There a tweak to boxes I do not know about? Boxes I can normally disarm blind have become deadly. Three deaths recently and as a result I can not learn locksmithing now without dying.
Asterid
Also, please remember to watch the conflicts ~Sidatura
I do not think its a bad bonus or wounds. The first time it was a resusicant box and the next two times were storm giants. Using WOTP and HOL with 28-29 minute cast time. Typically, on these boxes, I get the trivial matter message however, the three times I died, I got the "with time" message before they blew. I always just disarm default. All three failed disarms blew off my hands and arms in addition to other damage and because of the stun could not run to empath fast enough. Oh, one other time that I did not die was from a shock box that gave me a nerve and neck bleeder. Sometime over the weekend, I started noticing that the box drop rate seems to have slowed and have been noticing that many of the boxes I am finding now from storm giants have "long shot" and above messaging and as result, I am just storing them in my pack.
Asterid
Also, please remember to watch the conflicts ~Sidatura
Asterid
Also, please remember to watch the conflicts ~Sidatura
No idea about a change, but the way Locksmithing exp and risk works is a bit screwy. Right now, it really doesn't make sense to even attempt to disarm many boxes because the risk of death is too high - not on a single box, but as part of a regular training activity.
For practical advice, disarm careful, and milk exp with pick blind (with armor if you only have a couple boxes). Pretty much zero risk, good experience.
But now that pre-disarmed boxes are a commodity, I think it's worth looking into revamping the risk/reward calcs.
For practical advice, disarm careful, and milk exp with pick blind (with armor if you only have a couple boxes). Pretty much zero risk, good experience.
But now that pre-disarmed boxes are a commodity, I think it's worth looking into revamping the risk/reward calcs.
Box damage is definitely not in-sync with the way the rest of combat damage has been reassessed for 3.0. It definitely needs some kind of TLC.
Echoing what others say, definitely use disarm/disarm careful (my disarm script treats the more fatal boxes more seriously). I get my extra EXP from harvesting parts (despite not playing a Thief) and being more reckless with picking.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Echoing what others say, definitely use disarm/disarm careful (my disarm script treats the more fatal boxes more seriously). I get my extra EXP from harvesting parts (despite not playing a Thief) and being more reckless with picking.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.