GM Damissak on Combat changes on 01/11/2001 11:05 AM CST
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Category Combat (26)
Topic Combat General Discussions (2)
Message Combat Changes (1370)
By DR-DAMISSAK@PLAY.NET
On Jan 11, 2001 at 10:38

I wanted to list this round of combat changes all in one place. I am (of course) monitoring it all very closely. Please provide any relevant thoughts / information you have regarding the changes.

Minimum RTs for certain attacks with certain weapons were increased. The minimums are similar in structure to the post Talmiran made.

You will find a slight increase in your RTs when you miss (badly).

Caps were implemented for all combat skills. Weapon skills have always had caps in place. You will find that those caps are now lower than they previously were (ie. things will not teach as high). Let us know of any perceived 'gaps' in teaching.

The calculation for the amount of EXP going into to your pool per action has been changed. It is now much more reflective of the difficulty it takes to perform that action. Also, you should find that x amount of damage will produce y amount of experience in your pool whether it takes one swing or ten swings to produce that damage (give or take a little).

Constructive criticism is the most helpful. I will try to answer things as best I can.

There will be more changes coming once we evaluate the impact of these changes.

Regards,

GM Damissak
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