I've just pushed some tweaks to EXP for shoplifting into Test. If you get some time, please take the time to try it out.
Change include:
- General increase in the target difficulty of an item. This did not change the triviality rank, just made the target difficulty for optimal learning a little higher
- General decrease in the chance to get caught
- Decreased the repeat steal penalty, mostly on the upper ends
- Switched the method of determining how much EXP is granted (this should be a general boost)
Please take a look, and let me know how things look across skill levels. Are you still stealing far too many things, or is it going too fast now? Are you getting caught too much, or never?
Javac
That one guy
If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
This message was originally posted in Abilities, Skills and Magic, Survival Skills - Stealth. To discuss the above, follow the link below.
http://forums.play.net/forums/13/110/654/view/3498