let me just say everyone has posted about this. I wrote an email to DRfeedback (it may have been to short )
it read something like this:
when will critters stop retreating.
normal info
so now I am Posting here to say: if ya want more info, you can find me trying to get 2 critters not having a smoke break so I can kill them. I can see reasons for having them retreat the timer needs to be tweaked or they need an AI adjustment to see if they are being attacked or just being kept at melee. I have seen many many many times these kinda messages: you are not close enough to attack or fire at what? because critter is gone.
not sure if I can suggest a fix... I just know that I can learn weapons (Not parry or MO ). If ya want 300 players with death dealer and no armor or defense skills. keep them retreating... I am at 40 in all weapons and at this rate will be a deathdealer by christmas time
Mino: am new to posting so forgive me if this is kinda out of format,
combat learning on 06/28/2007 06:47 PM CDT
Re: combat learning on 06/28/2007 07:54 PM CDT
>I have seen many many many times these kinda messages: you are not close enough to attack or fire at what? because critter is gone.
This is not caused by the retreat changes. The retreat changes cause creatures to retreat after at least five minutes of being engaged with you. If you can't engage a critter while it's engaged with you for five minutes, there is a serious, overwhelming problem somewhere.
>Not parry or MO
If you can't learn parry, move up the ladder. If it's a lot higher than your weapons, you're going to have trouble learning weapons and parry at the same time, just as you're going to have trouble learning two different weapons with the same gap.
The MO situation is obviously a different story. MO needs work, and several red names have admitted to this.
-Durnil
This is not caused by the retreat changes. The retreat changes cause creatures to retreat after at least five minutes of being engaged with you. If you can't engage a critter while it's engaged with you for five minutes, there is a serious, overwhelming problem somewhere.
>Not parry or MO
If you can't learn parry, move up the ladder. If it's a lot higher than your weapons, you're going to have trouble learning weapons and parry at the same time, just as you're going to have trouble learning two different weapons with the same gap.
The MO situation is obviously a different story. MO needs work, and several red names have admitted to this.
-Durnil
Re: combat learning on 06/28/2007 09:08 PM CDT
ok let me state this as sweet as possible..... if you have 500 in medium edge and 120 Parry what good does it do to hunt? you can hit everything if you survive it at melee. the happy medium is lost is all. to make a warmage more combat effective, in my opinion, you need to stay with them until armor is at the very least equal to weapons, it just takes ya longer to move off a critter type or out of certain hunting areas is all.
Mino: right or wrong there is this post and the way I do it
Mino: right or wrong there is this post and the way I do it
Re: combat learning on 06/28/2007 09:13 PM CDT
>if you have 500 in medium edge and 120 Parry what good does it do to hunt?
The only way to really do that is through classes or extreme amounts of patience for death. If you have 120 parry, train it in silver leucros or swains. I'm not sure what your complaint is regarding parry.
>to make a warmage more combat effective, in my opinion, you need to stay with them until armor is at the very least equal to weapons, it just takes ya longer to move off a critter type or out of certain hunting areas is all.
Depends on how you want to do combat. As I said on the WM boards a few days ago, it is possible for us to climb the critter ladder as fast as a barbarian can if we use TM alone. However, if we want to be able to stand toe to toe, it will take us longer to move up. That is what we sacrifice by having the most devastating magic in the game.
-Durnil
The only way to really do that is through classes or extreme amounts of patience for death. If you have 120 parry, train it in silver leucros or swains. I'm not sure what your complaint is regarding parry.
>to make a warmage more combat effective, in my opinion, you need to stay with them until armor is at the very least equal to weapons, it just takes ya longer to move off a critter type or out of certain hunting areas is all.
Depends on how you want to do combat. As I said on the WM boards a few days ago, it is possible for us to climb the critter ladder as fast as a barbarian can if we use TM alone. However, if we want to be able to stand toe to toe, it will take us longer to move up. That is what we sacrifice by having the most devastating magic in the game.
-Durnil
Re: combat learning on 06/28/2007 09:20 PM CDT
Re: combat learning on 07/08/2007 11:55 AM CDT
Re: combat learning on 07/08/2007 12:24 PM CDT
>I wish critters would attack more often. As it is, Heavy edge is 79, evasion is 74, not a big difference. Where would evasion be when HE is 100? Low 80s perhaps. As it is, I can kill some critters before it takes a single swipe at me.
Lol, so don't kill them right away. Seriously though, chances are your HE and evasion are learned at different rates due to your guild, so that is a factor. Also, some creatures just attack more frequently, typically "natural" animals as opposed to goblins and stuff that swing weapons at you.
Aveda's Field Guide
http://dr.aveda.googlepages.com
Hot hot hot scripts, Antique P5 maps, a macro tutorial, skill & stat training advice, and plenty of Bardly goodness.
Reckus 3 is out! Works for all guilds! 5/21/2007
Lol, so don't kill them right away. Seriously though, chances are your HE and evasion are learned at different rates due to your guild, so that is a factor. Also, some creatures just attack more frequently, typically "natural" animals as opposed to goblins and stuff that swing weapons at you.
Aveda's Field Guide
http://dr.aveda.googlepages.com
Hot hot hot scripts, Antique P5 maps, a macro tutorial, skill & stat training advice, and plenty of Bardly goodness.
Reckus 3 is out! Works for all guilds! 5/21/2007
Re: combat learning on 07/08/2007 12:36 PM CDT
Re: combat learning on 07/08/2007 12:45 PM CDT
Rangers get both weapon and evasion at primary, armor is secondary.
What I am talking about is advancing on a critter and attacking it. All it does is the fluff stuff, such as scratching itself or spitting on the ground or searching. Even when I don't attack it, it doesn't attack me. Shouldn't it be, when you attack it, critter recognizes that it is in a fight and attack in return or else go running into another room (flight or fight response)? Instead, said critter searches for something to eat or scratches its groin while I get 4-6 hits on it with round times of 4-6 seconds. Anywhere from 16 to 36 seconds, killing it without it attacking me in return. Stun it once or twice, usually light or barely.
Something seems broken here...
What I am talking about is advancing on a critter and attacking it. All it does is the fluff stuff, such as scratching itself or spitting on the ground or searching. Even when I don't attack it, it doesn't attack me. Shouldn't it be, when you attack it, critter recognizes that it is in a fight and attack in return or else go running into another room (flight or fight response)? Instead, said critter searches for something to eat or scratches its groin while I get 4-6 hits on it with round times of 4-6 seconds. Anywhere from 16 to 36 seconds, killing it without it attacking me in return. Stun it once or twice, usually light or barely.
Something seems broken here...
Re: combat learning on 07/08/2007 01:14 PM CDT
>Rangers get both weapon and evasion at primary, armor is secondary.
Rangers learn evasion primary (survival), and weapons and armor secondary.
>What I am talking about is advancing on a critter and attacking it. All it does is the fluff stuff, such as scratching itself or spitting on the ground or searching. Even when I don't attack it, it doesn't attack me. Shouldn't it be, when you attack it, critter recognizes that it is in a fight and attack in return or else go running into another room (flight or fight response)? Instead, said critter searches for something to eat or scratches its groin while I get 4-6 hits on it with round times of 4-6 seconds. Anywhere from 16 to 36 seconds, killing it without it attacking me in return. Stun it once or twice, usually light or barely.
Yeah, they do some goofy stuff sometimes, but it still doesn't mean you have to attack it. Advance on it, then get in a good defensive STANCE (like setting your attack to 0% and your evasion and parry to 100% each, for example), and just chill out. This is commonly referred to by the DR community as "dancing". Once all your defensive skills are up in the higher mindstates (bewildering, mind lock, etc.), start killing everything you see.
Aveda's Field Guide
http://dr.aveda.googlepages.com
Hot hot hot scripts, Antique P5 maps, a macro tutorial, skill & stat training advice, and plenty of Bardly goodness.
Reckus 3 is out! Works for all guilds! 5/21/2007
Rangers learn evasion primary (survival), and weapons and armor secondary.
>What I am talking about is advancing on a critter and attacking it. All it does is the fluff stuff, such as scratching itself or spitting on the ground or searching. Even when I don't attack it, it doesn't attack me. Shouldn't it be, when you attack it, critter recognizes that it is in a fight and attack in return or else go running into another room (flight or fight response)? Instead, said critter searches for something to eat or scratches its groin while I get 4-6 hits on it with round times of 4-6 seconds. Anywhere from 16 to 36 seconds, killing it without it attacking me in return. Stun it once or twice, usually light or barely.
Yeah, they do some goofy stuff sometimes, but it still doesn't mean you have to attack it. Advance on it, then get in a good defensive STANCE (like setting your attack to 0% and your evasion and parry to 100% each, for example), and just chill out. This is commonly referred to by the DR community as "dancing". Once all your defensive skills are up in the higher mindstates (bewildering, mind lock, etc.), start killing everything you see.
Aveda's Field Guide
http://dr.aveda.googlepages.com
Hot hot hot scripts, Antique P5 maps, a macro tutorial, skill & stat training advice, and plenty of Bardly goodness.
Reckus 3 is out! Works for all guilds! 5/21/2007
Re: combat learning on 07/08/2007 01:29 PM CDT
Re: combat learning on 07/08/2007 02:03 PM CDT
Re: combat learning on 07/08/2007 02:33 PM CDT
Re: combat learning on 07/08/2007 02:42 PM CDT
Re: combat learning on 07/08/2007 02:45 PM CDT
Re: combat learning on 07/08/2007 02:50 PM CDT
Re: combat learning on 07/08/2007 04:23 PM CDT
Re: combat learning on 07/08/2007 04:55 PM CDT
>>Logs???
Is that too hard to comprehend?
What critter were you facing, did you not read the posts right before mine? Are Rangers really weapon and survival primary?
I want to see a log (a copy and paste or a saved clip) of whatever critter painting its nails for one full minute or however long you claim while you're standing at melee on it.
Like I said, your credibility is getting extremely low.
Vinjince
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
- Sima Yi
Is that too hard to comprehend?
What critter were you facing, did you not read the posts right before mine? Are Rangers really weapon and survival primary?
I want to see a log (a copy and paste or a saved clip) of whatever critter painting its nails for one full minute or however long you claim while you're standing at melee on it.
Like I said, your credibility is getting extremely low.
Vinjince
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
- Sima Yi
Re: combat learning on 07/08/2007 05:06 PM CDT
>Logs???
A log is a text file mirroring your front end's output. Most front ends allow you to automatically create them, but can also just copy and paste the phenomenon you're referring to from your front end to the message board for us to diagnose.
Aveda's Field Guide
http://dr.aveda.googlepages.com
Hot hot hot scripts, Antique P5 maps, a macro tutorial, skill & stat training advice, and plenty of Bardly goodness.
Reckus 3 is out! Works for all guilds! 5/21/2007
A log is a text file mirroring your front end's output. Most front ends allow you to automatically create them, but can also just copy and paste the phenomenon you're referring to from your front end to the message board for us to diagnose.
Aveda's Field Guide
http://dr.aveda.googlepages.com
Hot hot hot scripts, Antique P5 maps, a macro tutorial, skill & stat training advice, and plenty of Bardly goodness.
Reckus 3 is out! Works for all guilds! 5/21/2007
Re: combat learning on 07/08/2007 05:08 PM CDT
Hey Vinjince, go easy.. we might be dealing with a DR n00b. Remember all those trial accounts Solomon was bragging about? These are the guys who are going to keep the game going when everyone else quits and we're the only losers left.
Aveda's Field Guide
http://dr.aveda.googlepages.com
Hot hot hot scripts, Antique P5 maps, a macro tutorial, skill & stat training advice, and plenty of Bardly goodness.
Reckus 3 is out! Works for all guilds! 5/21/2007
Aveda's Field Guide
http://dr.aveda.googlepages.com
Hot hot hot scripts, Antique P5 maps, a macro tutorial, skill & stat training advice, and plenty of Bardly goodness.
Reckus 3 is out! Works for all guilds! 5/21/2007
Re: combat learning on 07/08/2007 05:46 PM CDT
>>Hey Vinjince, go easy.. we might be dealing with a DR n00b. Remember all those trial accounts Solomon was bragging about? These are the guys who are going to keep the game going when everyone else quits and we're the only losers left.
I didn't get the impression that he was a noob, but I'll be nice from now on. :(
Vinjince
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
- Sima Yi
I didn't get the impression that he was a noob, but I'll be nice from now on. :(
Vinjince
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
- Sima Yi
Re: combat learning on 07/08/2007 06:59 PM CDT
Very well then, facing Rock Trolls.
[Rolling Hills, Rocky Slope]
The ground is sprinkled with bits of gravel and stone, making this steep slope an adventure in and of itself. Split boulders strewn across the ground prove to be good for catching your balance when dexterity gives way to gravity and the slippery mixture of skree and grass. You also see a rock troll.
Obvious paths: southwest, down.
>ad troll
You begin to advance on a rock troll.
>
A rock troll begins to advance on you!
The rock troll is still a distance away from you and is closing steadily.
>parry
You move into a position to parry.
[You're slightly off balance and opponent has slight advantage.]
Roundtime: 3 sec.
>
You close to pole weapon range on a rock troll.
You stop a rock troll from advancing any farther.
>
You feel fully balanced again.
>
You close to melee range on a rock troll.
>"1"
You say, "1""
>
The rock troll moves into a position to parry.
>"2
You say, "2"
>"3
You say, "3"
>
A rock troll begins growling a spell!
>"4
You say, "4"
>"5
You say, "5"
>
* Shran was just struck down!
>"6
You say, "6"
>"7
You say, "7"
>"8
You say, "8"
>"9
You say, "9"
>
* Karolynne was just struck down!
>"10
You say, "10"
>"11
You say, "11"
>"12
You say, "12"
>"13
The troll laughs monstrously and chants, "Koraf korht aneadak!" Suddenly, the ground begins to shake, the very rocks shuddering beneath the mystical might of the troll's words!
>
You say, "13"
>"14
You say, "14"
>"15
You say, "15"
>"16
You say, "16"
>"17
You say, "17"
>
A rock troll begins growling a spell!
>"18
>
You say, "18"
>
A rock troll tromps in.
>"19
You say, "19"
>
As the day wanes, the sun begins its long trudge towards its home and the sweet comfort of night.
>
A rock troll searches the area.
>"20
You say, "20"
>"21
You say, "21"
>"22
A rock troll begins growling a spell!
>
You say, "22"
>"23
You say, "23"
>
The translucent sphere around you suddenly pops like a soap bubble.
>"24
You say, "24"
>
The troll laughs monstrously and chants, "Aex zok mikgrek!" Suddenly, the ground begins to shake, the very rocks shuddering beneath the mystical might of the troll's words!
>"25
You say, "25"
>"26
You say, "26"
>"27
You say, "27"
>"28
You say, "28"
>"29
You say, "29"
>
* Moving well, a rock troll thrusts a sharp pine sapling at you. You dodge.
[You're solidly balanced with opponent in better position.]
>"30
You say, "30"
>
The troll laughs monstrously and chants, "Acz aer sha'hhn!" Suddenly, the ground begins to shake, the very rocks shuddering beneath the mystical might of the troll's words!
>
* Moving well, a rock troll sweeps low at you. You evade, stepping clear of danger.
[You're solidly balanced with opponent in strong position.]
>retreat
You retreat back to pole range.
>retreat
>
You retreat from combat.
Rock Trolls, I was counting down until it actually launched a melee attack, 29 seconds. It took me roughly that long to kill one before that. A rock troll can't attack while it is prepping a spell?
Haven't seen the 'Rock-Troll-that-takes-a-minute-to-decide-if-it-is-going-to-attack'.
I will see if ambushing a Blood Wolf makes it do its impression of a deer caught in the headlights (as in stand absolutely still). Or if a Fenrae Reaver goes walking around giggling to itself while I am wailing away on it...
[Rolling Hills, Rocky Slope]
The ground is sprinkled with bits of gravel and stone, making this steep slope an adventure in and of itself. Split boulders strewn across the ground prove to be good for catching your balance when dexterity gives way to gravity and the slippery mixture of skree and grass. You also see a rock troll.
Obvious paths: southwest, down.
>ad troll
You begin to advance on a rock troll.
>
A rock troll begins to advance on you!
The rock troll is still a distance away from you and is closing steadily.
>parry
You move into a position to parry.
[You're slightly off balance and opponent has slight advantage.]
Roundtime: 3 sec.
>
You close to pole weapon range on a rock troll.
You stop a rock troll from advancing any farther.
>
You feel fully balanced again.
>
You close to melee range on a rock troll.
>"1"
You say, "1""
>
The rock troll moves into a position to parry.
>"2
You say, "2"
>"3
You say, "3"
>
A rock troll begins growling a spell!
>"4
You say, "4"
>"5
You say, "5"
>
* Shran was just struck down!
>"6
You say, "6"
>"7
You say, "7"
>"8
You say, "8"
>"9
You say, "9"
>
* Karolynne was just struck down!
>"10
You say, "10"
>"11
You say, "11"
>"12
You say, "12"
>"13
The troll laughs monstrously and chants, "Koraf korht aneadak!" Suddenly, the ground begins to shake, the very rocks shuddering beneath the mystical might of the troll's words!
>
You say, "13"
>"14
You say, "14"
>"15
You say, "15"
>"16
You say, "16"
>"17
You say, "17"
>
A rock troll begins growling a spell!
>"18
>
You say, "18"
>
A rock troll tromps in.
>"19
You say, "19"
>
As the day wanes, the sun begins its long trudge towards its home and the sweet comfort of night.
>
A rock troll searches the area.
>"20
You say, "20"
>"21
You say, "21"
>"22
A rock troll begins growling a spell!
>
You say, "22"
>"23
You say, "23"
>
The translucent sphere around you suddenly pops like a soap bubble.
>"24
You say, "24"
>
The troll laughs monstrously and chants, "Aex zok mikgrek!" Suddenly, the ground begins to shake, the very rocks shuddering beneath the mystical might of the troll's words!
>"25
You say, "25"
>"26
You say, "26"
>"27
You say, "27"
>"28
You say, "28"
>"29
You say, "29"
>
* Moving well, a rock troll thrusts a sharp pine sapling at you. You dodge.
[You're solidly balanced with opponent in better position.]
>"30
You say, "30"
>
The troll laughs monstrously and chants, "Acz aer sha'hhn!" Suddenly, the ground begins to shake, the very rocks shuddering beneath the mystical might of the troll's words!
>
* Moving well, a rock troll sweeps low at you. You evade, stepping clear of danger.
[You're solidly balanced with opponent in strong position.]
>retreat
You retreat back to pole range.
>retreat
>
You retreat from combat.
Rock Trolls, I was counting down until it actually launched a melee attack, 29 seconds. It took me roughly that long to kill one before that. A rock troll can't attack while it is prepping a spell?
Haven't seen the 'Rock-Troll-that-takes-a-minute-to-decide-if-it-is-going-to-attack'.
I will see if ambushing a Blood Wolf makes it do its impression of a deer caught in the headlights (as in stand absolutely still). Or if a Fenrae Reaver goes walking around giggling to itself while I am wailing away on it...
Re: combat learning on 07/08/2007 07:16 PM CDT
Yeah, rock trolls have always seemed to screw around a lot, spelling up and whatnot.
Aveda's Field Guide
http://dr.aveda.googlepages.com
Hot hot hot scripts, Antique P5 maps, a macro tutorial, skill & stat training advice, and plenty of Bardly goodness.
Reckus 3 is out! Works for all guilds! 5/21/2007
Aveda's Field Guide
http://dr.aveda.googlepages.com
Hot hot hot scripts, Antique P5 maps, a macro tutorial, skill & stat training advice, and plenty of Bardly goodness.
Reckus 3 is out! Works for all guilds! 5/21/2007
Re: combat learning on 07/08/2007 07:25 PM CDT
Re: combat learning on 07/08/2007 07:38 PM CDT
Re: combat learning on 07/08/2007 08:38 PM CDT
Rock trolls do that.
The system isn't broke.
Learn how to dance or never learn defenses.
Vinjince
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
- Sima Yi
The system isn't broke.
Learn how to dance or never learn defenses.
Vinjince
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
- Sima Yi
Re: combat learning on 07/09/2007 01:46 AM CDT
Rock trolls are bad for training defenses precisely because they attack very slowly. Try blood wolves or beisswurms, if you can still learn from them. Rock trolls are great for learning weapons on since they take enough hits to kill that you can get good learning from a few, but train defenses elsewhere.
Player of Seducati.
Player of Seducati.
Re: combat learning on 07/09/2007 01:30 PM CDT
I have to agree with the initial request. I also wish creatures would attack more often. How boring is it to stand around waiting to be attacked? If defenses naturally kept pace with offenses it would be more fun to hunt.
By the time you're 40th circle (if not sooner) you tend to use a weapon at minimum roundtime, which means you can attack roughly three-four times as fast as the creatures you're fighting. Sure if you stand around you can eventually mindlock your defenses (with the possible exception of MO), but honestly, do you WANT to do that?
That said, I do think rock trolls are broken based on how infrequently they attack.
By the time you're 40th circle (if not sooner) you tend to use a weapon at minimum roundtime, which means you can attack roughly three-four times as fast as the creatures you're fighting. Sure if you stand around you can eventually mindlock your defenses (with the possible exception of MO), but honestly, do you WANT to do that?
That said, I do think rock trolls are broken based on how infrequently they attack.
Re: combat learning on 07/09/2007 01:39 PM CDT