Hello everyone, Open Sea Adventures & Kraken's Fall is now LIVE! This is the base system for the first phase of OSA. We will discuss the later phases RSN. This is partially a re-post of the beta/testing information, but with some added details. This system is not 100% complete. We’re releasing what is finished as of this point. We plan to add more to it in a phased approach. If you would like to know what is upcoming for this system please visit the OSA channel on the discord. There is a lot to this system and all its subsystems. I will not be able to fit it all in a primer, but here are a bunch of words for you to read.
First, the wikis. There is a lot of information here and it is probably a good idea to dig into it.
https://gswiki.play.net/Open_Sea_Adventures
https://gswiki.play.net/Kraken%27s_Fall
Take sail on the Great Western Sea and into the new Tenebrous Cauldron. Gather your friends and set sail on an adventure as you work to raise your reputation and notoriety. Purchase one of 6 ships: Sloop, Brigantine, Carrack, Frigate, Galleon, or Man O’ War. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Pirates with the life of you and your crew on the line. Launch your ship into a vast ocean with your crew as you brave the perils of the sea. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?
Check the document for more information with the primer.
https://docs.google.com/document/d/1amHeEKDD5PwkuAg0wodY5CkGv1rBGa5nLvQsRILBWT0/edit?usp=sharing
How do I reach Kraken’s Fall?
Charter a Voyage
Hire a Captain at one of the following locations to take you and your friends for 50,000 silvers each to the new island.
[Wehnimer's, Middle Dock]
[Copper Avenue, West Docks]
[Marshtown, Fewr's Pier]
[River's Rest, Underbridge]
Return Trip: [Kraken's Fall, First Pier]
Premium (Platinum) Portals
Purchase a portal pass in your local premium hall.
There is a new direction, DOWN, to reach the Kraken’s Fall portal.
Sorcerer Rifts
Sorcerer Rifts will be available after your first visit with Runes.
ChronoMage Orbs
Chronomages will be available at some time.
The following is information available via the SHIP HELP or OSA HELP command in game.
Ships & Purchasing.
To buy a ship you need to visit Chip n' Dwight's on Deadeye's Road in Kraken's Fall. When first starting on your career as a captain you will only have access to the sloop. To earn access to the larger ships you will need to earn reputation with the town of Kraken's Fall. You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the Tenebrous Cauldron. Ships are a one-time purchase and can never be re-sold or transferred.
Sloop - Single mast
Classification - Light
Players: 3
Starting Speed: 7
Starting Cannons per side: 2
Starting Cargo Hold: 2
Max Supplies 40
Starting Hull Strength: 1
Cost: 5 Million
Brigantine - Double mast
Classification - Medium
Players: 5
Starting Speed:
Starting Cannons per side: 4
Starting Cargo Hold: 3
Max Supplies: 60
Starting Hull Strength: 2
Cost: 50 million
Carrack - Triple Mast
Classification - Medium
Players: 8
Starting Speed: 6
Starting Cannons per side: 4
Starting Cargo Hold: 2
Max Supplies 60
Starting Hull Strength: 3
Cost: 100 million
Galleon - Triple Mast
Classification - Heavy
Players: 12
Starting Speed: 5
Starting Cannons per side: 10
Starting Cargo Hold: 6
Max Supplies: 100
Starting Hull Strength: 7
Cost: 200 million
Frigate - Triple Mast
Classification - Heavy
Players: 14
Starting Speed: 6
Starting Cannons per side: 8
Starting Cargo Hold: 12
Max Supplies: 100
Starting Hull Strength: 6
Cost: 250 million
Man O war - Triple Mast
Classification - Heavy
Players: 20
Starting Speed: 3
Starting Cannons per side: 14
Starting Cargo Hold: 12
Max Supplies: 150
Starting Hull Strength: 8
Cost: 400 million
Upgrading & Cosmetics
You can upgrade your ship by visiting one of the many merchants around Kraken's Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger. Cosmetic upgrades are to personalize your ship in how it looks.
Functional Upgrades
Sails - Upgrading your sails will make your ship sail faster.
Location: Yardarm's Skirt on Deadeye's Road.
Hull Strength - Upgrading your hull strength will make your ship able to withstand more damage.
Location: Swabbing Starts on Siphon Street.
Cannons - Upgrading your cannons increases the total number of cannons on each side of your ship.
Location: Maritime Defenses on South Arm Road.
Cargo Hold - Increases the amount of cargo in the form of wood and cannon balls a ship can hold.
Location: Lean-To on Deadeye's Road.
Cosmetic Upgrades
Sails - Yardarm's Skirt on Deadeye's Road.
Hull - Swabbing Starts on Siphon Street.
Wheel - Fighting the Helm on Deadeye's Road.
Cannons - Maritime Defenses on South Arm Road.
Mess Hall - Grub, Gruel, and Grog on South Arm Road.
Crew Quarters - All Hands on South Arm Road.
Flags - Vexillology Visions on South Arm Road.
Captains Quarters - Sailors Solace on Siphon Street.
Figureheads - Bowsprits Maiden on Cranial Crawl.
Gangplanks - Swabbing Starts on Siphon Street.
Ship Roles
Ship roles will provide you with bonuses as you level them up. You will need to declare your role before taking part in a journey. These bonuses can range from more damage when firing a cannon to faster interactions with navigation. To declare your role, you will need to visit the NPC in Kraken's Fall. He is located at the Town Hall, the Inking Den, in the Office of Employment. Each role has some specialties that pertain to its title. You can look at the SHIP ROLE command to see your current status.
Repairing & Fees
As you sail your ship it may incur damage that must be repaired. To repair your ship after it is destroyed or damaged you will need to visit the boatswain. You can find him at the Academy of the Bos'n on Deadeye's Road. You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley. You will need to pay these off at the local debt collector. Having debts in either form will prevent you from launching your ship again.
Basics
To launch your ship, you will need to find the dock handler outside the pier on Deadeye's Road. After you have successfully retrieved your ship you can find it out on the pier. The handler will tell you which space on the pier your ship occupies.
You should also ask the dock handler to STOCK your ship with wood and cannonballs before any voyage. Failing to do this will leave you ill prepared for combat should you find yourself attacked.
Once you reach your ship you can GO SHIP (Sloop, Brigantine, etc) to have the gangplank deployed. Once on your ship you can either PULL GANGPLANK or PUSH GANGPLANK to deploy or retract it. It is best to familiarize yourself with the layout of your ship prior to embarking on your journey.
Below deck in the cargo hold you can find wood and cannon balls. The wood is used to FIX rooms that have taken damage from cannon fire. To make a repair you must take a wooden plank to the appropriate room and FIX the damage. You can ASSESS your ship to get a feel for the overall condition of your ship.
To use the cannons in defense of your ship you must carry cannon balls from the cargo hold to the cannon and LOAD each one. You can then FIRE the cannons at your opponent. You may preload one or all of the cannons, but the cannon balls will become unusable after 10 minutes.
To prepare for departure you must PULL the gangplank in and PUSH the capstan to raise the anchor, you may then DEPART on your voyage.
RAISE and LOWER the sail to change speed and TURN the wheel to navigate. You may TURN the wheel in any of the cardinal directions or towards a port if one is nearby. There is a map in the Captain's Quarters that you can look at to get your bearings out on the ocean. You may also LOOK OCEAN to see what is around your ship or WATCH OCEAN.
If you encounter an aggressive vessel while sailing, you may choose to keep at range and fire your cannons or you can TURN WHEEL SHIP to attempt a boarding action. If you choose the latter, you will need to wait until the two ships come together then PUSH the gangplank across to the other ship. A brutal melee is likely to ensue but there is treasure to be won.
Once you have decided to return to port you will need to navigate back and TURN WHEEL PORT once a port is in sight. Once the workers have you moored securely, you may PUSH the gangplank out and be on your way. If your ship has been damaged you will need to see the Boatswain for repairs or the dock handler if you wish to have your vessel stored.
Quick Command List:
PUSH/PULL GANGPLANK to extend or draw in the gangplank.
RAISE/LOWER SAIL to adjust speed.
TURN WHEEL any cardinal direction for normal travel.
TURN WHEEL PORT to steer the ship at a port in the same room as your ship.
TURN WHEEL SHIP to start a boarding action when an enemy is present.
PUSH/KICK CAPSTAN to raise and lower anchor.
LOAD CANNON while holding a cannon ball to load your cannons.
FIRE CANNON to fire a cannon at an enemy ship when engaged.
LOOK <OBJECT> has some information for some of the objects on your ship if you get confused.
FIX damage in appropriate rooms.
LOOK MAP for a general readout of where you are.
DEPART to set sail once your gangplank is retracted and anchor is up.
ASSESS to determine the condition of the room you are in and health.
LOOK OCEAN to take a quick look at the sea your ship is in.
WATCH OCEAN to keep a continuous eye on the ocean. This will display in your familiar window.
OBSERVE will let you check the status of the weather on the ocean.
PEER will let you look at the ocean in the directions provided. If you are in the crow's nest you will be able to peer an extra room out.
JUMP can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship.
RAZE is used on the enemy ship when all enemies are gone.
LISTEN is used on the enemy ship to get an idea of how many units are left.
Ship Combat
While sailing you have a random chance to be attacked by an enemy ship. The enemy ship is private and spawned specifically for you and your crew. Once engaged, you can follow the above outlined combat for general boarding. Once boarded, creatures spawn in waves for everyone on board at the level of those gathered. If you manage to deplete the enemy ship of units a boss will spawn that must be defeated. If you defeat the boss, you can SEARCH the treasure pile on their ship for boxes.
Death and Sinking
Should you sink or all players die on your boat, you’ll eventually return to the ocean. Once there, a rescue or ransom boat will be sent to pick you up. They will raise you, stop any bleeding wounds, and fine/ransom you back to the town.
Retser, SGM
This message was originally posted in World Events: Festivals, Sagas, and Storylines, Open Sea Adventures. To discuss the above, follow the link below.
http://forums.play.net/forums/19/321/3409/view/26