Open Sea Adventures & Kraken's Fall RSN! on 08/10/2020 04:11 PM CDT
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Hello everyone, I'm pleased to announce that the first phase of Open Sea Adventures is nearing release. Here is a bit of a primer on what all will be offered.

We're currently in ALPHA testing on the TEST server. If you'd like to participate there are PORTMASTERS in The Landing at the docks, Solhaven, River's Rest, and Teras. Talk to them with some silver to get to the new port, Kraken's Fall. There is some information available on the wiki pages below.
Most of the communication thus far has been in discord, if you'd like to participate, please join us there.

We'll move to BETA testing on the PLATINUM server once most of the remaining items are finished with QC.

https://gswiki.play.net/Open_Sea_Adventures
https://gswiki.play.net/Kraken%27s_Fall

Take sail on the Great Western Sea and into the new Tenebrous Cauldron. Gather your friends and set sail on an adventure as you work to raise your reputation and notoriety. Purchase one of 6 ships: Sloop, Brigantine, Carrack, Frigate, Galleon, or Man O’ War. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Dark Pirates with the life of you and your crew on the line. Launch your ship into a vast ocean with your crew as you brave the perils of the sea. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?


New Verbs:
OSA - OSA specific functions for players
Ship - Ship specific functions for players
Reputation - New Reputation Verb that links back to systems that have reputation.

Key Features:
Open Sea Adventures Specific Systems
Navigate a massive new ocean with dynamic weather messaging and rooms.
New Reputation: Kraken’s Fall
New Merchants with Reputation gated wares based on your reputation.
New Task System
Cull Pirates
Hunt Captains
Sink Ships

Mechanical Upgrades
Mechanical Upgrades for your ships.

Sails
-Increase your speed.
Cannons
-Increase the number of cannons on the deck to load and fire.
Hull
-Increase the health of your ship.
Cargo
-Increase the amount of wood and cannonballs your ship can carry.

ROLES
Ship Specific Roles to provide you with more of an edge on the ocean.

Captain
-The jack of all trades.

Boatswain
-A highly repair-centric role.

Navigator
-Faster interaction with all navigation related objects on the ship.

Swashbuckler
-Bonuses against ship-specific maneuvers while on board. The swashbuckler also has a slight bonus to cannon damage.

Cannoneer
-Bonuses to accuracy and damage against your enemies with cannons.

Ship Battles
Test your mettle in ship versus ship combat. Fire your cannons, repair your ship, or flee from your enemies!
All new ship boarding. Fight waves of enemies aboard your ship as you attempt to come out victorious. Defeat them all, take their treasure, and raze their ship!
Lost at sea? Lose your crew and your morale? There is a new rescue system to help you get back to port should you face total defeat on the high seas.

Customization
Ships with full cosmetic customization

Ship Names
- Try your luck with the official ship name randomizer. Will you be the Aggressive Mauve Carrot, or the Vile Ebon Voyager?

Hulls
-Color
-Material

Sails
-Color
-Material

Gangplanks
-Color
-Material

Figureheads
-Type
-Color
-Material

Wheels
-Material
-Color

Flags
-Material
-Color

Mess Hall Furniture
-Color
-Material

Mess Hall Food Selection
-5 Different types!

Crew Quarters
-Change the style of the crew quarters.

Cannons
-Article
-Materials

Captain’s Quarters

Chair
-Material
-Type
-Long

Table
-Material
-Color

Bed
-Material
-Color
-Long

Walls
-Material

Style
-Change the style of your chambers.

Portmasters
Charter a captain and a sloop in a new port-specific travel system that allows for expedited, schedule-free travel between the towns connected to the new ocean. These chartered voyages cost 25k-50k silvers per person.
-Kraken’s Fall
-River’s Rest
-Solhaven
-Landing
-Teras

New, fully-featured town: Kraken’s Fall

-Lockers
-Citizenship
-AdventuresGuild
-Hunting grounds for levels 1-20
-Bandits will be available for all levels
-Pawnshop
-Jeweler
-Furrier
-CHE Annex
-13 ship shops
-Justice System
-Arcane Shop
-Herbalist
-Locksmith
-Locksmith Pool
-Bank
-Sunfist Outpost
-2 Inns complete with tables and rooms.
-Weapon Shop
-Armor Shop
-Assorted hangouts, bars, and restaurants.
-Forging
-Cobbling


Retser, SGM
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Re: Open Sea Adventures & Kraken's Fall RSN! on 08/10/2020 04:33 PM CDT
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Uhhh… Wow!

And it's a good four-months-plus from being suspect as a joke!

.

Does ownership here interact with other owned items? (I'm looking at Nuadjha's airship, for example.)

Thank you for the Premium Locker expansion! Wooh! An extra town for the Movers to store our loot in!

.

Yarr!
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Re: Open Sea Adventures & Kraken's Fall RSN! on 08/10/2020 08:29 PM CDT
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Are the crews for your ship other players or NPCs?
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Re: Open Sea Adventures & Kraken's Fall RSN! on 08/10/2020 10:53 PM CDT
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Players, there are no NPCs you can hire at this time.

Retser, SGM
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Re: Open Sea Adventures & Kraken's Fall RSN! on 08/11/2020 08:04 AM CDT
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"Press gang! Press gang!"
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Re: Open Sea Adventures & Kraken's Fall RSN! on 08/11/2020 07:35 PM CDT
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Ships are unrelated to any other system. You can own 1 of each ship and whatever else at this time.

Retser, SGM
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Re: Open Sea Adventures & Kraken's Fall RSN! on 08/11/2020 08:04 PM CDT
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>You can own 1 of each ship

If you do are you granted the pre-name title Commodore?


Avaia, player of
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Re: Open Sea Adventures & Kraken's Fall RSN! on 08/12/2020 08:13 AM CDT
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Is the "travel" apart from the "confront stuff", or are the inextricably linked?
(i.e. If I just want to sail from Solhaven to Teras, can I do that without having to worry about the critters or other characters interfering? Or am I always going to be subject to "they might attack"?)
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Re: Open Sea Adventures & Kraken's Fall RSN! on 08/12/2020 08:19 AM CDT
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"You can own 1 of each ship and whatever else at this time." -- Retser

Is your role in the crew set by SHIP that you are on, or is based on the CHARACTER?
So, "I walk onto my sloop, I am Captain; but on my brigantine I am Boatswain; on my frigate I am Cannoneer."
Or is it, "I am Captain, whether I am on Man O' War or Galleon."
Or are they just skill levels, "I am 'master'-rated as Swashbuckler, but only 'able seaman' as Navigator," and the owner of the ship you are on can set roles on an ad hoc basis?

If there are a party of 7 people on the ship and the owner has set one person in each of the 5 roles, what happens when one of those disconnects/leaves the game? Is there provision for "this is the queue for RoleX" so that when Swashbuckler Ardwen leaves, Roblar automatically steps up to fill that role?
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Re: Open Sea Adventures & Kraken's Fall RSN! on 08/12/2020 10:02 AM CDT
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Is the system going to cope with a CHE/MHO taking its fleet of 6 ships and 30 characters cruising? Can there be meaningful fleet activity or would they be on 6 different hunts? Will it cause HoA in Reim style havoc on the rest of the game?
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Re: Open Sea Adventures & Kraken's Fall RSN! on 08/12/2020 10:17 AM CDT
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If you do are you granted the pre-name title Commodore?

There are a collection of titles that will be available.


Is the "travel" apart from the "confront stuff", or are the inextricably linked?

There is a random chance for an encounter hitting periodically. You can just sail away from the encounter and suffer some damage from cannon fire. So you don't have to battle as you journey across the ocena.


Is your role in the crew set by SHIP that you are on, or is based on the CHARACTER?

It is based on the character, you declare yourself in the town hall. So you'd have to return to the town hall to change it. You cannot change this mid journey.


If there are a party of 7 people on the ship and the owner has set one person in each of the 5 roles, what happens when one of those disconnects/leaves the game? Is there provision for "this is the queue for RoleX" so that when Swashbuckler Ardwen leaves, Roblar automatically steps up to fill that role?

Roles are declared by the character, but by the ship owner. You get to do what you want to do and don't have to do anything. There can be more than one of one role on a ship.


Is the system going to cope with a CHE/MHO taking its fleet of 6 ships and 30 characters cruising? Can there be meaningful fleet activity or would they be on 6 different hunts? Will it cause HoA in Reim style havoc on the rest of the game?

Right now, fleet activity is not really a thing. Players cannot interact with another player ship, damage it, or help them if they're sunk. It is ship-by-ship. The combat is handled on each ship like a private instance. This system has all the checks and balances that have been worked up over time for Reim with creature creation and handling. Right now, we're testing to see how and what impact it has.



Retser, SGM
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Re: Open Sea Adventures & Kraken's Fall RSN! on 08/13/2020 03:40 PM CDT
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Is it just me, or does the OSA map legend on the GSWiki article have several more places listed than there are actual representations for? (Some of them I think we can intuit, like C/mouth of the river to River's Rest or J/Solhaven. Others are less obvious.

B, [C], E, F, G, [J]....
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