Bug Fix on 10/28/2004 08:38 PM CDT
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A bug that would cause unblessed thrown weapons to become "stuck" on your character against undead has been resolved.

If you have a weapon that is "worn" but you cannot remove it -- please assist.

/salute

-Ssra

The ultimate in reasoning is to come to the realization that there are still an infinite number of things that are unreasonable. -Blaise Pascal
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Combat Messaging System Bug Fixes on 11/06/2004 01:36 AM CST
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Greetings,

The following typos (should) be fixed:
bashs --> bashes
punchs --> punches

A successful snipe while in brawl mode should no longer display the attacker's name.

Currently live in Prime and The Fallen. If all goes well will roll into Platinum when I wake up. :P

/salute

-Ssra

The ultimate in reasoning is to come to the realization that there are still an infinite number of things that are unreasonable. -Blaise Pascal

This message was originally posted in Combat - Weapons and Armor, Bugs. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=20&category=9&topic=4&message=1237
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Combat Thrown/Ranged Bug Fix on 11/08/2004 12:29 PM CST
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Greetings,

There was a "behind the scenes" error going on with thrown/ranged weapons. If you notice anything weird -- like your thrown weapon not leaving your hand or fired ammunition not going to the ground -- please bring it to my attention by posting in the combat bugs forum.

Also, while I was digging around in this bit of code, I tweaked the mechanics that prohibit a creature from deleting itself after having ammunition/weapon lodged into it. Prior, the creature 'delete timer' was only reset when something lodged -- now it resets on any ranged strike.

/salute

-Ssra

The ultimate in reasoning is to come to the realization that there are still an infinite number of things that are unreasonable. -Blaise Pascal

This message was originally posted in Combat - Weapons and Armor, Bugs. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=20&category=9&topic=4&message=1254
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Bug Fix: Throw on 01/08/2005 05:53 AM CST
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You can no longer throw cursed items.

That goes for creatures too. :)

/salute

-Ssra

The ultimate in reasoning is to come to the realization that there are still an infinite number of things that are unreasonable. -Blaise Pascal

This message was originally posted in Combat - Weapons and Armor, Bugs. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=20&category=9&topic=4&message=1357
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Ranged Weapon Bug Fix on 03/23/2007 04:01 PM CDT
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A bug that would allow you to achieve full aim by wearing/removing a second ranged weapon has been resolved.

-Ssra

"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein

This message was originally posted in Combat - Weapons and Armor, General Discussions. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=20&category=9&topic=3&message=12837
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Ambush + Charge Bug Fix on 08/15/2008 11:05 PM CDT
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Some time ago I phased out the majority of the ambush verb. At that time I neglected to update a combat check that prohibited charge from pole to melee while hidden. The check was trapping "ambush" yet we no longer have to type "ambush" to initiate an attack from hiding.

I have updated the check and the prohibition on charge to melee from hiding has been reinstated.

/salute

-Ssra

This message was originally posted in Combat - Weapons and Armor, Bugs. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=20&category=11&topic=4&message=2625
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