Category Suggestions and Improvements (7)
Topic GM Announcements (1)
Message Targetted Magic / Prepping Magic and combat (48)
By DRAGONREALMS@play.net (Zoha)
On Feb 1, 1999 at 12:55
Your evasion will suffer while prepping a spell or targetting your magic.
Zoha
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More on magic and combat fron DR-SHALNHH on 02/11/1999 08:47 PM CST
Category: Strategy, Tactics and Experience
Topic: A Matter of Magic -- Spells
Author: DR-SHALNHH
Posted: Feb 11, 1999 19:08:53
Okay. I've spoken with Zoha and Atrathien and we have straightened out our mutual confusion. I have some preliminary code in place that Zoha will plug in in place of the fixed percentage that's in there now, and Atrathien and I will be refining it.
What's in now:
Fixed evasion penalty during PREP which goes away when the spell is fully prepped. The same penalty during TARGET which doesn't go away until you release or cast the spell.
What's going in soon:
During PREP, you will experience a percentage evasion penalty that depends on the total difficulty of the spell (including difficulty added by casting with extra mana), your Primary Magic skill, and your percentage of concentration. At the point when your spell is fully prepared, the penalty goes away. The penalty is almost zero if the spell is easy enough for you.
During TARGET you will experience a fixed percentage evasion penalty. At the point the spell is fully targetted, the penalty goes away.
What's planned for later:
- In general, attack spells (both TM and otherwise) will have a significantly higher evasion penalty than non-attack spells. This will include such things as Thunderclap, Mental Blast, etc.
- Evasion penalty during targetting will be chosen individually for each spell, based on the overall power of that spell. It can be only partially reduced by TM skill.
- The penalty gives some incentive to skip the TARGET phase and reduce your risk. Accuracy at 0 target time will be increased somewhat from where it is now so that's a viable option. However, targetting will increase the damage your spell does as well as the accuracy.
- Atrathien is going to look over TM for general balancing and yet another reworking of experience gain.
Topic: A Matter of Magic -- Spells
Author: DR-SHALNHH
Posted: Feb 11, 1999 19:08:53
Okay. I've spoken with Zoha and Atrathien and we have straightened out our mutual confusion. I have some preliminary code in place that Zoha will plug in in place of the fixed percentage that's in there now, and Atrathien and I will be refining it.
What's in now:
Fixed evasion penalty during PREP which goes away when the spell is fully prepped. The same penalty during TARGET which doesn't go away until you release or cast the spell.
What's going in soon:
During PREP, you will experience a percentage evasion penalty that depends on the total difficulty of the spell (including difficulty added by casting with extra mana), your Primary Magic skill, and your percentage of concentration. At the point when your spell is fully prepared, the penalty goes away. The penalty is almost zero if the spell is easy enough for you.
During TARGET you will experience a fixed percentage evasion penalty. At the point the spell is fully targetted, the penalty goes away.
What's planned for later:
- In general, attack spells (both TM and otherwise) will have a significantly higher evasion penalty than non-attack spells. This will include such things as Thunderclap, Mental Blast, etc.
- Evasion penalty during targetting will be chosen individually for each spell, based on the overall power of that spell. It can be only partially reduced by TM skill.
- The penalty gives some incentive to skip the TARGET phase and reduce your risk. Accuracy at 0 target time will be increased somewhat from where it is now so that's a viable option. However, targetting will increase the damage your spell does as well as the accuracy.
- Atrathien is going to look over TM for general balancing and yet another reworking of experience gain.
New magic liaison and spell suggestions. on 09/24/1999 01:45 PM CDT
Interesting change in magic. Atrathien also mentioned that each guild would have a trained GM-type to mess with spells. This will hopefully speed up the introduction of new spells. (Awaken Forest, anyone?)
Pell.
Category Strategy, Tactics and Experience (4)
Topic A Matter of Magic (18)
Message Hello! (7370)
By DR-NIONON@PLAY.NET (Nionon)
On Sep 24, 1999 at 00:29
Now, some ground rules that will make our time together go more smoothly:
1) Guild vs. Guild. Atrathien wasn't kidding when he said I went through a ton of posts gathering spell suggestions...I'd guess about 3000+ posts or so. And I haven't TOUCHED the Moon Mage/ Warrior Mage suggestions yet. Even with the other four guilds, I got sick of all the bashing. There's a board if you want to do that, folks...Conflicts. You wanna bash guilds? Do it there. NOT HERE.
2) Spell Suggestions: If possible, post them in the pertinent guild magic folders; that way, your liaisons don't need to dig here if they want to see them for themselves. Plus it gives me a much clearer picture of what spells a particular guild wants.
3) Spell Suggestion Guidelines: No mega-spells of doom, no copies/rip-offs of other guilds' spells, and make sure that the spells you suggest fit in with your guild concept. No Ranger teleport spells, no Warrior Mage resurrection spells, you get the idea.
4) Bugs go in Category 7: Talk to Simutronics, under Bugs: Magic (see, simple!)
5) Stuff on Magical Items should go to Topic 19 in this category, appropriately labeled Magical Items.
6) Everything else comes here: A Matter of Magic.
Folks, my duties entail reading every magic folder: the guild ones, the aforementioned three, and whatever else I'm forgetting at this hour. If you post it, I will read it. Spamming here and in another magic category only serves to annoy me. :) Don't expect me to respond daily to each and every folder, but I can promise you that I will be reading all of them regularly.
Sooo...start revving out those fantastic ideas and questions I know y'all have been storing! I'll be reading!
Excelsior!
~Nionon
Pell.
Category Strategy, Tactics and Experience (4)
Topic A Matter of Magic (18)
Message Hello! (7370)
By DR-NIONON@PLAY.NET (Nionon)
On Sep 24, 1999 at 00:29
Now, some ground rules that will make our time together go more smoothly:
1) Guild vs. Guild. Atrathien wasn't kidding when he said I went through a ton of posts gathering spell suggestions...I'd guess about 3000+ posts or so. And I haven't TOUCHED the Moon Mage/ Warrior Mage suggestions yet. Even with the other four guilds, I got sick of all the bashing. There's a board if you want to do that, folks...Conflicts. You wanna bash guilds? Do it there. NOT HERE.
2) Spell Suggestions: If possible, post them in the pertinent guild magic folders; that way, your liaisons don't need to dig here if they want to see them for themselves. Plus it gives me a much clearer picture of what spells a particular guild wants.
3) Spell Suggestion Guidelines: No mega-spells of doom, no copies/rip-offs of other guilds' spells, and make sure that the spells you suggest fit in with your guild concept. No Ranger teleport spells, no Warrior Mage resurrection spells, you get the idea.
4) Bugs go in Category 7: Talk to Simutronics, under Bugs: Magic (see, simple!)
5) Stuff on Magical Items should go to Topic 19 in this category, appropriately labeled Magical Items.
6) Everything else comes here: A Matter of Magic.
Folks, my duties entail reading every magic folder: the guild ones, the aforementioned three, and whatever else I'm forgetting at this hour. If you post it, I will read it. Spamming here and in another magic category only serves to annoy me. :) Don't expect me to respond daily to each and every folder, but I can promise you that I will be reading all of them regularly.
Sooo...start revving out those fantastic ideas and questions I know y'all have been storing! I'll be reading!
Excelsior!
~Nionon