What is the reason for this awful mechanic? Just to get me stuck up in a tree for no plausible reason? If I'm too tired to climb, why is my fatigue at 100%?
Why should anyone ever be artificially prevented from going where they need to go? If it's about experience gain then just put a timer on the experience gain, but why have a timer on the actual act of climbing?
All this climbing back and forth is getting a bit tiresome. on 07/13/2012 11:01 AM CDT
Re: All this climbing back and forth is getting a bit tiresome. on 07/13/2012 12:02 PM CDT
Re: All this climbing back and forth is getting a bit tiresome. on 07/13/2012 12:19 PM CDT
>>There is a timer on experience gain for climbing a particular obstacle.
Which has nothing to do with that message.
Climb is a system resource intensive command is why that mechanic exists.
TG, TG, GL, et al.
"Disagreement with the fundamental plan at this point is akin to supporting Richard III vs the Tudors."
-Raesh
Which has nothing to do with that message.
Climb is a system resource intensive command is why that mechanic exists.
TG, TG, GL, et al.
"Disagreement with the fundamental plan at this point is akin to supporting Richard III vs the Tudors."
-Raesh
Re: All this climbing back and forth is getting a bit tiresome. on 07/13/2012 01:28 PM CDT
>>Climb is a system resource intensive command is why that mechanic exists.
Climb is not system intensive at all, actually. I'm not sure where this myth game into existence but it's pretty simple.
>>Why should anyone ever be artificially prevented from going where they need to go? If it's about experience gain then just put a timer on the experience gain, but why have a timer on the actual act of climbing?
Agreed. This is something that ought to get fixed. I've always hated getting stuck somewhere because of that timer. BUG it and I'll look into it after we get X3 out the gate.
--
"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
Climb is not system intensive at all, actually. I'm not sure where this myth game into existence but it's pretty simple.
>>Why should anyone ever be artificially prevented from going where they need to go? If it's about experience gain then just put a timer on the experience gain, but why have a timer on the actual act of climbing?
Agreed. This is something that ought to get fixed. I've always hated getting stuck somewhere because of that timer. BUG it and I'll look into it after we get X3 out the gate.
--
"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
Re: All this climbing back and forth is getting a bit tiresome. on 07/13/2012 01:42 PM CDT
Re: All this climbing back and forth is getting a bit tiresome. on 07/13/2012 01:55 PM CDT
>>Climb is not system intensive at all, actually. I'm not sure where this myth game into existence but it's pretty simple.
From you (GMs):
http://forums.play.net/forums/DragonRealms/Abilities,%20Skills%20and%20Magic/Survival%20Skills%20-%20Getting%20There/view/105
TG, TG, GL, et al.
"Disagreement with the fundamental plan at this point is akin to supporting Richard III vs the Tudors."
-Raesh
From you (GMs):
http://forums.play.net/forums/DragonRealms/Abilities,%20Skills%20and%20Magic/Survival%20Skills%20-%20Getting%20There/view/105
TG, TG, GL, et al.
"Disagreement with the fundamental plan at this point is akin to supporting Richard III vs the Tudors."
-Raesh
Re: All this climbing back and forth is getting a bit tiresome. on 07/13/2012 02:04 PM CDT
Re: All this climbing back and forth is getting a bit tiresome. on 07/13/2012 02:12 PM CDT
Re: All this climbing back and forth is getting a bit tiresome. on 07/13/2012 02:42 PM CDT
Re: All this climbing back and forth is getting a bit tiresome. on 07/13/2012 09:38 PM CDT
Re: All this climbing back and forth is getting a bit tiresome. on 07/18/2012 09:06 AM CDT