Critters Running Away on 05/25/2007 04:29 PM CDT
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I hunt in an area that no one else is hunting in, before the critters randomly fleeing i used to be able to lock up Multi on 3 critters, now no sooner does a third critter roll in the other one or two will run away. I cant get Multi to even get to concentrating.

the changes are fine for anyone with low multi maybe, but should you require 3 or more critters the system doesent work well.


81st Barb
MO is about 350
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Re: Critters Running Away on 05/25/2007 06:09 PM CDT
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> the changes are fine for anyone with low multi maybe,

Doesn't work for 40 multi. Doesn't work for 240 multi either.

>but should you require 3 or more critters the system doesent work well.

Ditto.

~Ranger Hanryu, Sword of House Calibanor
Keeper of the CEC
http://www.kynevon.info/CombatEquipmentCompendium.xls
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Re: Critters Running Away on 05/25/2007 08:36 PM CDT
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I have to agree, this critters retreating from combat has made multi training in areas that aren't swarm central extremely difficult even for me, a moon mage tert in weapon skills. I don't even want to think about what it would be like to go back and try and lock up my ranger's evasion skill since he used to dance with two or three creatures to get that up there.




>rub other gweth
[Assuming you mean a pile of yelith roots.]
You rub a kyanite gwethdesuan.
A chorous of foreign thoughts joins your own.
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Re: Critters Running Away on 05/26/2007 08:32 AM CDT
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This is NOT meant to be snippy or anything but.. the folks having trouble learning Multi.. have you considered trying other critters?

Most of the posts I see from folks able to lock MO are doing so with new critters or by hunting in a slightly different way. I found it is possible to lock my MO if I train just slightly differently. And it doesn't require a "swarmy" room either.

I mean this in all seriousness, when "They" say the system has changed and you need to adjust to it and find your new "sweet spot" for learning, have you actually tried new things/critters/fighting methods? Or are these "its not working" responses from fighting the same critters the same way and posting that "it doesn't work". I ask because I'm not seeing a lot of detail (what critter you USED to hunt. What critter you ARE hunting now. What combat methods you are using, ie. I just stand there or I brawl and feint so I dance longer, etc) in these posts and I have to wonder why it works for some of us, but not others. I am honestly curious and not trying to start a flame war here.

Redarch
Dwarf with an Axe.. Watch your toes!
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Re: Critters Running Away on 05/26/2007 09:02 AM CDT
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Yeah, I've changed virtually nothing about my routine and I'm still locking MO just fine (well, by just fine, I mean the same as before, way after my other defenses lock ;)

To be fair, this is caracals, two on me, block stop, and 172 MO. What it really sounds like is people are used to milking critters for everything they're worth, and perhaps now they need to bump up the ladder a bit to a more challenging fight. Who knows.



Aveda's Field Guide
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Re: Critters Running Away on 05/26/2007 09:13 AM CDT
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>Yeah, I've changed virtually nothing about my routine and I'm still locking MO just fine (well, by just fine, I mean the same as before, way after my other defenses lock ;)

>To be fair, this is caracals,

Caracals isn't the type of area where you would notice the problem given its size and spawn. Just wait until you move to bristle-backed peccaries.
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Re: Critters Running Away on 05/26/2007 09:28 AM CDT
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>Caracals isn't the type of area where you would notice the problem given its size and spawn. Just wait until you move to bristle-backed peccaries.

Screw that, next I'm hitting up young gryphons ;)




Aveda's Field Guide
http://dr.aveda.googlepages.com
Hot hot hot scripts, Antique P5 maps, a macro tutorial, skill & stat training advice, and plenty of Bardly goodness.
Reckus 3 is out! Works for all guilds! 5/21/2007
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Re: Critters Running Away on 05/26/2007 09:53 AM CDT
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teaching wise young gryps soft cap very close to were Caracals soft cap. They do teach MO much better though.

To the other poster I do Caracals and Bristles and lock my MO just fine in the low 200's.
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Re: Critters Running Away on 05/26/2007 09:57 AM CDT
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>This is NOT meant to be snippy or anything but.. the folks having trouble learning Multi.. have you considered trying other critters?

I have, and particularly in Lachs I can lock my multi very quickly. However, as Hanryu's not a cleric, getting in there is hard, and it's not wilderness. I'm sure I could find another critter of similar level that would work for me, but not in Ilithi. I understand that the GMs can not cater releases to self imposed RP restrictions (Hanryu really want to stay near "home"), but at least before this retreat change I could drag out critters to "fill" gaps in training. This is no longer possible (or at least much harder). I also tried gryphons, and again with a good deal of work I can lock multi, but usually by that time my brain is fried because I've had to kill so many, as they are a swarming critter. I know it's my fault for only having one primary weapon, and I'm seeking to fix this. Seems to me from what others have posted, those with several primary weapons are able to kill fast enough to keep the critters from fleeing and still handle enough in the swarms to lock multi. So I if that is what is required, I will adapt. I'll admit I won't mind having several primary weapons again, I just feel restricted to this being the only good choice.

Regardless of how you feel about this change, the fact is that it has imposed limitations on critter training ranges. I think this is a very bad thing, mostly because no province has an uninterrupted training chain of swarming critters. Slow spawn critters were already less desirable hunting grounds, and this change has magnified that issue. Furthermore, although we have been told "multi is getting looked at," I haven't seen any indication of either when it will be "looked at" or what the end result is intended to be. A bit of "here's the plan" would make me feel better, (not that I expect that mind you).

~Ranger Hanryu, Sword of House Calibanor
Keeper of the CEC
http://www.kynevon.info/CombatEquipmentCompendium.xls
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Re: Critters Running Away on 05/26/2007 09:57 AM CDT
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Young grphs soft cap lower or the same as Caracals (offense and defense wise) so your learning of those skills will suffer if you go Caracals to Gryphs. Granted they do swarm a bit more (gryps) IF there are other people around, and thus appear to teach much better. One on one however I think the soft cap is lower than Caracals (slightly) or the same.


I danced with bristles (today) and locked my MO (low 200s) pretty easily.


I haven't had to change much of my hunting style to work MO of course my MO isn't up there with my other D's, but I never seen that as needed (just needs to be close)
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Re: Critters Running Away on 05/26/2007 10:16 AM CDT
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I don't have any trouble with MO in bristles, but this..

>> Slow spawn critters were already less desirable hunting grounds, and this change has magnified that issue.<<

Bears repeating.
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Re: Critters Running Away on 05/26/2007 11:20 AM CDT
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>Young grphs soft cap lower or the same as Caracals (offense and defense wise) so your learning of those skills will suffer if you go Caracals to Gryphs. Granted they do swarm a bit more (gryps) IF there are other people around, and thus appear to teach much better. One on one however I think the soft cap is lower than Caracals (slightly) or the same.

I hunt in the vine-covered cypress with 197 shield, 216 MO, 237/238 HC/LC, 295 evasion, and 325 parry. I lock them all very quickly. 80% of the time I am hunting there I have three caracals on me. I'm the only hunter there (on M'Riss) when I hunt. I eventually lock my primary weapon (307 HE) through only parrying.

The reason I think it works so well for me is not only the fact that the spawn is high, but that it is a small area. The caracals that run from me come back only a few seconds later and re-engage me. I never go without three on me for more than maybe sixty seconds. It actually ends up working better that way because it gives my mind that long to rest and pulse down without having to sleep for that period.





Fuquois
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Re: Critters Running Away on 05/26/2007 11:38 AM CDT
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I practically live in the viney cypress in Prime. I didn't realize those guys teach that high, at least not at a favorable rate. Huh...




Aveda's Field Guide
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Hot hot hot scripts, Antique P5 maps, a macro tutorial, skill & stat training advice, and plenty of Bardly goodness.
Reckus 3 is out! Works for all guilds! 5/21/2007
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Re: Critters Running Away on 05/26/2007 01:21 PM CDT
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Posted my results with Caracals here:
http://www.play.net/forums/messages.asp?forum=20&category=9&topic=30&message=892





Fuquois
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Re: Critters Running Away on 05/26/2007 06:26 PM CDT
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I think its been said that no Province was meant to train you all the way through (i.e. they want you to move around)...

I won't commit on whether this is good or bad.
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Re: Critters Running Away on 05/26/2007 10:57 PM CDT
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>>I think its been said that no Province was meant to train you all the way through (i.e. they want you to move around)...

Except you can just about run 0 - 450 without leaving Therengia...

Samsaren
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Re: Critters Running Away on 05/27/2007 07:52 AM CDT
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Except I don't think that'll take you to 150th circle.
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Re: Critters Running Away on 05/27/2007 12:45 PM CDT
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I learn better in young gryphons, than in caracals.

Unless something about caracals has changed in the past year, they were definitely below young gryphons appraisal wise when I compared lachs, red leucros, caracals and young gryphons.

In bristlebacks in Rossman's, I got my MO to concentrating.

It was either 5+ in a room with me or 2, neither of which lets me learn multi experience. The 5+ gets me killed, the 2 don't move it unless I put both behind and go to sleep.

For some odd reason I didn't think multi learning was supposed to be separate from learning other defenses.

I have tried dolomars, dobeks, bristlebacks, and young gryphons.

The first three I could learn everything well but multi, and the last one I could learn multi decently along with armor and evasion.

If other spawn changes were in place, like spawning in a room with a person, then perhaps I wouldn't notice such a problem but that plan/idea hasn't been brought up for a year+ now.

I am --- Navak
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Re: Critters Running Away on 05/27/2007 03:32 PM CDT
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MO for sure teaches higher, but I think (think) all the other defenses and offenses cap below caracals (slightly) or are the same.
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Re: Critters Running Away on 05/29/2007 01:52 PM CDT
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<<I danced with bristles (today) and locked my MO (low 200s) pretty easily.>>

How many and what are you doing to learn "easily". I have been in bristles for a long time, and I am having a signficantly hard time learning MO. I do know about and use block stop.

Serious questions by the way and not meant to be a flame. If I can figure out MO learning in bristles without getting too many (3 really bang me up).



Madigan
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Re: Critters Running Away on 05/29/2007 05:22 PM CDT
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Hey Madi, when I had those MO ranks, I got some serious mileage out of SR for dancing with 3 bristles. If you can get Crusader's Challenge, it'll do the trick too.

Samsaren
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Re: Critters Running Away on 05/29/2007 06:12 PM CDT
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Danced with two, it shot up killed the third keeping one on the back one on the flank.

with the change I kill one of the ones on me so the new one is now one I am dancing with...(and thus has a new timer)

otherwise they'll retreat
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Re: Critters Running Away on 05/30/2007 07:08 PM CDT
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I wanted to post my recent attempts at learning MO in Leucro have met with a great deal more success than right after the change. Whatever tweeks are happening to movement are great. Now the critter retreats and flees and almost immediately runs right back into the room and re-engages. Not sure if it's the same critter (based on hiding exp it seeps to be) but it's really a lot better. It still requires there be at least one other person in this particular hunting ground to work well because sometimes it does not run back in and being low spawning that's a problem, but it's a start. I'm very happy it is getting better and keep tweeking, you're almost getting back to where we started (where I was easily locking MO in leucro).

Thanks!

~Ranger Hanryu, Sword of House Calibanor
Keeper of the CEC
http://www.kynevon.info/CombatEquipmentCompendium.xls
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Re: Critters Running Away on 06/01/2007 05:37 PM CDT
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From what most of you are saying that are having success you are working with 2 critters by the sounds, if you need 3 or even 4 learning has become 1/4 the rate that it was. It means evasion needs to be much higher than MO to be able to work MO successfully. I feel the system works well if MO lags evasion conciderably. Survival prime are heavily favoured defence wise (Stealths! perception! evasion! they have it all!).

PS has anyone whos a barbarian (90+? got a successfull method of training MO? where their MO is not miles behind evasion?)
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Re: Critters Running Away on 06/01/2007 10:00 PM CDT
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Multi Opponent is only trainable for me now in Young Gryphons. Here are my stats.

Parry: 409
Evasion: 377
Shield: 170 (I just started training this two months ago from zero)
Leather: 367
Light chain: 242
Heavy Chain: 169 (See shield)
Multi Opponent: 273

Before the change, I hunted in Bristlebacks exclusively making huge leaps in parry, evasion, leather and multi skill. Now I am forced to give up on parry and evasion to learn more multi from Gryphons.

Those of you who chant the mantra of "Go where the swarms are" are missing the big picture. The other hunting grounds without "swarms" were added for many many different reasons. I left Mriss behind so that I could once again train multi. Bristlebacks no longer train me Multi Opponent effectively, even though they have the potential to teach to well over 400 ranks.

Also these areas with swarms are becoming very crowded. How long will it be before we start fighting over each other for rights to hunt in a room? That time is not far away.

The fix for this is simple, really simple. Only make critters retreat if you have more than 3 on you. Once you can dance with 4 or more critters, it truly is time for you to move on.

Vagle
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Re: Critters Running Away on 06/02/2007 01:42 AM CDT
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>The fix for this is simple, really simple. Only make critters retreat if you have more than 3 on you. Once you can dance with 4 or more critters, it truly is time for you to move on.

It's only a hunch, but I believe another reason the change was implemented was to make combats more difficult to train. As opposed to sitting still with the same creatures for the past 11 hours or more and continuing to improve in skill. I've done that before :) It felt wrong, so I stopped a while back. These changes work almost perfectly with my hunting technique because I'm used to only hunting for 5-10 mins and taking a break. I only have trouble getting three enemies at once to stick around long enough to lock my MO.

Combats were too easy to train before. The GMs know it may be too hard now in some hunting areas and they're looking to fix stuff. MO is the main concern since it requires a number of opponents as your skill grows. I'm also hunching they're working as fast as they can on it given all the complaints that have piled up. I wish they'd talk more about the possible solutions...

-Ghodbane
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Re: Critters Running Away on 06/02/2007 07:04 AM CDT
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>Those of you who chant the mantra of "Go where the swarms are" are missing the big picture. The other hunting grounds without "swarms" were added for many many different reasons.

I'm just going to repeat this, because this is exactly how I feel.

I will say though, the past few days have gotten better in red leucro. As long as I don't hunt in there without at least one other person training climbing or something it's do able. Also I've found that NOT killing the retreating leucro works better. The chance that the flee-er will immediately return to my room and re-engage is higher than the chance of a new one spawning anywhere near me.

Again, the current system is still much worse than what we had a month ago for me, and I still don't see how this adds anything other than frustration to low spawn hunting areas, but do see things might get better, so I'm hoping...

~Ranger Hanryu, Sword of House Calibanor
Keeper of the CEC
http://www.kynevon.info/CombatEquipmentCompendium.xls
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Re: Critters Running Away on 06/03/2007 05:31 PM CDT
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I lock MO easily at 80th circle and MO at level.

330 MO
420 Evasion
420 Parry
300 Shield

My problem is... I lock MO and evasion and shield with 4 raiders, then by the time all them are locked I switch to parry and 2 or 3 of them have started to retreat leaving my parry barely moved.

If the spawn is super good more flood in and my parry picks back up again... but if Im playing at like 10 in the morning and those 3 raiders ride off into the sunset I'll never get parry moving until more wander in 5 minutes later.

-Galren Moonskin

Messenger Boy: The Thessalonian you're fighting... he's the biggest man I've ever seen. I wouldn't want to fight him.
Achilles: Thats why no-one will remember your name.
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Re: Critters Running Away on 06/03/2007 05:51 PM CDT
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Galren, forgive me if this is a naive statement, because I'm still a ways away from raiders, but it seems like if it takes super good spawn to train your parry, you should probably go someplace else to train parry.

-Durnil
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Re: Critters Running Away on 06/03/2007 06:33 PM CDT
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Part of it is Galren's big primary pool and part of it is that your parry is in a region where the learning starts to slow a little bit. I'd be curious as to how far you were from dancing 4 celpeze. Surely you could do 2 or 3.


-Sephos
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Re: Critters Running Away on 06/03/2007 09:23 PM CDT
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Well its important to note that for safety purposes I dance with badger up. Suffice to say it provides an awesome defensive boost in parry/evasion/shield and MO.

That being said, yeah part of it also is my primary pool. But right now I stance down to lock it. Not a big problem but with 4 sometimes I get those nasty open rolls and I tend to notice it a lot more when my evasion is at 60% than at 100%.

When both my defenses are at 100% (how I usually train) I can dance all day long, doding endlessly with 4 and never die. The moment I start training parry or shield and have to stance down I notice the open rolls happening a lot more often.

I know I can do 3 celps easy with badger, 4 tend to scuff me up and with their poison it just makes it a hassle. Nevermind the fact that its out on Mer'Kresh. I tend to avoid the islands for training due to their low population (read: lack of RP). It wouldn't make sense for Galren, who protects Ambassador Urwin and interacts with a number of Zoluren nobles to just up and leave.

Again, I understand the reasons behind the creature retreat. That doesn't mean that I like the change or that I feel it was worth wild. I know a lot of folks who camped in high spawn areas and wouldn't share creatures. It sucks big time. But making ALL creatures retreat every 3 minutes? Its just a hassle, nothing more than that.

Yeah I can keep training. Yeah with enough time I can lock MO and all my other defenses, but its still a pain to be dancing and then, for absolutely no reason what so ever, watch all 4 creatures attacking me run off. Where is the logic in that?

There has to be better ways to circulate creatures. I see nothing wrong with the concept of sitting in a room and hunting. Forcing folks to run about only causes headaches trust me. People hated me in bristle backs because my script would run me all over every room in there and I'd be one-hitting peccaries with my HT with folks in hiding.

(Going on a tanget here...)

I ain't going to stop and search every single room for hunters. It sucks. 90% of them I cant find searching anyways. Most are scripting themselves and won't respond and it really messes things up when someone pops out of hiding and snipes/ambushes whatever im hunting.

Not everything needs to be brought down to the horrid tedium of that which is foraging. Just let me hunt in peace without having to pull teeth, lock my stuff and go about my merry way.


-Galren Moonskin

Messenger Boy: The Thessalonian you're fighting... he's the biggest man I've ever seen. I wouldn't want to fight him.
Achilles: Thats why no-one will remember your name.
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Re: Critters Running Away on 06/03/2007 09:40 PM CDT
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The important point to make is that critter retreating makes no sense whatsoever in raiders.

There is an engagement cap. With the exception of retreating (which people do sometimes, annoyingly...) it is impossible to horde all the critters. In fact, when there is a second hunter in the other good room, the swarm gets MUCH better. Critter retreating was fixed so that people in certain hunting areas (eels, westies, rats, etc.) couldn't hog the gen. That is just not a problem other places.


-Sephos
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Re: Critters Running Away on 06/06/2007 12:09 PM CDT
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<<Hey Madi, when I had those MO ranks, I got some serious mileage out of SR for dancing with 3 bristles.>>

Top notch, I'll take a stab at 3 with SR. Thanks for the advice my friend.


Madigan
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Re: Critters Running Away on 06/11/2007 09:22 AM CDT
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Training for multi and armors is set up to have multiple critters to learn it well. Then something is "fixed" so that you can not have those multiple critters on you to learn...epecially multi. I would call that broken.

Like Galren...I just want it to be so I can lock all my combat skills including multi-opponent in one 10 to 20 minute hunt then go about other business. When I cannot get multi to muddled in that amount of time hunting then becomes truly tedious...and not as much fun.
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Re: Critters Running Away on 06/11/2007 05:28 PM CDT
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Granted, my little Plat barb isn't anywhere NEAR as big as most of you guys. But today, I had her hunting at level. And I was able to lock 2 weapons, shield, multi, leather, and LP (from her gauntlets). She probably could have locked a third weapon, if she had a third one up high enough to hit with. I didn't do much dancing: I just killed them, and they kept genning. And when I ran out of critters, I wandered a little and found more to slice and dice again.


Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy

A journey of a thousand SMILES begins with a single step- Ziggy
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Re: Critters Running Away on 06/11/2007 08:21 PM CDT
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>Granted, my little Plat barb isn't anywhere NEAR as big as most of you guys.

Which makes your feedback pretty useless. No offense, but it just isn't relevant. At some point you need 3 creatures before you even START learning multi. This isn't the case with low level characters. I could walk out of the character manager and lock multi with one rat, that doesn't mean the current situation with retreating is viable.
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Re: Critters Running Away on 06/11/2007 09:33 PM CDT
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Just because I detest snotty replies...

>>Which makes your feedback pretty useless. No offense, but it just isn't relevant. At some point you need 3 creatures before you even START learning multi. This isn't the case with low level characters. I could walk out of the character manager and lock multi with one rat, that doesn't mean the current situation with retreating is viable. <<

I'm having an easier time locking everything with my bigger characters(including ones with 300 - 400 range skills) rather then my lower ones.

Samsaren
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Re: Critters Running Away on 06/11/2007 10:37 PM CDT
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>Just because I detest snotty replies...

There was nothing snotty about my reply. Its a fact that learning MO at low ranks has pretty much zero to do with learning it at high ranks. But you sure did show me by contradicting 95% of people that have posted on the subject.
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Re: Critters Running Away on 06/12/2007 08:04 AM CDT
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Because of the rate low critters teach, a new character I decided to test could not lock multi till I got passed goblins. Things just didn't teach fast enough. On the higher end, more then a few people have commented being able to adapt, perhaps a change of tactics is in order.

Samsaren
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