>>Mehathi>>I'd love to hear from someone who actually finds these spells to be useful and is not regretting the spell slot they used
<raises his hand>
>>Teesha>>You won't, heh.
BUZZ! Thank you for playing. :-P
I've said it before, I'll say it again: harness 60 mana, cast BeS, wait for stamina boost to kick in (can take 5-10 seconds) then release the mana. Lose the strength boost, retain the stamina boost and be "Incredibly full of strength" indefinately ... it lasts until you get hit and it gets taken away. It helps my hunting to have that extra padding to my stamina, it's meant the difference between living and dying on several occasions.
I would still vote for them being changed to duration spells, however. I'd actually start using CS if that were the case. Either that or keep them held-mana but make them like RF: a go-nogo where holding 5 mana is suficient to keep them up and the boost is based on PM, not amount of mana held.
Finally, I would like BeS to counter any ill efects of spirit being less than full. Then I might actually enjoy some of our beseeches a bit more. I could use BeS so that any gain I get from the beseech isn't lost by the penalties caused by spirit being less than full. <mutter> Though hopefully it sounds like Paklin is open to the idea of changing beseeches to use something other than spirit. <crosses his fingers>
~~~Krin
"Quando Omni Flunkus Moritati"
"Goblins ... aisle 6, Mycthengelde ... hunt smart, hunt S-Mart!"
"You whine like a mule ... you are still alive!"
"Call me Snake."