OSA Updates: Treasure, Storage Capacity, New Task Type, Task EXP Update & Cooldowns, Ship Speeds, Encounter Escaping & Port Immunity. on 09/15/2020 09:56 PM CDT
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Hey everyone. These changes are effective immediately.

Storage Capacity

I've made some adjustments to the ships overall storage capacity. This is increasing the baselines of all ships by the values listed below. The idea here is to bring the "scale" up of the ship storage with the size of the ship. The Galleon got left behind with some of the updates.

Sloop increased from 2 to 3
Brigantine increased from 3 to 4.
Carrack increased from 3 to 6.
Galleon increased from 6 to 10.
Frigate no change, remaining 12.
Man O war increased from 12 to 15.


New Task Type
I've added a new task type for SINKING ships. RAZING a ship OR gunning it down counts for this bounty.

Task EXP

The EXP reward of all the tasks will now be increasesd from 100 to 1000 to match the adventurers guild.


Task Cooldowns

All tasks for this system will now share the same cooldown as the Adventurers Guild. All the other fields will still remain a seperate system.
There will be a new command available only at the board for OSA TASK EXPEDITE. This command can only be used at The Sea Hag's Roost. You can still do the same thing at the ADVGUILD still.


Treasure Updates

Right now, everything is heavily skewed toward krolvin as they have a relatively high chance for ROG gear. Bandits would be second in the treasure rankings followed lastly by Undead. This was not the intent, but a stop gap until more things could be monitored and added in.

The goal of these changes are to balance out the treasure across the three current types.

- Krolvin will no longer have a good chance for ROG gear. Instead they will have the standard ROG chance of all huntable creatures.
- Bandits will now have the standard ROG chance of all huntable creatures. Bandits created by this system had a very very rare chance for this.
- Undead will now have the standard ROG chance of all huntable creatures. Undead created by this system before did not.

All ships will now spawn with 1 salvage crate. The salvage crate can be retrieved from the same treasure pile you pull boxes from. This means all creatures and the Captain must be slain first. The quality of the salvage crate will be determined by the ship quality. The three tiers currently are: Standard, Merchant, and Treasure
In addition, if you sink a ship without boarding it there is a chance a salvage crate will float to the surface. Ships sunk by RAZING will not have this chance.

The salvage crate upon pickup will be bound to you and your crew. Only a member of your crew can turn in the salvage crate. Salvage crates can be brought to the handler and turned in for a loot chest based on the tier of the salvage. The loot crates will have an assortment things including; Gems of varying rarities, Kraken's Fall bank notes of varying amounts, and a chance at a rog item. Upon handing off the salvage crate the handler will award any crew members present in the same room with Notoriety and Reputation in addition to the rewards aforementioned.


Ship Speeds
I've increased the "higher end" ships speed ever so slightly. This will bring the ship types closer together in overall speed.

In terms of speed from fastest to slowest: Sloop, Brigantine, Carrack, Frigate, Galleon, Man O War.


Encounter Escaping & Port Immunity

If you recently fled from a ship encounter you will gain a 2 minute encounter immunity.
If you just departed from port on your ship you will have a 1.5 minute encounter immunity. This is designed to allow you to not be overwhelmed right away.

Thanks to GM Estild for the approvals and GM Naos for jumping in with QC.

Retser, SGM

This message was originally posted in World Events: Festivals, Sagas, and Storylines, Open Sea Adventures. To discuss the above, follow the link below.

http://forums.play.net/forums/19/321/3409/view/60
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