM CDT
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<Maybe the order of boxes could be randomized, somehow, so that all of the bad tipper's boxes don't appear in sequence.>

Part of the prioritization of boxes is the tip amount attached to them. If you start getting lousy tips, there aren't any boxes in the pool with better tips that you can handle at the moment.

I see this quite a bit when I get on in the early morning and pick my way up to fried and maintain it. Cause there aren't a lot of people online I'm picking faster then boxes can be added, so each tip is a bit less then the last, with a few mixed in that are greater as people add boxes to the pool. Eventually, I'll start getting handed boxes from capped critters with 100 silver tips and I either go do something else or play a different character.


Starchitin, the OG

A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
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Re: Locksmith Pool on 05/08/2020 09:18 AM CDT
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I said it once before, but I will repeat. Tips are meaningless to me, I pick for the experience. I take a break when they run out of high level boxes, not high tips.

"So, what does that green line on the graph represent?"
"Oh, that's the projection of a hypothetical offspring from a union between Sauron and Cruella de Ville;
we use that as a baseline for determining character alignment."
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Re: Locksmith Pool on 05/12/2020 10:49 AM CDT
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Ok, I love this system from the perspective of a non-picking sorcerer. Stop at the tent, dump the boxes and go hunt while someone takes care of my stuff. Cool, that's like 2 or 3 different benefits in one. (Lower encumbrance, cheaper box opening, almost like having a bigger locker or locker character).

I was wondering how the tipping works. The game is throwing out nice round numbers like 10% or 100 (I think it uses those two numbers). What is actually a good tip for a box? From my character's perspective, it has to do with the amount of cash in my pockets. Being overburdened is bad for a sorcerer, so I used to go to the pawn, then the gem shop and finally the NPC locksmith. It's just the pattern I use because that saves a trip to the bank. It also means I have a couple of K in my pocket when I pick that tip. It takes the value of the box out of the equation because I'm looking at my whole haul, not just the value of a box or two. If I have 16k from a hunt before 2 boxes, I have to say that I am inclined to tip more per box, because I'm flush with cash and now my curiosity is up as to what's in the box.

Is 1/4 or 1/3 of what the NPC offers a good tip? Is it too much? Also, I have to say I dislike the percentage. As a recently returned sorcerer, I don't know how it's generated. Is it 10% of the value of the coins or 10% of everything in the box? If there is a low amount of coins and a valuable item, how does that work? Personally, I think that 10% is far too low for the risk the picker is taking. If had a request it would be to up that "10%" number in the messaging, or add an expanded message on the etiquette of tipping. Does the system evaluate the box difficultly against the skill of the picker?

Magarven the Mad
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Re: Locksmith Pool on 05/12/2020 02:53 PM CDT
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<I was wondering how the tipping works. The game is throwing out nice round numbers like 10% or 100 (I think it uses those two numbers). What is actually a good tip for a box?>

When I'm playing one of my characters other then my rogue, I'll generally tip 1000 per box. If I get a particularly heavy box (40+ lbs) I'll tip 30-40% if I have the silvers on me (most of my characters hunt in fairly rich places). Honestly, I wish the worker would tell us how much the percent tip was before actually handing over the box so I could do 1000 or 40%, whichever's higher (I hate it when I do 40% and end up handing over 537 silvers as a tip).

When I'm picking with my rogue, I'd say about half the tips I see are 750 silvers or more... with about a quarter 1000 or more. The range with the most amount of boxes seems to be 500-600 silvers (I haven't compiled a list, just my impression thinking back). The biggest tip I've gotten so far was just above 26k (though I'd say maybe 1 in 100 boxes I see have a tip higher then 2k). I tend to pick for an hour or two at a time unless I start feeling like I'm being taken advantage of (like if I get a string of boxes from an area I know to be rich with ~100 silver being offered).

From a mechanics stand-point, tips are the biggest thing you can change to get your boxes picked faster (all else being equal, boxes are handed to locksmiths according to the tips attached, from highest to lowest). Though there are things outside your control that can affect the speed. If, for example, you're hunting capped critters but no one with enough skill is working the pool you'll just have to wait til one is.... likewise if you're hunting kobolds and there's nothing but high level people working the pool, you'll have to wait til all the boxes that are a challenge for them have been picked (though, in this case, tipping a lot may speed up the process).

For how the percentages work, it's my understanding that it's based on the silvers and gems in the box without considering any weapons, wands, scrolls, etc that might be in there. I don't know if other items that can be sold at the gem shop (tiaras, bracelets, earrings, etc) affect it or not.

Starchitin, the OG

A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
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