HX is feasible now on 01/21/2013 12:40 PM CST
Re: HX is feasible now on 01/22/2013 07:23 AM CST
As far as training goes, LX is much better now as well. Did not time exactly but based on a rough estimation i think around 10 minutes to lock on an equal level critter.
Can't really say which crossbow makes more efficient training now since i couldn't manage the full reduction from HX due to lack of strength but it would be interesting to know if someone can pull it off. I can only assume though that it will be pretty close, since as far as i know LX will only have 1 second advantage in the end, which is easily compensated in damage.
Can't really say which crossbow makes more efficient training now since i couldn't manage the full reduction from HX due to lack of strength but it would be interesting to know if someone can pull it off. I can only assume though that it will be pretty close, since as far as i know LX will only have 1 second advantage in the end, which is easily compensated in damage.
Re: HX is feasible now on 01/22/2013 07:43 AM CST
Re: HX is feasible now on 01/22/2013 10:58 AM CST
Load time is supposed to be balanced out with experience gain- which I found to appear to be true. I haven't tried a LX or an arbalest yet- when I have a chance to go to my vault I might dig those out but HX appears to be feasable- yeah about 10 minutes to lock.
The difference may show up for misses- though I am still incredibly happy to gain experience while missing too. However, I am missing more now- which is probably a result of having a arm worn shield. That might drive me to LX.
Re: HX is feasible now on 01/22/2013 01:38 PM CST
<< Load time is supposed to be balanced out with experience gain- which I found to appear to be true.
In the light of this i decided to conduct a quick experiment:
If you attacked with a simply carved maple stonebow with a bright blue leather sling you are certain that the enemy would train somewhat poorly.
I only did one clear to lock cycle with each so this might not be completely accurate but based on this i would still say that damage matters.
In the light of this i decided to conduct a quick experiment:
If you attacked with a simply carved maple stonebow with a bright blue leather sling you are certain that the enemy would train somewhat poorly.
Weapon | Ammo | Load time | Time to mind lock | Experience |
Light Crossbow | frog-crotch bolts | 9 second, reduced to 6 | [Script aborted after 05:01.] | 0 - (33/34) |
Stonebow | quartzite stone shards | 6 second, reduced to 3 | [Script aborted after 09:06.] | 0 - (34/34) |
I only did one clear to lock cycle with each so this might not be completely accurate but based on this i would still say that damage matters.
Re: HX is feasible now on 01/22/2013 02:12 PM CST
Re: HX is feasible now on 01/22/2013 09:26 PM CST
Re: HX is feasible now on 01/23/2013 05:52 AM CST
<< Have you tried a normal crossbow? I'd be interested to see those results.
I have not tried with regular Crossing LX but in theory the difference should only be one additional second for load plus some random factor on top of that. I would be more interested to see about HX which has one second additional load and x amount more damage.
<< Better sling ammo would be nice either way.
That would be nice and all but last time i saw diamonique on tables it was 800 plats per unit.
I have not tried with regular Crossing LX but in theory the difference should only be one additional second for load plus some random factor on top of that. I would be more interested to see about HX which has one second additional load and x amount more damage.
<< Better sling ammo would be nice either way.
That would be nice and all but last time i saw diamonique on tables it was 800 plats per unit.