A bug that would cause unblessed thrown weapons to become "stuck" on your character against undead has been resolved.
If you have a weapon that is "worn" but you cannot remove it -- please assist.
/salute
-Ssra
The ultimate in reasoning is to come to the realization that there are still an infinite number of things that are unreasonable. -Blaise Pascal
Combat Messaging System Bug Fixes on 11/06/2004 01:36 AM CST
Greetings,
The following typos (should) be fixed:
bashs --> bashes
punchs --> punches
A successful snipe while in brawl mode should no longer display the attacker's name.
Currently live in Prime and The Fallen. If all goes well will roll into Platinum when I wake up. :P
/salute
-Ssra
The ultimate in reasoning is to come to the realization that there are still an infinite number of things that are unreasonable. -Blaise Pascal
This message was originally posted in Combat - Weapons and Armor, Bugs. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=20&category=9&topic=4&message=1237
The following typos (should) be fixed:
bashs --> bashes
punchs --> punches
A successful snipe while in brawl mode should no longer display the attacker's name.
Currently live in Prime and The Fallen. If all goes well will roll into Platinum when I wake up. :P
/salute
-Ssra
The ultimate in reasoning is to come to the realization that there are still an infinite number of things that are unreasonable. -Blaise Pascal
This message was originally posted in Combat - Weapons and Armor, Bugs. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=20&category=9&topic=4&message=1237
Combat Thrown/Ranged Bug Fix on 11/08/2004 12:29 PM CST
Greetings,
There was a "behind the scenes" error going on with thrown/ranged weapons. If you notice anything weird -- like your thrown weapon not leaving your hand or fired ammunition not going to the ground -- please bring it to my attention by posting in the combat bugs forum.
Also, while I was digging around in this bit of code, I tweaked the mechanics that prohibit a creature from deleting itself after having ammunition/weapon lodged into it. Prior, the creature 'delete timer' was only reset when something lodged -- now it resets on any ranged strike.
/salute
-Ssra
The ultimate in reasoning is to come to the realization that there are still an infinite number of things that are unreasonable. -Blaise Pascal
This message was originally posted in Combat - Weapons and Armor, Bugs. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=20&category=9&topic=4&message=1254
There was a "behind the scenes" error going on with thrown/ranged weapons. If you notice anything weird -- like your thrown weapon not leaving your hand or fired ammunition not going to the ground -- please bring it to my attention by posting in the combat bugs forum.
Also, while I was digging around in this bit of code, I tweaked the mechanics that prohibit a creature from deleting itself after having ammunition/weapon lodged into it. Prior, the creature 'delete timer' was only reset when something lodged -- now it resets on any ranged strike.
/salute
-Ssra
The ultimate in reasoning is to come to the realization that there are still an infinite number of things that are unreasonable. -Blaise Pascal
This message was originally posted in Combat - Weapons and Armor, Bugs. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=20&category=9&topic=4&message=1254
Bug Fix: Throw on 01/08/2005 05:53 AM CST
You can no longer throw cursed items.
That goes for creatures too. :)
/salute
-Ssra
The ultimate in reasoning is to come to the realization that there are still an infinite number of things that are unreasonable. -Blaise Pascal
This message was originally posted in Combat - Weapons and Armor, Bugs. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=20&category=9&topic=4&message=1357
That goes for creatures too. :)
/salute
-Ssra
The ultimate in reasoning is to come to the realization that there are still an infinite number of things that are unreasonable. -Blaise Pascal
This message was originally posted in Combat - Weapons and Armor, Bugs. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=20&category=9&topic=4&message=1357
Ranged Weapon Bug Fix on 03/23/2007 04:01 PM CDT
A bug that would allow you to achieve full aim by wearing/removing a second ranged weapon has been resolved.
-Ssra
"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein
This message was originally posted in Combat - Weapons and Armor, General Discussions. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=20&category=9&topic=3&message=12837
-Ssra
"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein
This message was originally posted in Combat - Weapons and Armor, General Discussions. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=20&category=9&topic=3&message=12837
Ambush + Charge Bug Fix on 08/15/2008 11:05 PM CDT
Some time ago I phased out the majority of the ambush verb. At that time I neglected to update a combat check that prohibited charge from pole to melee while hidden. The check was trapping "ambush" yet we no longer have to type "ambush" to initiate an attack from hiding.
I have updated the check and the prohibition on charge to melee from hiding has been reinstated.
/salute
-Ssra
This message was originally posted in Combat - Weapons and Armor, Bugs. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=20&category=11&topic=4&message=2625
I have updated the check and the prohibition on charge to melee from hiding has been reinstated.
/salute
-Ssra
This message was originally posted in Combat - Weapons and Armor, Bugs. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=20&category=11&topic=4&message=2625