Was wondering if any improvements are planned for horses soon?
I would like to share some ideas for improvements to horses. There is quite a lot that can be done with them to make them more of a value to those that own them.
1. Allow horses to carry multiple bundles strung over there backs.
2. Allow horses to carry specially made containers like the saddlebags many of us bought a few years ago.
3. Allow dual riders provided the owner is mounted first and give rangers the ability to instruct a horse on dual riders.
4. Allow group leading while all in the party are riding and give rangers the ability to instruct horses on following in or leading a group.
5. The ability to carry a deader or the ability to do something similar to what caravan drivers can do when they come across a deader.
6. Giving all folks the ability to use a horse in combat.
7. Allow all folks who own horses to bond with the animal and benefit from the bonding in combat.
8. Creating better signs that the owner can see as the bonding process grows and develops.
9. Allow things to be tied to the saddle horn.
10. Give rangers the ability to instruct a horse to swim, and climb bigger things like harder trails, hillsides, and mountains. Base the ability on the riders ability and tie it into the bond between animal and rider.
I know with time there will be more thoughts on this subject in regard to horse abilities this is just a start.
Thank you. Ranger Xheather
Improvements for Horses? on 04/01/2005 12:37 AM CST
Re: Improvements for Horses? on 04/19/2005 06:45 AM CDT
<<
1. Allow horses to carry multiple bundles strung over there backs.
2. Allow horses to carry specially made containers like the saddlebags many of us bought a few years ago.
3. Allow dual riders provided the owner is mounted first and give rangers the ability to instruct a horse on dual riders.
4. Allow group leading while all in the party are riding and give rangers the ability to instruct horses on following in or leading a group.
5. The ability to carry a deader or the ability to do something similar to what caravan drivers can do when they come across a deader.
6. Giving all folks the ability to use a horse in combat.
7. Allow all folks who own horses to bond with the animal and benefit from the bonding in combat.
8. Creating better signs that the owner can see as the bonding process grows and develops.
9. Allow things to be tied to the saddle horn.
10. Give rangers the ability to instruct a horse to swim, and climb bigger things like harder trails, hillsides, and mountains. Base the ability on the riders ability and tie it into the bond between animal and rider.
>>
1. great idea
2. great idea
3. great idea, but expand to make paladins teach people how to ride with another person and let rangers teach the horse how to deal with it.
4. great idea, but expand to make paladins teach people how to follow in a group. Expand 'lead' of paladin to include new charge type attacks as a group.
5. great idea. Probably would need to teach person how to load a deader on the horse as well a teaching horse
6. People already can use a horse in combat. I think you ment have the horse fight back. I'd have to argue this one, only because of what paladins were told of what the bond is supposed to be like.
7. I can understand letting others have the bond as well, but I still think paladins should get the most out of the bond, and have special attack abilities only they can use, and the horse should still only fight alongside the paladin.
8. great idea, over in paladin folder there were some ideas of this since it delt directly with bonding
9. kinda like number 2. Don't see a purpose to this if we can make horses carry saddblebags or something
10. This is probably the only instance I can see a ranger teaching both horse and rider since it deals directly with survival skills. Perfect example of how the bond can do more beyond just combat and how everyone should have it to some degree. Yet goes back to combat specific things should be left to paladins as it was ment to.
I'd suggest to check out the paladins war horse folder. There was some dicussion a few months back with our GM about what we'd like to see with our horse bonding. As a note, bonding was told to us was kinda like the merging of the horse's noble soul and the paladins noble soul. As the bond progressed the horse should 'risk' or 'perform' better in combat both for itself as well as following commands of the paladin since it is willing to risk it's life and trust the paladin. It was also discussed about opening the bond to others in lesser aspects outside of combat.
1. Allow horses to carry multiple bundles strung over there backs.
2. Allow horses to carry specially made containers like the saddlebags many of us bought a few years ago.
3. Allow dual riders provided the owner is mounted first and give rangers the ability to instruct a horse on dual riders.
4. Allow group leading while all in the party are riding and give rangers the ability to instruct horses on following in or leading a group.
5. The ability to carry a deader or the ability to do something similar to what caravan drivers can do when they come across a deader.
6. Giving all folks the ability to use a horse in combat.
7. Allow all folks who own horses to bond with the animal and benefit from the bonding in combat.
8. Creating better signs that the owner can see as the bonding process grows and develops.
9. Allow things to be tied to the saddle horn.
10. Give rangers the ability to instruct a horse to swim, and climb bigger things like harder trails, hillsides, and mountains. Base the ability on the riders ability and tie it into the bond between animal and rider.
>>
1. great idea
2. great idea
3. great idea, but expand to make paladins teach people how to ride with another person and let rangers teach the horse how to deal with it.
4. great idea, but expand to make paladins teach people how to follow in a group. Expand 'lead' of paladin to include new charge type attacks as a group.
5. great idea. Probably would need to teach person how to load a deader on the horse as well a teaching horse
6. People already can use a horse in combat. I think you ment have the horse fight back. I'd have to argue this one, only because of what paladins were told of what the bond is supposed to be like.
7. I can understand letting others have the bond as well, but I still think paladins should get the most out of the bond, and have special attack abilities only they can use, and the horse should still only fight alongside the paladin.
8. great idea, over in paladin folder there were some ideas of this since it delt directly with bonding
9. kinda like number 2. Don't see a purpose to this if we can make horses carry saddblebags or something
10. This is probably the only instance I can see a ranger teaching both horse and rider since it deals directly with survival skills. Perfect example of how the bond can do more beyond just combat and how everyone should have it to some degree. Yet goes back to combat specific things should be left to paladins as it was ment to.
I'd suggest to check out the paladins war horse folder. There was some dicussion a few months back with our GM about what we'd like to see with our horse bonding. As a note, bonding was told to us was kinda like the merging of the horse's noble soul and the paladins noble soul. As the bond progressed the horse should 'risk' or 'perform' better in combat both for itself as well as following commands of the paladin since it is willing to risk it's life and trust the paladin. It was also discussed about opening the bond to others in lesser aspects outside of combat.
Re: Improvements for Horses? on 04/19/2005 09:54 AM CDT
>. Allow group leading while all in the party are riding and give rangers the ability to instruct horses on following in or leading a group.
I'd just like to see groups for horses. That's the third reason I don't use them.
Again, in order
1) Inaccessability of most hunting grounds
2) The massive potential penalties for getting booted while having your horse out of the stable.
3) The inability to form groups with horses. (Which is downright stupid if you know anything at all about horses. Bluntly, it would be fun and I'd have coded it such that if you have any number of horses together for more than just 'passing through' then they'd all join up in a group and you'd have to disband the group to get out of the room or end up with all the horses following you if you happened to end up on the leader of the group.)
Now, the first one is insanely easy to fix. Flat out, just drop most of the barriers if not all of them. If you can lead a caravan somewhere, you should be able to at least lead your horse. I mean come on, there are trees you can lead your horse into! There's no rhyme or reason for this and it's just silly at this point.
The fix for the boot problem. Horse tack should be stored on the servers with the horse. If the chara is booted, the horse is saved *WITH THE TACK*! Is that so tough? It isn't like there are countless items like can be shoved into vaults. Yes, having RL money is a critical part of succeeding at DR, but this part of it is just annoying. Even if someone does end up with a spare set of tack due to this, give warning that its mech abuse to keep it and tell people to give the spare to the stable keepers. Tack is just way too IG expensive to be so easy to loose to a 'feature' of the system.
Third ... groups. Oh, come on. Not being able to ride in a group is like giving Togs the same strength penalty as gnomes. It takes skill to ride a horse not in a group. Horses are herd animals. And yes, if the leader of the group has advanced riding, all the horses should move together as if they did. That's the way horses are.
Personally, other things that wouldn't be gruesomely painful but would be very nice ...
Give horses the same smarts as caravans. 'tell horse to go to x' Horses are pretty stupid, but they do know how to follow the same path countless other horses have traveled as long as its generally in the right direction. Thing is, this is something you can script, but it would be a very nice, simple addition that would be helpful and not take a ton of code.
Give horses the ability to drag things, including people. (not corpses, live people, unlike caravans) 'tell horse to drag x dir' Would be great if horses had the ability to traverse a lot of rough terrain the way real horses can. The use for this is getting into rough areas you couldn't otherwise because of wounds or lack of skill. Its a lot easier to have a horse drag you up a nasty slope or across a river than to do it on your own, particularly wounded. (DEATH SCARS)
Steal the run away code from small familiars and have horses bolt from combat when set to 'guard', with their rider still on top. The ability to sit in a fairly quiet area, like parts of Ratha where you do get wandering critters, and sleep while letting your horse get you out of trouble if a stray shows up would be very nice. My empath would probably use his a lot some places. Even better would be if the horse would bolt, taking rider with it, if an invasion critter popped in. (Since both horse and invasion critter would have server side reflexes the chara might have a chance to survive in this case.)
Putting stuff on horses. Uh, no. Personally, because of how stuff 'poofs', nope, don't want it. I'd just like to keep the stuff I put on the horse, m'self. <g>
I'd just like to see groups for horses. That's the third reason I don't use them.
Again, in order
1) Inaccessability of most hunting grounds
2) The massive potential penalties for getting booted while having your horse out of the stable.
3) The inability to form groups with horses. (Which is downright stupid if you know anything at all about horses. Bluntly, it would be fun and I'd have coded it such that if you have any number of horses together for more than just 'passing through' then they'd all join up in a group and you'd have to disband the group to get out of the room or end up with all the horses following you if you happened to end up on the leader of the group.)
Now, the first one is insanely easy to fix. Flat out, just drop most of the barriers if not all of them. If you can lead a caravan somewhere, you should be able to at least lead your horse. I mean come on, there are trees you can lead your horse into! There's no rhyme or reason for this and it's just silly at this point.
The fix for the boot problem. Horse tack should be stored on the servers with the horse. If the chara is booted, the horse is saved *WITH THE TACK*! Is that so tough? It isn't like there are countless items like can be shoved into vaults. Yes, having RL money is a critical part of succeeding at DR, but this part of it is just annoying. Even if someone does end up with a spare set of tack due to this, give warning that its mech abuse to keep it and tell people to give the spare to the stable keepers. Tack is just way too IG expensive to be so easy to loose to a 'feature' of the system.
Third ... groups. Oh, come on. Not being able to ride in a group is like giving Togs the same strength penalty as gnomes. It takes skill to ride a horse not in a group. Horses are herd animals. And yes, if the leader of the group has advanced riding, all the horses should move together as if they did. That's the way horses are.
Personally, other things that wouldn't be gruesomely painful but would be very nice ...
Give horses the same smarts as caravans. 'tell horse to go to x' Horses are pretty stupid, but they do know how to follow the same path countless other horses have traveled as long as its generally in the right direction. Thing is, this is something you can script, but it would be a very nice, simple addition that would be helpful and not take a ton of code.
Give horses the ability to drag things, including people. (not corpses, live people, unlike caravans) 'tell horse to drag x dir' Would be great if horses had the ability to traverse a lot of rough terrain the way real horses can. The use for this is getting into rough areas you couldn't otherwise because of wounds or lack of skill. Its a lot easier to have a horse drag you up a nasty slope or across a river than to do it on your own, particularly wounded. (DEATH SCARS)
Steal the run away code from small familiars and have horses bolt from combat when set to 'guard', with their rider still on top. The ability to sit in a fairly quiet area, like parts of Ratha where you do get wandering critters, and sleep while letting your horse get you out of trouble if a stray shows up would be very nice. My empath would probably use his a lot some places. Even better would be if the horse would bolt, taking rider with it, if an invasion critter popped in. (Since both horse and invasion critter would have server side reflexes the chara might have a chance to survive in this case.)
Putting stuff on horses. Uh, no. Personally, because of how stuff 'poofs', nope, don't want it. I'd just like to keep the stuff I put on the horse, m'self. <g>