Snipe Thrown on 08/31/2006 02:10 AM CDT
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I know this is a stupid idea, but I'm sure (hope!) its not as stupid as it sounds.

If we can snipe with thrown items, it opens up a lot of potentially hilarious situations with improvised (brawling) weapons or verby throw-ables.




< With the speed and temerity of a pouncing cougar, a stuffed kitten ambushes you. You fail to evade, failing miserably. The stuffed kitten lands a harmless strike to the your chest.
a stuffed kitten lodges itself firmly in your arms!
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Re: Snipe Thrown on 09/03/2006 02:05 PM CDT
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I can't imagine why thrown attacks from hiding would be any less feasible than bow attacks. I love the idea, even though being survival tert would probably bar me out from the ability. I wish abilities like this were skill based.


The one who is obsessed with power.. and who still has a long way to go.
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Re: Snipe Thrown on 09/05/2006 03:38 PM CDT
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>>I can't imagine why thrown attacks from hiding would be any less feasible than bow attacks. I love the idea, even though being survival tert would probably bar me out from the ability. I wish abilities like this were skill based.<<

Of course you do, you use magic.
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Re: Snipe Thrown on 09/05/2006 10:26 PM CDT
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>>Of course you do, you use magic.

So?


The one who is obsessed with power.. and who still has a long way to go.
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Re: Snipe Thrown on 09/06/2006 08:21 AM CDT
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>>So?<<

So, you want to be able to snipe as survival tert with enough skill, because it's mundane? And you're asking me for explanation as to what I meant? Really?

-Wighten
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Re: Snipe Thrown on 09/09/2006 01:16 PM CDT
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>>So, you want to be able to snipe as survival tert with enough skill, because it's mundane?

No, because it's a skill feat, or should be, in my opinion. I think everyone should be able to charge worn cambrinth with enough skill too, I don't know why you're slapping mundane on it.


The one who is obsessed with power.. and who still has a long way to go.

http://i67.photobucket.com/albums/h307/ss1shadow/leifallen.jpg
Judgement may come through sound alone.
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Re: Snipe Thrown on 09/09/2006 01:28 PM CDT
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<<I don't know why you're slapping mundane on it.>>

Mundane:

of or pertaining to this world or earth as contrasted with heaven; worldly; earthly

Because it is a mundane act. I.E. - One that does not involve magic at all.

- Simon

http://www.phiiskeep.homestead.com/Frontpage.html

"The problem with common sense, is that it is not so common."
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Re: Snipe Thrown on 09/09/2006 09:58 PM CDT
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>>Because it is a mundane act. I.E. - One that does not involve magic at all.

Again, so? I'm merely saying I'd like thrown from hiding to be a skill feat, mundane or not. What's the problem?


The one who is obsessed with power.. and who still has a long way to go.

http://i67.photobucket.com/albums/h307/ss1shadow/leifallen.jpg
Judgement may come through sound alone.
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Re: Snipe Thrown on 09/09/2006 10:11 PM CDT
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Magic users can use multitude of things (both mundane and magical). Non-magic users are more restricted. Some things should remain as guild abilities and not feats based on skill/stat only.

- Simon

http://www.phiiskeep.homestead.com/Frontpage.html

"The problem with common sense, is that it is not so common."
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Re: Snipe Thrown on 09/09/2006 10:19 PM CDT
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>>Non-magic users are more restricted

Define, restricted? Thieves have supernatural abilities that, while not magic, cannot be considered "mundane". Barbarians abilities surely aren't "mundane". I mean cmon, you're laying on the ground missing limbs, stunned... and in a flash you are on your feet, full of vitality, ready to go! Then you bellow forth a roar and kill everyone around you as they suffer heart attacks.... such a situation is possible, and hardly "mundane" :P

Now, most guilds have their tricks. I would definately love to see snipe thrown become a thief ability. LT is kinda lacking in the oomph department last I checked... perhaps even be a barbarian feat for the HT side. Think, American Indian leaping out at the invading westerners, lodging a hatchet deep into their skull then ducking back out of sight. Or, Norse Viking bellowing forth from the bush, lodging a spear into some witless prey then ducking back to safety...

One reason why most mages would like access to stealth feats is because of the powerful factor it plays in PvP. Mages have no TM snipe. They are just deer waiting out in the open to be slaughtered :cackle:




http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Snipe Thrown on 09/09/2006 10:34 PM CDT
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Mundane meaning, not using magic. Magical meaning, using magic.

- Simon

http://www.phiiskeep.homestead.com/Frontpage.html

"The problem with common sense, is that it is not so common."
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Re: Snipe Thrown on 09/09/2006 11:36 PM CDT
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Noooo but,, but,, Berserks/Dances/Roars/Thiefs special abilites are MAJIKUL!

Nah, some posters just refer to magic like it is this big unique bonus. The reality is that any special ability, magical or not, can provide a bonus. Several posters feel that if a guild has access to magic, they should be CUT OFF, REMOVED, EXCLUDED and RESTRICTED from various things. That is just nonsense if you ask me.

Always remember that mages give up a primary skillset to have access to magic. One entire set of skills that learn at an improved pace, so they can train those skills, so they can eventually get access to spells that provide abilities.

No, rather some of the questions that need answering are - Does this ability enhance an aspect of the guild that is lacking? Can this guild gain access to this ability without becoming overpowered? Compared to their other abilities, does this new one duplicate any existing effects? Should this ability be restricted to just one guild, and thusly considered a guild-perk? Does this ability fit the niche this guild inhabits?

Not... does this guild use magic? Yeah? Ok we can't let them have this then because magical guilds already are too powerful or something. That makes no sense.



http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Snipe Thrown on 09/09/2006 11:39 PM CDT
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I still like the idea of it as a skill based feat.

Guild restrictions should be exhibited in the skillset and special abilities, in my opinion. Honestly snipe has always felt like a skill feat instead of an ability like whirlwind or backstab. Too bad the head honcho's don't agree. Ohh well, just my two cents.


The one who is obsessed with power.. and who still has a long way to go.

http://i67.photobucket.com/albums/h307/ss1shadow/leiscenery2.jpg
Lone Maestro.
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Re: Snipe Thrown on 09/09/2006 11:41 PM CDT
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A mage's primary skill set is magic. While it only has 5 skills in it it is still learned at the primary rate. Plus four of the skills can be learned outside of combat comparatively easily. Whereas a barbarian really need to put themselves out into danger to learn thier primary skills. It's not a major thing but I didn't want someone out there to think that you learned at the secondary rates that others do.
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Re: Snipe Thrown on 09/10/2006 12:16 AM CDT
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<<Always remember that mages give up a primary skillset to have access to magic. One entire set of skills that learn at an improved pace, so they can train those skills, so they can eventually get access to spells that provide abilities.>>

Ok, sure. Mages aren't giving up anything in terms of skills that cannot be learned.

- Simon

http://www.phiiskeep.homestead.com/Frontpage.html

"The problem with common sense, is that it is not so common."
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Re: Snipe Thrown on 09/10/2006 01:27 AM CDT
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Magic Prime guilds must also take Lore as a secondary skillset don't forget. Lore is useless for combat, and makes training combat skills much slower a process. Effectively a WM circles at a tertiary pace if they hope to keep defenses in line with TM. Nonmagic users guilds don't necessarily experience this limitation.

If the mage wants to get the skill to be a good knife thrower, I say let him be a good knife thrower. Whether or not they can snipe with that knife from the shadows - well first SOMEONE has to have that ability. I'm all for making it guild restricted to thieves and possibly barbarians if it means someone can do it.

If it does make sense for some mages to have it, perhaps tie the feat into requiring a spell in effect to use the feat. Rising mists is all concealing and whatnot. Shadows too. Perhaps tie it into one of those. Kind of like how barbs need to dance eagle to get the bow feats.



http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Snipe Thrown on 09/10/2006 09:28 AM CDT
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This thread is beyond over. If you want to go over all this again please do so in the Equine Cemetary.

As for the original question, I do not foresee Snipe in any form being anything but a survival prime ability.

-Z
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Re: Snipe Thrown on 09/10/2006 09:37 AM CDT
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>>I do not foresee Snipe in any form being anything but a survival prime ability.

Here's to my dreams of becomming a ninja. Heh.


The one who is obsessed with power.. and who still has a long way to go.

http://i67.photobucket.com/albums/h307/ss1shadow/leiscenery2.jpg
Lone Maestro.
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Re: Snipe Thrown on 09/11/2006 05:48 AM CDT
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<<Magic Prime guilds must also take Lore as a secondary skillset don't forget. Lore is useless for combat, and makes training combat skills much slower a process. Effectively a WM circles at a tertiary pace if they hope to keep defenses in line with TM. Nonmagic users guilds don't necessarily experience this limitation.>>

no?

thieves- survival prime, weapons and LORE secondary. ARMOR is tertiary, and thieves were cut off from using magic <i.e. runestones> during the magic rewrite a number of years back.

That being said - both rangers and thieves are taught snipe by their respective guildleaders. And that ability is highly restricted policy-wise <at least in prime.> Going back into hiding - rather than remaining in hiding - is not really that difficult for the other guilds - anyone that owns a polo cloak can do so quite easily without any magical/nonmagical restrictions <i.e. barbarians can and do use them>. In the interest of game balance, there does not need to be a further skill-based feat in this direction. There's enough of a way to do this already.






"Word on the street is, ya been lookin' out for the best interests of the Guild."
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Re: Snipe Thrown :Nudge: on 09/11/2006 04:01 PM CDT
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GM Zeyurn has declared this thread over. If you must continue the discussion, please take it to the Equine Cemetery. Further posts on this thread will be removed.

Please email any questions to me (MOD-Lirionic@play.net), Senior Board Monitor Annwyl (DR-Annwyl@play.net), or Board Supervisor Cecco (DR-Cecco@play.net). Thank you.

-Lirionic
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