TM EXP on 07/09/2004 05:33 PM CDT
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Umm.. besides the bug already mentioned about targeting on a critter... the exp learning seems to be not working either...in 3rd tier snobs I only get muddled.. can't get mindlocked since the change in engine..

Reorex
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Re: TM EXP on 07/09/2004 06:15 PM CDT
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Spamming are we? Look in the WM folders.

Trebber
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Re: TM EXP on 07/09/2004 06:29 PM CDT
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Spamming are we? Look in the WM folders.

Trebber


Spamming? no, just making sure the right folder is used. :raspberries:
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Re: TM EXP on 07/10/2004 07:38 PM CDT
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<pokes her head in for a minute>

Yes, this is an appropriate folder for this subject :)

Emony


"There is nothing stronger than the heart of a volunteer" ~ Colonel Jimmy Doolittle ~ April, 1942
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Re: TM EXP on 07/11/2004 03:46 PM CDT
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When TM experience is reevaluated to make higher tier spells teach more will other guilds' spells be reevaluated as well? I mean, my TM spells are above first tier, they should teach as though they were above first tier shouldn't they?



- Smeg

Smegul says, "Heh."

Smegul, Inc: Correcting idiocy one post at a time since 346.
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Re: TM EXP on 07/11/2004 04:53 PM CDT
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Yer right Smegul

BT Smegul blows

Ranmadar, who i heard, sucks.

***********************************
Let the ranks fly baby

***********************************
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Re: TM EXP on 07/12/2004 11:08 AM CDT
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Yeah well,,,us warrior mages are having our first tier spells reviewed kinda right now (Thanks team magic!) Unfortunately rebalancing the first tier spells doesn't solve the problem. What we need is for second tier spells to be more mana efficient for their damage, AND have a TM learning bonus per vitality bit done. This is important because, at some point even first tier spells can one hit kill things. The benefit to using second tier spells (other than secondary effects) is their mana efficiency and TM learning potential. Third / Higher tier spells are Area Affect, have multiple affects, and even further bonuses to learning.

How hard is it for moon mages to learn TM though? Talking to my friends it seems perhaps slightly easier, but then again they don't NEED so much of it to circle. Clerics have it way baad... and other classes really shouldn't be getting TM easy enough to compare. We all need to be on the same sort of system with relation to TM learning. Only fair I think. But umm.. as it is right now WMs don't have much reason to use their upper tier spells (save CL) to get good TM. Hence the loss of GZ/FS is seen as devestating. I'm sure it will be worked out in time. Just need to remind ourselves that other guilds have it even harder than us!




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Re: TM EXP on 07/12/2004 01:35 PM CDT
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Guilds who are not magic primary do not use TM in any of their spell calculations. They have no need to train it to be effective with their spells.




"It's amazing how much of a deterrent a big 9mm can be to a group of mimes, even evil ones."
-- Sir Anthony Marks, "One Enchanted Evening"
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Re: TM EXP on 07/12/2004 10:34 PM CDT
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>Guilds who are not magic primary do not use TM in any of their spell calculations. They have no need to train it to be effective with their spells.

not true, my wife is an empath and targeted counts for her required magics per circle. Magic is the only thing holding her back for a couple circles now so she listens to a targeted class every chance she gets.
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Re: TM EXP on 07/12/2004 10:59 PM CDT
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>>Guilds who are not magic primary do not use TM in any of their spell calculations. They have no need to train it to be effective with their spells.

>not true, my wife is an empath and targeted counts for her required magics per circle. Magic is the only thing holding her back for a couple circles now so she listens to a targeted class every chance she gets.

Read it again. I said that guilds who are not magic primary do not use TM in any of their spell calculations. All of their SvA spells use 0% TM. The reasoning, near as I can tell, is that if a noticable percentage of the spell effectiveness were based on TM, a tertiary magic guild would no longer have an effective spell.

I've always been miffed at the catch-22 that is TM.



"It's amazing how much of a deterrent a big 9mm can be to a group of mimes, even evil ones."
-- Sir Anthony Marks, "One Enchanted Evening"
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Re: TM EXP on 07/12/2004 11:54 PM CDT
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>>not true, my wife is an empath and targeted counts for her required magics per circle. Magic is the only thing holding her back for a couple circles now so she listens to a targeted class every chance she gets.

IMO, non-magic primary guilds should have their total magics per circle based on 4 magic skills, and not count TM at all. Any more than a non-Trader could have Trading count as a required or total Lore skill.

~Kyn (Kynevon)

Kynevon's DR Links Page: http://kynevon.info/index.html
Mac OS X FE: http://www.simucon2004.com/~kynevon/DragonRealms/WaveFront.zip
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Re: TM EXP on 07/13/2004 12:51 AM CDT
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I would rather that instead, offensive spells use and teach targetted magic. So non-magic primary guilds gain the ability and the /need/ to train the skill.




"It's amazing how much of a deterrent a big 9mm can be to a group of mimes, even evil ones."
-- Sir Anthony Marks, "One Enchanted Evening"
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Re: TM EXP on 07/13/2004 01:18 AM CDT
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>>>Any more than a non-Trader could have Trading count as a required or total Lore skill.

Or Stealing factoring into Survival requirements for a non-Thief. And no, I don't play a Thief either.

Amagaim; the player of,


Sometimes I lie awake at night, and I ask, "Where have I gone wrong?"

Then a voice says to me, "This is going to take more than one night."
--- Charlie Brown
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Re: TM EXP on 07/13/2004 01:28 AM CDT
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>>I would rather that instead, offensive spells use and teach targetted magic. So non-magic primary guilds gain the ability and the /need/ to train the skill.

Heh. TM is supposed to be a primary Magic guild perk, not something open to the rank and file.

Then again, TM spells are supposed to out-perform non-TM combat spells, everything else being equal.

~Kyn (Kynevon)

Kynevon's DR Links Page: http://kynevon.info/index.html
Mac OS X FE: http://www.simucon2004.com/~kynevon/DragonRealms/WaveFront.zip
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