Festival of the Fallen: Teaser part thirty six on 09/06/2017 10:12 PM CDT
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>ask wizard about void
"The void attracts, yes? Quite literally sometimes! Everything drawn to nothingness eventually. From dust to nonexistence." The wizard's eyes roll back, replacing his orbs with veined whites momentarily, until a fit of coughing overtakes him. When he recovers, he continues, "I can imbue a weapon with the void so you may annoint your enemies with its blessing."


There you have it! The Auto Flarer will be returning for the Festival of the Fallen! Acid is SO last season, so we've replaced it with void/vacuum flares instead for your all-purpose needs.

You've probably got questions, I'll attempt to answer some of them off the bat:

The Auto Flarer is limited to weapons +20 and below. (Yes, weapons only.) The attendant will refuse to work on anything over that. This has always been the limit.

The attendant will refuse to work on anything with weighting.

Runestaves are a-okay.

UCS equipment is now eligible.

You can use the Auto Flarer as much as you want, provided you can pay for each service! Costs are calculated on a per weapon basis, so I can't really provide quotes.

In general, scripted items will be denied. The Auto Flarer maintains a small whitelist of older scripts that are approved. In the future, we can (likely) tie this to the same mechanics at work in the Duskruin smithy to determine if an item is combat-worthy enough for a surcharge, but that is not something that will be ready in time for this run.



ASGM
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Re: Festival of the Fallen: Teaser part thirty six on 09/06/2017 10:29 PM CDT
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>Acid is SO last season, so we've replaced it with void/vacuum flares instead for your all-purpose needs.

nerf!

understand why. Good to see it back.
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