Problems with MO learning mechanics, data. on 07/15/2007 11:33 AM CDT
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This isn't another complaint about how stuff running away makes learning MO difficult. Its a complaint about how MO works off some really poor mechanics for determining if the skill will budge. For example, my circle 33 barb was dancing with 2 leucros, block stopped, for a good while and ended up like this -

Shield Usage: 151 82% bewildered Leather Armor: 163 88% mind lock
Light Chain: 138 05% perplexed Heavy Chain: 115 58% mind lock
Parry Ability: 179 57% mind lock Multi Opponent: 139 47% pondering
Medium Edged: 158 69% perplexed Evasion: 161 58% mind lock

You can see all his other defenses locked. I even killed enough as they retreated and others came in to get my medium edge moving nicely. However, MO is symied at pondering. Eventually, with a lot of work I might be able to get to very muddled. Maybe... I don't know where it lies in the wall cycle at the moment and it might pulse too much.

In any case, 3 leucros will eat me for dinner in a matter of seconds. This is nothing more than a data point the GMs can use in their attempts to make MO a more learnable skill. If 2 enemies would only teach MO better, I might have a chance of catching it back up to my other skills. I've tried vines, swains, daytime barghests, silver leucros with 3 on me, and a handful of other suggestions with the same experience.

Thanks!




http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Problems with MO learning mechanics, data. on 07/15/2007 11:40 AM CDT
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Vines with about 4-6 on you should teach just fine. They are lighter hitting so those extra ones don't hurt as much as with other creatures.

mfberg
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Re: Problems with MO learning mechanics, data. on 07/15/2007 12:04 PM CDT
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I agree, and I'm glad that there's finally some serious talk about fixing it. I remember when this MO system was first released, and all of the exact same issues came up right away. Our complaints were basically brushed aside, and we were told that MO was supposed to be tough.
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Re: Problems with MO learning mechanics, data. on 07/15/2007 09:16 PM CDT
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Vines seem to be the answer everyone gives. I don't buy it. My warrior mage with about 160 MO won't get off clear even with a dozen or so of the suckers on him and some maras. I doubt my barb would see much gain there. Even if they took him right to 160, then what? It would seem absurd that to circle a barb must hunt 1 of 2 critters in the game - vines or blood vines. Creatures that won't teach him any skill at all, except MO - and slowly at that.

To further drive home my point... even with 160 MO I won't be able to learn MO off leucros, or swains, or most other mundane enemies. 3 will still maul me dead even stacking zerks. The only way my warrior mage managed, is because SW + SuF + YS + ES gave him enough of a massive defensive bonus to overcome the defensive penalty applied by 3+ leucros or 2+ gryphons. Not to mention my WM was hunting them at circle 50+, not the circle 34 my barb is currently at. All those extra points in reflex/stamina help.

I do appreciate the suggestions. But they make for a poor bandaid at best. I really don't want this to turn into another discussion on the matter. I'm just posting my observations in hopes it helps the GMs home in on a solution.




http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Problems with MO learning mechanics, data. on 07/15/2007 09:41 PM CDT
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Vines stop teaching MO at little more than 140, so you may be past them.

mfberg
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Re: Problems with MO learning mechanics, data. on 07/15/2007 11:20 PM CDT
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Duly noted. I can't say for certain if that situation will be fully fixed with my first tweak which is still in the discussion/coding phase or not. However, my intent is to make this first change (which I'll go into details on later) and then see where we still need to adjust if at all from there.

GM Oolan Jeel

"This island is made mainly of coal and surrounded by fish. Only an organizing genius could produce a shortage of coal and fish at the same time." Aneurin Bevan, May 1945, on World War II rationing and shortages in England.
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Re: Problems with MO learning mechanics, data. on 07/16/2007 12:18 AM CDT
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Take a horse hunting with you and when 2 critters are on you advance the horse it'll put the leucs at your flank and back and that should help you learn multi.


Thanks,
Kleis
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Re: Problems with MO learning mechanics, data. on 07/16/2007 12:55 AM CDT
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<<To further drive home my point... even with 160 MO I won't be able to learn MO off leucros...

If it helps any, I was able to lock MO at 164 with two leucs behind dancing Badger. Just have to kill that third one ninja-quick-like.


Sadeia.

>befriend clear all
You are now friendless.
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Re: Problems with MO learning mechanics, data. on 07/16/2007 02:36 AM CDT
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<<Duly noted. I can't say for certain if that situation will be fully fixed with my first tweak which is still in the discussion/coding phase or not. However, my intent is to make this first change (which I'll go into details on later) and then see where we still need to adjust if at all from there.>>

Could you explain what you think the problem is?

PoKaeta

"Whatever, it's the end of the world. There's actually a Trader guild now. Bards are no longer useless. Empaths can finally stand up for themselves. We're all doomed."
- Vinjince
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Re: Problems with MO learning mechanics, data. on 07/16/2007 07:03 AM CDT
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I'm actually learning MO fairly well now in Black Leucros with one flanking one behind and one facing. There's no way I would be able to do this though if my defenses weren't 40 ranks higher.


Jaedren says, "Alas, no Khri Ronco (Set it and forget it!). Woe."
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Re: Problems with MO learning mechanics, data. on 07/16/2007 08:39 AM CDT
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I don't remember where I learned MO in the 100-250 range, but I'm pretty sure it involved finding a creature which hit like a sack of feathers and that I could put 2 on my back...

Example: 2 advance me, block stop one, as third comes in I would block stop (now 2 at my back) and kill one facing me. From then on out I'd just dance with the 2.

Problem comes now that the 2 on your back will retreat and leave or re-engage sometimes putting them in front of you again.

Solution: Remove creature retreating in areas where the hogging of the creature gen isn't a problem and/or make MO move as quickly as my secondary survivals like evasion.


-Galren Moonskin

Messenger Boy: The Thessalonian you're fighting... he's the biggest man I've ever seen. I wouldn't want to fight him.
Achilles: Thats why no-one will remember your name.
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Re: Problems with MO learning mechanics, data. on 07/16/2007 08:59 AM CDT
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<<Problem comes now that the 2 on your back will retreat and leave or re-engage sometimes putting them in front of you again.

Yeah, this also happens which is quite annoying since multi takes so long to lock, or even to get bewildered compared to shield, evasion, parry, armors... I usually just wind up killing the last standing one and starting the whole process over, knowing that the remaining leucro will retreat soon.

<<Solution: Remove creature retreating in areas where the hogging of the creature gen isn't a problem and/or make MO move as quickly as my secondary survivals like evasion.>>

QTF. Glad Oolan's looking into it.

Sadeia.

>befriend clear all
You are now friendless.
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Re: Problems with MO learning mechanics, data. on 07/16/2007 10:32 AM CDT
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Ternith spoke of training multi at those levels in Black leucros. Maybe you could train it in Lang swampies too- if you can get enough of a gen.

Anyway, good luck!

Ryeka and the brood


Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy

A journey of a thousand SMILES begins with a single step- Ziggy
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Re: Problems with MO learning mechanics, data. on 07/16/2007 10:52 PM CDT
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Try bloodvines in Hib, my multi is a little lower than yours (within 5 ranks or so) and I can get it too lock in there and the critters gen pretty well


We are all mere shadows and dust.

~Craetos~
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Re: Problems with MO learning mechanics, data. on 07/16/2007 11:16 PM CDT
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What's wrong with MO? Isn't it obvious from the posts? I see people all the time talking about dancing with 2 of something and the 3rd one shows up and bam, they are dead. I'm sitting here wonder how the heck they ever were allowed to dance with the 2 and survive. But I'll deffinately get that fixed.

GM Oolan Jeel

"This island is made mainly of coal and surrounded by fish. Only an organizing genius could produce a shortage of coal and fish at the same time." Aneurin Bevan, May 1945, on World War II rationing and shortages in England.
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Re: Problems with MO learning mechanics, data. on 07/16/2007 11:25 PM CDT
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Would that be a good way to change it, Oolan?

Make it a bit more difficult to dance with two than how it currently is, depending on the MO skill, but make it less penalizing than what it currently is when a 3rd shows up. Perhaps since it'd be a bit more difficult for dancing with 2, the multi experience learned could be greater?


Vinjince




"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."

- Sima Yi
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Re: Problems with MO learning mechanics, data. on 07/16/2007 11:36 PM CDT
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Huh? You guys want to actually learn MO? I just want you all deaded! PS, none of these comments were to be taken seriously. I'm in that pre-con excitement phase. Though I do honestly have some tweaks in the works....just can't speak about specifics just yet.

GM Oolan Jeel

"This island is made mainly of coal and surrounded by fish. Only an organizing genius could produce a shortage of coal and fish at the same time." Aneurin Bevan, May 1945, on World War II rationing and shortages in England.
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Re: Problems with MO learning mechanics, data. on 07/17/2007 12:42 AM CDT
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>>I can't say for certain if that situation will be fully fixed with my first tweak

Oh that is understandable. It is just tricky to explain exactly where the problem lies with learning MO. At this point just making it 20% easier to learn would alleviate my problem. I appreciate the update and can't wait for the tweaks.




http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Problems with MO learning mechanics, data. on 07/17/2007 04:57 AM CDT
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Especially when two of anything is no problem (i.e.; MO at pondering), then the third one kicks yer arse. 'Zerk stone, a couple roars, kill 'em, get out, have a nice day.

Regards,

Kalkomar Axebiter
Grimis Stok
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Re: Problems with MO learning mechanics, data. on 07/17/2007 06:46 AM CDT
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Why not just allow block stop to put a critter your facing at your flank. It would allow people to learn multi with just 2 critters.

Da Madd Webba


How you expect to run with the wolves come night when you spend all day sportin' with puppies?

You might as well pay attention since your behind can't afford free speech

I'm like a pee stained mattress, don't sleep on me!
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Re: Problems with MO learning mechanics, data. on 07/17/2007 07:13 AM CDT
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>>Why not just allow block stop to put a critter your facing at your flank. It would allow people to learn multi with just 2 critters.

Unless you're talking temporarily I'd rather the scaling issue be fixed. If I can handle two without getting hit, even with one on my back, I should be able to handle a third with at most light/good hits.


Jaedren says, "Alas, no Khri Ronco (Set it and forget it!). Woe."
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Re: Problems with MO learning mechanics, data. on 07/18/2007 07:16 AM CDT
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How about changing it so that we have n, ne, e, se, s, sw, s, nw for our combat facings rather than front, back and flank, with 4 max/ Then make the max 8 with a number limit based on creature size. Then we could face north, face nw and so on to face either a critter or an empty space.

Solved! Now just do the work!
______
Kertig Heart Magdar Bluefletch, Legendary Barbarian of M'Riss
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Re: Problems with MO learning mechanics, data. on 07/18/2007 09:37 AM CDT
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>How about changing it so that we have n, ne, e, se, s, sw, s, nw for our combat facings rather than front, back and flank, with 4 max/ Then make the max 8 with a number limit based on creature size. Then we could face north, face nw and so on to face either a critter or an empty space.

That sounds like too much effort for the player to track.
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Re: Problems with MO learning mechanics, data. on 07/18/2007 03:50 PM CDT
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Did someone beef up MO learning? I just locked it faster than I locked shield, which has... never happened.



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Re: Problems with MO learning mechanics, data. on 07/18/2007 04:00 PM CDT
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>>That sounds like too much effort for the player to track.<<

Granted, the cardinal directions/facing is a good idea. But be wargaming dork like me and base it from a hexagonal reference; front, left front, right front, left flank, right flank, rear....but that's just me.

Regards,


Kalkomar Axebiter
Grimis Stok
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Re: Problems with MO learning mechanics, data. on 07/18/2007 07:57 PM CDT
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I think it would be a cool idea, but I doubt it will be done (At least in the near future). Seems like it would be far more complicated than simply boosting MO experience or something similar.


When the rich wage war, it's the poor who die.
-Linkin Park, Hands Held High
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