Re: Changes to Locksmithing Experience on 09/14/2020 09:00 AM CDT
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>>>If you're looking at Locksmithing and boxes, I hope someone takes a good hard look at how lethal upper-level boxes are. I know I'm not the only one that stopped popping boxes because, especially at Xalas and higher, every box is either lethal or lethal-if-you're-not-standing-next-to-an-empath. And even boxes that were "below your skill level" were blowing up and killing me at least a couple times a week.

I'm thinking Locksmithing skill should offer some type of protection when blowing a trap, or maybe evasion should help a little, along with a reflex check. Traps should be instantly lethal when setting off those way above your skill, but not at-level
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Re: Changes to Locksmithing Experience on 09/14/2020 11:10 PM CDT
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>>DRSCOTT: For what it's worth, I think that failed attempts to disarm a trapped box should grant somewhat generous exp since it's a pretty risky activity.

>Disarming experience was not touched at all. Failing to disarm sufficiently challenging boxes should still award experience. (As you noted, the risk that comes with botching disarming adequately discourages deliberately failing to disarm boxes as a training technique.)

I wasn't implying there was a change in exp, just that the exp is underwhelming compared to the risk. Thanks for taking a look!
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