Rigby on 09/07/2002 05:21 AM CDT
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Hiya,

I found a bug in swarm and branch break. It kinda funny really, the bug is that I cant cast them. PLEASE fix. ::grovels::

(hey if it can work fer the warmies why not us right?) :oP

Falk
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Re: Rigby on 09/07/2002 12:41 PM CDT
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>>>I found a bug in swarm and branch break. It kinda funny really, the bug
is that I cant cast them. PLEASE fix. ::grovels::<<<

<cackles>

The problem is that Branch Break and Ring of Spears were all written with extremely (and honestly unnecessarily) complex code. Those two spells essentially include their own custom versions of existing systems like combat and contested spells. Weeding through all the code and discarding the stuff that's redundant while preserve all the messaging, charm and function of the original is a very big task.

With Swarm, I'm just having problems working out the last of the bugs and balancing issues. The hornets either seem to rip through the target like bullets, or they don't do anything at all... which is obviously a lousy condition in which to release a spell. You're just going to have to be patient.

And yeah, I know you didn't ask about RoS, but I think of it and Branch Break in the same thought because they suffer from exactly the same issues.

Rigby
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Rigby, while you're here... on 09/07/2002 12:44 PM CDT
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Could you tell us the status of the Empath spells Innocence, Guardian Spirit and Nissa's Binding? These are all spells I really would like to see back soon, are they anywhere near completion?

Shaunn
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Re: Rigby, while you're here... on 09/07/2002 12:54 PM CDT
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>>>Innocence<<<

Just needs to be updated far as I know. I'll need to check with Loriene to see if there's extra features or issues I need to address first.

>>>Guardian Spirit<<<

Awaiting some updates from other systems. It'll be a 'real' critter guarding you. Was planning to do this even before people started suggesting it on the boards. <g>

>>>Nissa's Binding<<<

Should be live by the end of the weekend.

Rigby
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Re: Rigby, while you're here... on 09/07/2002 01:02 PM CDT
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Wow, so great! Thanks for the quick reply, Rigby!

If I may suggest.. for Innocence, I personally would love to see the creatures have a chance of leaving the room if they fail their resistance big enough. This would help me manage a crowd of critters much better when I'm swarmed, since I can't do it by killing them. (could we get them to drop their loot in their attempt to get away as well? J/k).

For Guardian Spirit, I can't wait. That just sounds so awesome. I'm hoping they respond to verbs like shadowlings, as well. My personal dream for this spell would be to make it similar to halo, so we can charge it occasionally, and not have to hold mana for it, that way we can still cast. Pipe dream, I know. I'd also like to see more than three alfar, gives the spell more room to reflect individual empath capability. Maybe giving each alfar a different specialty, so you can pick which you get with enough spell. Make one have critters fall prone, have one give stuns... have one steal loot <duck>

As for Nissa's Binding, I'd really love to see this spell resistable by the caster. (Reasonably so).

Shaunn
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Re: Rigby, while you're here... on 09/07/2002 01:14 PM CDT
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Also, I forgot to mention Rigby... for GS, I think the spell would be good if we could toggle it on or off, sometimes I wanna dance with the critters without losing a good fae and having to recast til I get it back.

Also, I'd like to be able to focus the fae on one or two critters. I can handle two or three gargs, but I can't do 4 or 5, for example. And, when it does focus against 4 or 5 critters, the fae is so overtaxed that it pushes all of them back, but can't do so fast enough to really be effective at it.

Shaunn
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Re: Rigby, while you're here... on 09/07/2002 01:38 PM CDT
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Ok, so I have a lot to say, sue me :) I'd have combined my replies, but I was so excited to get a reply that I didn't take time to compose my thoughts well enough. Okay, I see a lot of potential in Innocence. The following is a copy and paste of what a spell in GS3 does (it also, is an empath spell):

Empathy (1108) has been changed in several ways, most significantly as follows:
* it will now have the possibility of freezing a target in place on warding failures < 50
* the RT for creatures that flee to adjacent rooms has been increased
* prone targets will no longer get up and run away in fear
* the experience contribution has been generally increased
* creatures that run off into the distance will now drop whatever they hold in hand, plus any treasure chests that they might be carrying, as they try to lighten their load to flee.

Of course, Innocence would have to be changed in name to be Inspire Fear, or something <snicker> But I think that -this- is an awesome alternative for the spell. Note that it does crowd control, it gets the creature out of the room, and it provides the Empath with the creature's loot.

One of the biggest things our guild needs is a direct line to the money of the realms. Please say you'll consider something like this Rigby, I'd abandon Hodierna for your worship if you did.

Shaunn
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Re: Rigby, while you're here... on 09/07/2002 02:02 PM CDT
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<<creatures that run off into the distance will now drop whatever they hold in hand, plus any treasure chests that they might be carrying, as they try to lighten their load to flee.

That would be nice, would let empaths get in on the treasure system in a small way by knocking the critter out of the realms without killing it but still getting the loot.

Would be really nice to see empath magic get some flavor thrown into it.

Grasi's Player
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Re: Rigby, while you're here... on 09/07/2002 02:41 PM CDT
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I disagree, as it would make no sense. They don't drop it when they die (you have to search the body to root it out), why would they drop it when they run? If they were that panicked, they are not likely to think rational thoughts, such as lightening their load ... only about running as fast as they possibly can.

And if Empaths were able to just make critters drop their treasure without combat then you can expect a howl from the Thieves who have been calling for the ability to steal their treasure without combat for years now.

~~~Krin
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Re: Rigby, while you're here... on 09/07/2002 02:49 PM CDT
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Isn't stealing from critters being worked on for the thieves? Besides, I'd imagine they'd only bolt that bad on a severe failure of their resistance roll, not because of a standard effect of the spell.

I suggested this as a way for empath to be able to get their own treasure. At my circle, I get good tips now and then, but the majorit of people give me a silver or less. If you can suggest an alternative way of giving empaths a way to tap into the treasure system, I'd love to hear it.

Shaunn
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Re: Rigby, while you're here... on 09/07/2002 02:56 PM CDT
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> Also, I forgot to mention Rigby... for GS, I think the spell would be good if we could toggle it on or off, sometimes I wanna dance with the critters without losing a good fae and having to recast til I get it back.

Maybe instead of a toggle, because no other spell in the game has a toggle and I dont even know if that is truely possible (I'm sure it is, but the mechanics probably don't really exist), two different ways to cast it:

Way one would be something more like Halo (when weaved in an OM orb) and Contingency; the spell only activates when you're stunned and in need of it. Otherwise it just lays dormant.

Way two would always push creatures back.
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Re: Rigby, while you're here... on 09/07/2002 03:07 PM CDT
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>>Maybe instead of a toggle, because no other spell in the game has a toggle and I dont even know if that is truely possible (I'm sure it is, but the mechanics probably don't really exist), two different ways to cast it:

That's a good point. Hmm, maybe you could do something along the lines of commands, since its going to be an actual creature. Like 'tell alfar to hangback' 'tell alfar to guard' 'tell alfar to focus first troll' etc.

Maybe that way, we can just borrow the command code.

Shaunn
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Re: Rigby on 09/07/2002 03:11 PM CDT
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Thanks for the update Rigby!

Rather hear that the spells were ready, but knowing what is involved in fixing them helps a bit in waiting for their re-release.

-pete
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Re: Rigby, while you're here... on 09/07/2002 03:16 PM CDT
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<<creatures that run off into the distance will now drop whatever they hold in hand, plus any treasure chests that they might be carrying, as they try to lighten their load to flee.

Why not just have the guardian spirit, or maybe a new spell of higher tier, fight for the empath, light the starlight spheres?

They don't get empathic shock from gwething for someone to guard them in combat, why should they if a spirit decides to whoop some behind on behalf of the empath? The spell only serves to call the spirit to the empath, so once the spirit arrives and agrees to help, there should be no empathic link between the combat between the critter and the spririt.

-pete
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Re: Rigby, while you're here... on 09/07/2002 03:44 PM CDT
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contingency doesn't activate all the time when your stunned I've cut myself with a sword by licking it (20 second stun) and not have had contingency go off <g>

way contingency works is completely different from halo, halo will activate if your stunned or prone, it lies dormant till then

contingency "pulses" every now and then and if you happened to be stunned or webbed when it pulses it'll go off, although the pulses are actually fairly wide between, contingency only 100% activates when your dead either then that its just a chance it will

As for Guardian spirit, I think if the empath was high enough (significantly above the creature) the Alfar they summon should be able to smite the creature, that ofcourse would not put empaths anywhere near the level of any other member of the guild in the food chain and they wouldn't learn any exp for it, it would require alot of discipline and charisma (needed to appease em!) as welll as a good amount of held mana
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Re: Rigby, while you're here... on 09/07/2002 04:47 PM CDT
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First Rigby, thanks so much for the work going into our spells (I'm sure others are involved, but he who is vocal gets to claim the credit today) and for posting about them, it's really appreciated.

<INNOCENCE>

I dislike that this spell gives me no control over which critters it turns. Like Shaunn said, I still want to dance with some critters but I also want a method that gets rid of too many since we can't kill them. I also don't like how it randomly turns on whoever else is in the room. I don't want to be overwhelmed but I also don't want to overwhelm my hunting partner either.

I really like the idea of them dropping some loot when they turn and run away. Empaths for the most part are totally excluded from the treasure system and I know our GM has been exploring avenues to correct this for us. I don't think they fact that thieves have been wanting to be able to steal from critters without combat should even enter into this decision. Just like Empaths wanting to collect fear loot should enter into the stealing decision. The are separate and unrelated.

I also want this spell to work against PC's.


<NISSA'S BINDING>

Well, obviously I'd like to stay awake when I cast this spell. Or even if I do fall asleep I'd like the time I'm asleep to perhaps be on a sliding scale against certain attributes of my...victim. I don't want the bindee to be able to resist, though I wouldn't mind sleep time for them to also be on a sliding scale. Also, people abuse this as well. Before magic changes (I haven't checked since so this might have changed) if you were heart linked and logged off the heart link was lost. No heart link = no binding. We use this spell in healing but also in conflict, just as Nissa herself did, so I'd rather like to see that little back door get a fresh lock.

I'd like this spell to work against NPC's.

<<GUARDIAN SPIRIT>>

I am so excited to get an actual visible alfar! And I would love a few new versions and more flexibility and control over which one we summon. When I used this spell before changes it was to help when I got overwhelmed in combat by the number of opponents. I'd like to be able to target the alfar on a specific critter.

I'd love to be able to interact with it as well, though I think of alfar as more poised and intelligent than shadowlings so I'm not very keen on having them purr or be petted. Personally, I'd like a mischevious alfar that taunted or mimicked critters. And I'd love for them to be able to trip, stun, etc.

Since they will be visible (which I equate to physical) I'd like one of two things: (1) the alfar sustain damage and must be healed. If they die while protecting us perhaps it would impact our ability to summon another for awhile. (2) as opposed to dying, if the alfar becomes too damaged it leaves and we are left to defend ourselves once again.

I'd also like this spell to be effective against PC's.

Oh, and just a sidebar here. I'd love an aura or something for when we have Regen up. No pastel colors please. Perhaps a deep blue or a crimson. I don't know which one of ya'll picked that peach ::fistshakey:: for refresh, but here is a chance to redeem yourself!

~Maddie
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Re: Rigby on 09/07/2002 05:05 PM CDT
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Thanks for the update, Rigby. :)

Folcwyn
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Re: Rigby, while you're here... on 09/07/2002 06:05 PM CDT
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Me, too! Honest. I jest not. '=}

~Amorisse

>>One of the biggest things our guild needs is a direct line to the money of the realms. Please say you'll consider something like this Rigby, I'd abandon Hodierna for your worship if you did.<<
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Re: Rigby, while you're here... on 09/07/2002 06:18 PM CDT
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>>And if Empaths were able to just make critters drop their treasure without combat then you can expect a howl from the Thieves who have been calling for the ability to steal their treasure without combat for years now.<<

Why begrudge empaths a chance--for once--to have some part in the treasure system. The point being, empaths have now no way, save tips (which, mind you are indeed very kind and generous for the most part) to earn coin.

Please don't answer: "Well, you knew what you were getting when you joined the guild." Had that been a reason to deny improvements from any guild, then no one would have anything. Why it is continually used for empaths, beats me. I do believe for some reason, empaths just blow people's minds. The concept of it is stunning. But off that direction, as i digress. ;)

The reasoning why empaths can't have certain spells should not be the same as used for hunting guilds because empath is the only guild that doesn't hunt. The criteria is already different by that sheer fact. Then, as empaths have been made essentially dependent on other PCs to learn the one skill that makes them unable to hunt, that alters the criteria even more.

So, tis a reasonable request: a way for empaths to earn coin that doesn't involve dependancy on other PCs as there is already well and enough mechanics that make empaths interactive with other guilds.

I don't wish to fight this issue... I'm just not sure why anyone would be jealous of empaths on any account.

Thanks for your ideas and thoughts, and the chance to respond.

~Amo
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Re: Rigby on 09/07/2002 06:32 PM CDT
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What's wrong with them ripping through the targets like bullets is the question I'D like to have answered...

-Teeklin Tessenoak, Proud Ranger of Elanthia
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Re: Rigby on 09/07/2002 07:52 PM CDT
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<<What's wrong with them ripping through the targets like bullets is the question I'D like to have answered...

Maybe because bullets haven't been invented yet. Now if they ripped threw them like arrows, then I think we'd be in business.

Falk
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Re: Rigby, while you're here... on 09/07/2002 08:46 PM CDT
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So simple! So brilliant! Isn't the first we've heard this suggestion, but it sure makes sense looking at it from a new perspective.

Now I'm all filled with hope again! Thanks '=}

~Amo

<<Why not just have the guardian spirit, or maybe a new spell of higher tier, fight for the empath, light the starlight spheres?>>--Pete
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Re: Rigby, while you're here... on 09/07/2002 10:32 PM CDT
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>>Amo>>Please don't answer: "Well, you knew what you were getting when you joined the guild."

Actually my answer is along a parallel line to that one: "If you wanted money so badly, then why didn't you join a HUNTING Guild? Why did you join the Empath Guild? Why does every Guild have to be a 'money-maker'?"

If the Guild GM's agree that Empaths should be making money on an equal footing, then they should be doing what I feel to be a more obvious answer: abandon the tip system if it is so obvious that using the honor system in DR is such a failure!

Set up a scale for healing and any healing done while within the premises of the Empath Guild or the hospital, a debt is racked up in the name of the patient, the coin being deposited in the Empath's account at the local bank. If it is between friends, the Empath could always give the coin back later. Healing outside the premises would still be on the honor system (for sake of system resources).

Only problem I could see is snerts pouncing on people as soon as they walk through the door, racking up their debt. Perhaps a few moments pause before healing is allowed to begin, during which the patient can exert their will and break the link themselves ... better yet, a new AVOID.

Bottom line is, if the GM's think you should be making money, fine ... do it in a way that does NOT involve hunting. You want to make money in the hunting grounds, there should be two choices: heal the hunters there or become a hunter yourself.

>>Had that been a reason to deny improvements from any guild, then no one would have anything.

Deny improvements? No. Deny changes which make no sense given a Guild's purpose? YES! The day a Guild who supposedly suffers from the pain of others gains coin from even semi-hunting is the day Rangers are allowed to resurrect the dead, as long as the corpse in question is lying in a wooded area.

~~~Krin
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Re: Rigby, while you're here... on 09/07/2002 10:55 PM CDT
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<<You want to make money in the hunting grounds, there should be two choices: heal the hunters there or become a hunter yourself.>>

Option two please. Let Empaths hunt (at the very least) undead critters. Once we get a toe-hold here I'll start campaigning for all out hunting.

Thank you for supporting our Guild in this Krin.

~Maddie
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Re: Rigby, while you're here... on 09/07/2002 11:01 PM CDT
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Is the lack of tipping that big of a deal for empaths? I'm not an empath but wouldn't it be fair to say the majority of people tip when being healed? If someone doesn't, blacklist them and don't heal them again. Seems rather simple to me....
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Re: Rigby, while you're here... on 09/07/2002 11:28 PM CDT
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Tipping good or bad is really not the topic here. Many guilds have alternative ways of making money. For example, when I think barbarian, this does not necessarily evoke a sense of master swordsmith to me. But in terms of this game, they are quite able to become such, and I don't care. In fact, from what I understand, good forgers make better money with weapons and armor than they do hunting.

All we are asking is for this flexibility. I don't want to be dependent on hunters for my money. Why? Because in all of my circles, only a very few have lived up to this honor system. We aren't even asking for a direct way to make money, here. We're asking that spell rewrites consider ways to help empaths with the shortcomings of years of planning on the part of past GMs. If Innocence, or GS, is coded to occasionally allow an empath to have critter loot, I doubt this will make a difference to anyone, as I don't foresee hunting areas becoming riddled with empaths doing this, at least not in the long run.

Comments assuming that we need to be dependent on empaths for healing are as unfair as saying you are dependent on us for healing. Its not true. You have options. You can go to a player empath. You can go to an NPC. You can use herbs for almost any wound (soon to be -all- wounds). We are asking that you give -us- the same degree of flexbility in return.

Shaunn
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Re: Rigby, while you're here... on 09/07/2002 11:51 PM CDT
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<<If Innocence, or GS, is coded to occasionally allow an empath to have critter loot>>

Long as the critter gets 'despawned' (as if it had been killed and searched) by the system after this happens, I can't really see why anyone would have an objection. I wouldn't, at least. If they just ran around a hunting area after being 'scared', though, and I kept getting nothing from creatures I killed because some Empath had stripped them...

Well, this would be a bad state of affairs. For the Empath.
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Re: Rigby, while you're here... on 09/08/2002 12:03 AM CDT
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>>Long as the critter gets 'despawned'

This would be ideal. They run away 'never to be seen again' or some such. If they just 'ran out of the room' in terms of crowd control, they can keep the loot.

Shaunn
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Re: Rigby, while you're here... on 09/08/2002 02:28 AM CDT
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ohh yes and only if the empath instantly dies if it is cast on with an undead creature in the room, because as we all well remember

innocence doesn't scare the crap outta creatures and make them disengage you what it makes them do is see you as no threat so they stop attacking you, thus your innocent, posing no threat, but undead and evil things hate innocence and will basically run you down with added verocity <g>

have a nice day
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Re: Rigby, while you're here... on 09/08/2002 08:23 AM CDT
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<<Tipping good or bad is really not the topic here. Many guilds have alternative ways of making money. For example, when I think barbarian, this does not necessarily evoke a sense of master swordsmith to me. But in terms of this game, they are quite able to become such, and I don't care. In fact, from what I understand, good forgers make better money with weapons and armor than they do hunting.

All we are asking is for this flexibility. I don't want to be dependent on hunters for my money. Why? Because in all of my circles, only a very few have lived up to this honor system. We aren't even asking for a direct way to make money, here. We're asking that spell rewrites consider ways to help empaths with the shortcomings of years of planning on the part of past GMs. If Innocence, or GS, is coded to occasionally allow an empath to have critter loot, I doubt this will make a difference to anyone, as I don't foresee hunting areas becoming riddled with empaths doing this, at least not in the long run.

Comments assuming that we need to be dependent on empaths for healing are as unfair as saying you are dependent on us for healing. Its not true. You have options. You can go to a player empath. You can go to an NPC. You can use herbs for almost any wound (soon to be -all- wounds). We are asking that you give -us- the same degree of flexbility in return.

Shaunn >>

You can't have your cake and eat it too. Some of the high barbs make tons of money on forging. Thieves make some on lockpicks and moonies on gweths. Other than that the rest of the guilds rely mainly on hunting. Now when hunting comes into play it becomes a matter of risk vs. reward. When we hunt we are risking our lives and the treasure system is our reward. Giving empaths a spell to make a creature run away (no risk) and dropping its loot (reward) basically gives you an advantage over every hunting guild out there. If you're physically going out and casting spells on creatures and reaping their rewards, that's hunting in my book. Throw the fact that you can heal yourself on top of that gives an empath too big of an advantage. As it was stated before, if you need an alternate form of income (which I'm still not convinced you do) then make it something more inline with your guild. Hunting no matter how you try to skew it should never be part of the equation.
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Re: Rigby, while you're here... on 09/08/2002 09:00 AM CDT
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<<Giving empaths a spell to make a creature run away (no risk) and dropping its loot (reward) basically gives you an advantage over every hunting guild out there. >>

Why is it less risky for me to stand in a hunting ground casting a spell at something that can kill me than it is for my war mage sister to stand in a hunting ground casting spells at something that can kill her? My spell can fail, I can be swarmed, I can run out of mana just like any other magic-using hunter on the field. The risk is there, the difference is that the warrior mage's spell kills the critter, mine would just make him wet his pants and drop his purse from fright.

<<As it was stated before, if you need an alternate form of income (which I'm still not convinced you do) then make it something more inline with your guild. Hunting no matter how you try to skew it should never be part of the equation. >>

That it should be necessary to demonstrate any profession's need to feed themselves and their families is absurd. The trend is to make the average person less dependent on empaths, tipping is largely being seen as charity rather than paying for services rendered, healers are no longer viewed as necessary in the overall scheme of things in the realms. No person in reality would stick with such a system, if it were possible to change careers in the realms without losing every hard-earned skill I believe you'd find very few high level empaths.

Since the option of changing fields isn't open to us, it's not unreasonable to assume that empaths would find a way to support themselves within the limitations the gods impose upon them (i.e., hurt no living thing). Frightening a critter into dropping its loot is one such system.

Master Healer Passionata
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Re: Rigby, while you're here... on 09/08/2002 10:38 AM CDT
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<<Why is it less risky for me to stand in a hunting ground casting a spell at something that can kill me than it is for my war mage sister to stand in a hunting ground casting spells at something that can kill her? My spell can fail, I can be swarmed, I can run out of mana just like any other magic-using hunter on the field. The risk is there, the difference is that the warrior mage's spell kills the critter, mine would just make him wet his pants and drop his purse from fright.>>

So make it only drop loot in when the critter seriously fails checks(as i think Shaunn said before?). Innocence isn't cast on creatures (unless that's changed). So make the creature not-interested in attacking at any set range, and only possible to drop its loot if you are at melee with it and it seriously fails checks. That puts in the risk vs. reward. Yet only allows this to happen on seriously rare occasions.

Jal
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Re: Rigby, while you're here... on 09/08/2002 11:08 AM CDT
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>>Is the lack of tipping that big of a deal for empaths? I'm not an empath but wouldn't it be fair to say the majority of people tip when being healed? If someone doesn't, blacklist them and don't heal them again. Seems rather simple to me.... <<<

How much I make from tips is a private thing I prefer not to share just as I don't want to comment on how much I made when I waitressed in college compared to what I make now in the career I needed college for (let's just say, sometimes I think I could've skipped college).

I don't imagine I'd make that much more being able to hunt than i get in tips.

The issue is independence for me. There are far too many restrictions keeping empaths dependant on others. I honestly LOVE to help people... it does truly mean a lot to me that I can make a difference for someone. It does bother me a bit if people are thinking I heal just to make tips... or worse, just to gain transference (especially when I do not need to heal your wounds when I could just as easily play in the marsh).

I would just like to have some new ways to earn coin... I would like hunters to not feel like we are a charity case guild: whether the magnanimous offer is some coins, gems or experience gain.

Perhaps I did not say this very articulately or eloquently. I notice that my fellow guild sisters and brothers have done a much better job at explaining it. Thanks for reading through my ideas, too, anyhow ::blush::

~Amo's player

In Response To:
>>Is the lack of tipping that big of a deal for empaths? I'm not an empath but wouldn't it be fair to say the majority of people tip when being healed? If someone doesn't, blacklist them and don't heal them again. Seems rather simple to me.... <<<
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Re: Rigby, while you're here... on 09/08/2002 11:58 AM CDT
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I honestly don't think this is as big a deal as everyone is making it out to be. What was suggested was that there be a small chance when a critter terribly failed a resistance cast, they might drop some of the treasure they are carrying.

This is not set out to be a feasible money-making scheme, due to the minute chance of an empath getting something from a critter. Not to mention, if Innocence stays relatively similar to how it was, you need to be engaged to critters in order to turn them away. Therefore, every empath in Elanthia is not going to run out to Adan'f, for example, and cast innocence on all the mages because A) hardly any empaths are able to stand toe to toe with mages, B) hardly any empaths have the magic skills or stats to successfully turn mages, C) hardly any empaths who are able to turn mages would be able to do so with so much success that the mage would be likely to drop anything.

This strategy would only work for critters that an empath could survive against and be far more mentally capable. This would limit the amount of treasure the empath would be able to get by a large percent.

So, basically, if this were put into play, Empaths would probably not get treasure greater than is offered in, say, rock trolls. Would THAT really be so unbalancing?

Meghan

P.S. Before you rip my post to shreds, keep in mind that I have little opinion on this matter, personally, but I think everyone is completely and totally overreacting.
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Re: Rigby, while you're here... on 09/08/2002 12:11 PM CDT
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>>If you're physically going out and casting spells on creatures and reaping their rewards, that's hunting in my book. Throw the fact that you can heal yourself on top of that gives an empath too big of an advantage. As it was stated before, if you need an alternate form of income (which I'm still not convinced you do) then make it something more inline with your guild. Hunting no matter how you try to skew it should never be part of the equation.

Empaths can currently go hunting. It just requires another character to be able to kill the creatures. If there were a spell that summoned something to fight for the empath with the possibility that the empath could get at least a share of the treasure after it killed the creature in question, the only difference would be that the empath would gain some independance.

They still would have all the limitations on being unable to directly harm the creatures and would have to be very careful, since any system generated thing that was hunting would lack any of the intelligence of a player who is able to react very dynamically to changing combat situations and help the empath out of situations where their lack of ability to cause direct damage might otherwise get them killed.

-pete
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Re: Rigby, while you're here... on 09/08/2002 12:13 PM CDT
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The motivation for my suggestion comes not only from just getting loot from critters, but also the -kind- of loot I get. I want to get boxes I can learn from, I also want the possibility of acquiring the rare items like scrolls and unique gems. Most people do not give these away to empaths. I get boxes now and then (mostly low end, or even already opened), and I also get a scroll maybe once every 3 or 4 RL months as a tip. I didn't get my first gweth til AFTER 30th circle because no one tipped the jadeites and I couldn't afford to buy one.

There is absolutely no reason why empaths should be excluded not only from training offensive combat skills, but be denied feasible ways of acquiring loot as well.

Shaunn
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Re: Rigby, while you're here... on 09/08/2002 02:55 PM CDT
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>>Shaunn>>This would be ideal. They run away 'never to be seen again' or some such. If they just 'ran out of the room' in terms of crowd control, they can keep the loot.

It still gives me an itchy feeling about stepping outside Guild boundaries (my example of a Ranger being able to raise as long as it ws inside a wooded area comes to mind) but that is something I suppose I could live with.

I wasn't saying Empaths should be poor. I was only drawing attention to two things: people tend to focus too much on money, and hunting should belong to the hunters.

But given the rather narrow scope we are dealing with in DR, I could learn to adjust to something like this. Still think you might be closing the door on some better ideas, though. Why would a magic secondary Guild want to place their financial hopes on magic? Why would a Guild which suffers the pain of others want to prosper from even a hunting-like act which might be seem as promoting the activity? I would be pushing for more ways to make coin from Lore, myself.

Such as working as a scribe's assistant at the Academy. You pay a fee to the librarian (this is in case you destroy the books) and take a stack of books (not ones you can read, just an item for this purpose). Using quill, ink and parchment, you make copies. Perhaps even other materials for binding and such. Based on your scholarship, mech lore, intelligence and agility you create book components (much like the "pieces" in tanning) then construct the book. Return these to the library for payment ... a fee equal to the one you originally paid (it was basically a deposit) for returning the originals, plus a payment for your copies based on quality. The more books you create without losing/damaging the originals, the lower the fees get as they start trusting you. Also, they would allow you to take more books at once and those of higher value (older, more rare and/or of higher scholarship level). This would all teach mech lore and scholarship while earning coin.

Wrong folder for this. I will flesh it out a bit and repost where it is on-topic. But I just wanted to show how there are always more suitable ways. Shouldn't always boil down to hunting unless you are a hunter. ;-)

~~~Krin
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Re: Rigby, while you're here... on 09/08/2002 03:09 PM CDT
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<<Why would a magic secondary Guild want to place their financial hopes on magic? Why would a Guild which suffers the pain of others want to prosper from even a hunting-like act which might be seem as promoting the activity? I would be pushing for more ways to make coin from Lore, myself.>>

I can answer this one easily ... because DR is combat-oriented. Look at the last round of changes, you can't even learn hiding without going to a hunting area.

You think we're worried about our magic? A warrior mage of my circle needs 5.6 ranks in each of their magics to advance. I need 5.0 ranks in each of my trainable magics to circle. I can SEE magic being developed, spells are being adjusted and tweaked daily ... so far there's a lot of talk about the improvements to lore but with the exception of spellbooks (praise be to Skral) so far it's talk.

Passionata
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Re: Rigby, while you're here... on 09/08/2002 03:35 PM CDT
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>>Passionata>>You think we're worried about our magic?

Different topic, Passionata. I asked not why you worried about learning magic, I asked why you would rely on it for your income rather than your primary skills. And I can feel your pain somewhat as far as the req's go. You have 5 ranks in secondary skills ... Rangers have 6 in a secondary skill until 75th, then it becomes 5. So I know what you are facing, trust me.

And learning magic can be done with what you do outside of the hunting ground. Perhaps you need better ways, yes, but this is a discussion for the Empath boards, not here. Even the discussion of whether spell effects should directly generate treasure would at least be discussion for General Magic Feedback (if not the Empath boards, given the direct subject) rather than here.

I'm just as guilty, but now I am the one saying perhaps we should move on over before the BM's swoop in on us. ;-)

~~~Krin
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Re: Rigby, while you're here... on 09/08/2002 03:52 PM CDT
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>>I wasn't saying Empaths should be poor. I was only drawing attention to two things: people tend to focus too much on money, and hunting should belong to the hunters.

I agree, some people do focus too much on money. However, let me put a little perspective on this. I am a decently experienced empath. On a good week, I can pull in 10 platinum kronars. Sometimes more, sometimes less. That is with near constantly parking my rear in a healing spot and taking patients as fast as I can.

If I work casually, I can pull in 2 or 3. That's per real life week. With things like spellbooks coming out, that's not a lot of money. And I don't think the nice things are going to be cheap from now on. My spellbook (180 plat), which I bought with all my own money, as I don't have a spouse to support me, would cost me over 6 months of hard work. I am very proud that I earned that spellbook, but for someone of my circle, I think that half a real life year is a bit excessive to be able to afford something like that. Meanwhile, members of other guilds of comparable circle make much much more than I, easily.

DR is very much a combat centric game. Empaths are very much a magic guild (despite lack of primary status). Using magic to inspire fear seems like it can be very much in the 'life mana' realm. Further, if I was carrying a heavy chest, and got frightened out of my wits, I don't think I would rule out tossing it aside so I could run faster.

>>It still gives me an itchy feeling about stepping outside Guild boundaries (my example of a Ranger being able to raise as long as it ws inside a wooded area comes to mind) but that is something I suppose I could live with.

I understand reservations about seeing empaths do something like this. However, let's get technical here, we aren't harming anything (in my innocence example, a case can be made for the rampaging alfar, however). We would, however, benefit from the end result of killing a critter in the respect of having access to loot. This is something I very much want, simply because if I feel as if I am having a bad week/month in terms of coin, I'd rather not have to depend on the kindness of strangers.

Half a year ago, I would have laughed at you if you told me that I would learn transference in any way other than me touching something and taking its wounds. Now there are bloodworms. Without that example, I refuse to think it is impossible to use our magic in a combat setting to acquire boxes and gems and coins, as long as it fits within the bounds of empathic shock.

Your effort in proposing a lore-ish solution is commendable, and I don't object to it. This is not really the place to discuss it in depth, so I'll be brief. I am -not- going to hold my breath that major lore changes will be happening in the foreseeable future. People are interested in combat and magic, not lore. I can just see the big GM meetings in the sky:




Solomon asks, "Who wants to head up the dual wielding team??"

Chorus of "ME!"s

Solomon asks, "Who wants to be head up the amazing world of lore??"

Crickets begin to chirp.




Anyways, if the wanna give me lore methods to make money, I'll take that as well, but I wouldn't mind having both ;)

Shaunn
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