Does it take Only the Halberd skill (and Mech) to forge a Halberd?
Or do you need to train Pikes and Quarterstaves as well?
Forging Halberds? on 11/14/2005 10:52 AM CST
Re: Forging Halberds? on 11/14/2005 11:22 AM CST
Train as many weapons as you can to increase your Forging Factor. While it's possible to forge when you train only one weapon, training other weapons will increase the quality of your results.
However, I'm not sure what skills are tied to halberd FF. Perhaps pike, halberd, quarterstaff, and short staff? The others are arranged in groups of four--light edged, medium edged, heavy edged, twohanded edged; light blunt, medium blunt, large blunt, two-handed blunt. It'd be pretty logical for the other four melee weapon skills to be grouped as well.
Marksman Ahmir Nam'al
"Is glas iad na cnoic i bhfad uainn."
-Distant hills look green.
However, I'm not sure what skills are tied to halberd FF. Perhaps pike, halberd, quarterstaff, and short staff? The others are arranged in groups of four--light edged, medium edged, heavy edged, twohanded edged; light blunt, medium blunt, large blunt, two-handed blunt. It'd be pretty logical for the other four melee weapon skills to be grouped as well.
Marksman Ahmir Nam'al
"Is glas iad na cnoic i bhfad uainn."
-Distant hills look green.
Re: Forging Halberds? on 11/14/2005 11:26 AM CST
I understand that halberd forging is pretty buggy anyway, though there are a couple of people who actually do it. It wouldn't hurt to train pikes as well as halberd just in case.
Ryeka
Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy
A journey of a thousand SMILES begins with a single step- Ziggy
Ryeka
Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy
A journey of a thousand SMILES begins with a single step- Ziggy
Re: Forging Halberds? on 11/14/2005 11:28 AM CST
Re: Forging Halberds? on 11/14/2005 02:01 PM CST
If I remember right, the various forging factor calculators out there use pike, halberd, quarterstaff, and short staff together. It's been a while since I've seen one though, so I could be incorrect.
Amagaim; the player of,
It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
Amagaim; the player of,
It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
Re: Forging Halberds? on 11/15/2005 06:06 AM CST
The correct answer:
>If I remember right, the various forging factor calculators out there use pike, halberd, quarterstaff, and short staff together. It's been a while since I've seen one though, so I could be incorrect.
You know what the chain of command is? It's the chain I go get and beat you with 'til you understand who's in ruttin' command here.
Re: Forging Halberds? on 12/04/2005 10:04 PM CST
Re: Forging Halberds? on 12/06/2005 05:04 AM CST
>anyone still forging these??
Rayje? Beliel??
I havent really been around lately, but Jensene has a few halberds that I gave to her to sell. I will be around during the Merelew festival and will probably pound out a few of ingots I have laying around.
You know what the chain of command is? It's the chain I go get and beat you with 'til you understand who's in ruttin' command here.
Rayje? Beliel??
I havent really been around lately, but Jensene has a few halberds that I gave to her to sell. I will be around during the Merelew festival and will probably pound out a few of ingots I have laying around.
You know what the chain of command is? It's the chain I go get and beat you with 'til you understand who's in ruttin' command here.
Re: Forging Halberds? on 12/07/2005 08:35 PM CST
Re: Forging Halberds? on 12/08/2005 11:20 PM CST
Is this considered a good halberd/quarterstaff weapon?
A partisan with a broad woodgrain-steel blade is a halberd type weapon.
You are certain that it could do:
heavy puncture damage
heavy slice damage
fair impact damage
You are certain that the partisan is fairly balanced and is fairly suited to gaining extra attack power from your strength.
A partisan with a broad woodgrain-steel blade is a quarter staff type weapon.
You are certain that it could do:
fair puncture damage
moderate slice damage
great impact damage
You are certain that the partisan is poorly balanced and is fairly suited to gaining extra attack power from your strength.
You are certain that the partisan is fairly sturdy, and is in pristine condition.
The partisan is made with metal.
The partisan feels light.
You are certain that the partisan is worth exactly 54000 kronars.
Roundtime: 16 seconds.
Its swappable.
~Iz
A partisan with a broad woodgrain-steel blade is a halberd type weapon.
You are certain that it could do:
heavy puncture damage
heavy slice damage
fair impact damage
You are certain that the partisan is fairly balanced and is fairly suited to gaining extra attack power from your strength.
A partisan with a broad woodgrain-steel blade is a quarter staff type weapon.
You are certain that it could do:
fair puncture damage
moderate slice damage
great impact damage
You are certain that the partisan is poorly balanced and is fairly suited to gaining extra attack power from your strength.
You are certain that the partisan is fairly sturdy, and is in pristine condition.
The partisan is made with metal.
The partisan feels light.
You are certain that the partisan is worth exactly 54000 kronars.
Roundtime: 16 seconds.
Its swappable.
~Iz
Re: Forging Halberds? on 12/09/2005 12:02 AM CST
I've got the partisan too. The natural balance to terrific damage is, of course, terrific weight. 65 stones. It's like a store-bought lochabar axe (which means it's very good) and has the added incentive of being a QS as well.
I don't really use it too much right now. The downside is the weight. I'm just too young; even with 30 strength I am getting 10 second RT with it for some maneuvers. It hits like a freight train, though. Keep it. It's the most destructuve QS you can find, bar none, and it's a great halberd too. If you're strong and agile enough to wield it now with reasonable RT (5 or 6 seconds) it'd be fantastic. If not, it will be someday. But yes, it's considered very good, by me at least.
Re: Forging Halberds? on 12/09/2005 09:29 AM CST
Re: Forging Halberds? on 12/09/2005 12:01 PM CST
Halberd form seems more like a Tzece not lochbar axe. If you have the strength to use it then I'm sure its a kickass weapon. I dont know to much about staffs but I'd guess the mod slice and great impact make it a nice one if you have the strength to swing it. If your just starting to train halberds and are a younger character you cant go wrong useing a short hafted halberd from Theren.
Thanks,
Kleis
Thanks,
Kleis
Re: Forging Halberds? on 12/09/2005 05:10 PM CST
Yeah with 40 strength/50 agility, I don't mind the roundtimes.
The weapons that came from that swappable merchant are also great.
The war club made out of the femur has awesome balance for a HB/2HB.
War mallet is a pole-range weapon and has bone-crushing impact.
I think I just found the perfect halberd/quarterstaff =)
~izude
The weapons that came from that swappable merchant are also great.
The war club made out of the femur has awesome balance for a HB/2HB.
War mallet is a pole-range weapon and has bone-crushing impact.
I think I just found the perfect halberd/quarterstaff =)
~izude
Re: Forging Halberds? on 12/09/2005 05:49 PM CST
Re: Forging Halberds? on 12/10/2005 05:14 AM CST
I use the partisan(Halberd/QS) and the short iron spear (Pike/SS) and they both are really nice weapons. weight and roundtime could be a factor for younger players but anyone with moderate stats will love these. I used to use a forged spear and a lochbar before i purchase these swapables
"Those who carry a shield intend to be struck!"
"Respect the Wilderness, Fear the Ranger!"
Ranger Vestibull
"Those who carry a shield intend to be struck!"
"Respect the Wilderness, Fear the Ranger!"
Ranger Vestibull
Re: Forging Halberds? on 12/10/2005 08:35 AM CST
Re: Forging Halberds? on 12/10/2005 09:35 AM CST
Re: Forging Halberds? on 12/12/2005 08:58 AM CST
>What are moderate stats?
Somewhere in the 60-70 range now I think. Most folks are at least at 50+ in all stats by now, most likely.
>I don't necessarily need to have minimum roundtime to use a weapon.
I just get moderate round times and don't worry about it. As long as I'm not up in the 9-10 range, I'm actually ok with it. At circle, I like to be in the 1-3 total range, but I'll take 3-4 if it means more stuns/damage.
I think the majority of people are just spoiled by having main stats up in the 80+ range. You don't really need them that high, although it does look like it would be nice, which is why my paladin works so many weapons.
I mean his tertiary weapon, which he can use at circle, is a 52 stone broadsword, which yeah, it takes him 4-6 seconds to swing. Thing is, it does so much damage, well, the critters don't stand much of a chance anyways. <g>
Somewhere in the 60-70 range now I think. Most folks are at least at 50+ in all stats by now, most likely.
>I don't necessarily need to have minimum roundtime to use a weapon.
I just get moderate round times and don't worry about it. As long as I'm not up in the 9-10 range, I'm actually ok with it. At circle, I like to be in the 1-3 total range, but I'll take 3-4 if it means more stuns/damage.
I think the majority of people are just spoiled by having main stats up in the 80+ range. You don't really need them that high, although it does look like it would be nice, which is why my paladin works so many weapons.
I mean his tertiary weapon, which he can use at circle, is a 52 stone broadsword, which yeah, it takes him 4-6 seconds to swing. Thing is, it does so much damage, well, the critters don't stand much of a chance anyways. <g>
Re: Forging Halberds? on 12/12/2005 09:35 AM CST
for a human to get 50 in all stats (same for any race since + and - cancle out)it would take 28,536 TDP's. Gaining TDP's from circles alone to 60th (assuming 100+circle starts at 10) would grant 7380 TDP's. 600 for leaving the CM. One would need 20,556 TDP's from skills.
50 in all stats min is way too high... i'd guess around 30 in all top end stats being around 45-50. since mid circle these days is around 50th circle moderate stats would be around that which a 50th circle char would have.
Yamcer
"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
50 in all stats min is way too high... i'd guess around 30 in all top end stats being around 45-50. since mid circle these days is around 50th circle moderate stats would be around that which a 50th circle char would have.
Yamcer
"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
Re: Forging Halberds? on 12/12/2005 12:51 PM CST
>50 in all stats min is way too high
Well considering you get 5555 TDPs just from having all weapons at 100, that's just the start. Then you get one for every other rank past that. Easy. Didn't you do that by 10th circle?
But honestly, I just don't see that you actually need stats much past the 50's range. Most critters just aren't that hard to take down once you get your roundtimes under the 7 second range, and unless they're a major swarmer, it's six of one. At least up through the 40's, which is where my highest hunter is now. Admittedly, there's only a couple of weeks for most folks between 4th and 40th, but there ya have it.
Lets take that claymore of mine, for example. (And yeah, it's a claymore, not a broadsword.) If it gets a substantial hit, it doesn't matter if my chara is in roundtime for the next 3 seconds or the next 6, because if it's stunnable, it's down. Even if it's not, anything but undead is gonna get knocked off balance or even off its feet. By the time it's back up again, I've recovered.
Yes, this will get fixed eventually, I'm sure, because it's not the standard method of combat and one of the primary goals of DR development is making everyone the same, but until it does get fixed, it's something that makes the heavier weapons viable, particularly those with signifigant impact.
Well considering you get 5555 TDPs just from having all weapons at 100, that's just the start. Then you get one for every other rank past that. Easy. Didn't you do that by 10th circle?
But honestly, I just don't see that you actually need stats much past the 50's range. Most critters just aren't that hard to take down once you get your roundtimes under the 7 second range, and unless they're a major swarmer, it's six of one. At least up through the 40's, which is where my highest hunter is now. Admittedly, there's only a couple of weeks for most folks between 4th and 40th, but there ya have it.
Lets take that claymore of mine, for example. (And yeah, it's a claymore, not a broadsword.) If it gets a substantial hit, it doesn't matter if my chara is in roundtime for the next 3 seconds or the next 6, because if it's stunnable, it's down. Even if it's not, anything but undead is gonna get knocked off balance or even off its feet. By the time it's back up again, I've recovered.
Yes, this will get fixed eventually, I'm sure, because it's not the standard method of combat and one of the primary goals of DR development is making everyone the same, but until it does get fixed, it's something that makes the heavier weapons viable, particularly those with signifigant impact.
Re: Forging Halberds? on 12/12/2005 01:37 PM CST
Wow. Spectacular. I haven't seen such blatant misinformation in quite some time.
Okay, here we go. TDPs from getting 1 skill to 100 ranks - sum of 1 to 100, divided by 200.
the sum of 1 to 100 = (1 + 100)/2 * 100 = 5050.
5050 / 200 = 25.25.
So one skill to 100 ranks produces 25 and a quarter TDPs.
There's 22 weapons, 24 skills total, not counting offhand combat, so multiply 25.25 * 24 and you end up with 606 TDPs.
606 TDPs is significantly less than 5555.
To actually generate 5555 TDPs from weapons you'd need a bit more than 300 in every weapon skill as well as parry and multi.
Orpheus: "You've been powering this machine with a forsaken child?"
Venture: "What? It's not like I used the whole thing."
Okay, here we go. TDPs from getting 1 skill to 100 ranks - sum of 1 to 100, divided by 200.
the sum of 1 to 100 = (1 + 100)/2 * 100 = 5050.
5050 / 200 = 25.25.
So one skill to 100 ranks produces 25 and a quarter TDPs.
There's 22 weapons, 24 skills total, not counting offhand combat, so multiply 25.25 * 24 and you end up with 606 TDPs.
606 TDPs is significantly less than 5555.
To actually generate 5555 TDPs from weapons you'd need a bit more than 300 in every weapon skill as well as parry and multi.
Orpheus: "You've been powering this machine with a forsaken child?"
Venture: "What? It's not like I used the whole thing."
Re: Forging Halberds? on 12/12/2005 01:45 PM CST
>Well considering you get 5555 TDPs just from having all weapons at 100, that's just the start.
You are off by a factor of 10 in your calculations. Your opinions are off by an even greater degree, I'm afraid.
--
Ranger Hanryu _ _ _ _ _ _ _ _, Sword of House Calibanor
>We are Rangers, all your releases are belong to us. ~ Sylvado
You are off by a factor of 10 in your calculations. Your opinions are off by an even greater degree, I'm afraid.
--
Ranger Hanryu _ _ _ _ _ _ _ _, Sword of House Calibanor
>We are Rangers, all your releases are belong to us. ~ Sylvado
Re: Forging Halberds? on 12/12/2005 01:48 PM CST
>To actually generate 5555 TDPs from weapons you'd need a bit more than 300 in every weapon skill as well as parry and multi.
Yeah, I know, figured that out afterwards. I was using 'GM' calculations. You know. The ones where they set the minimum skill for doing anything at 500 and everyone in the realms is at least 80th circle, so there's no reason to develop anything for anyone under 100th.
Yeah, I know, figured that out afterwards. I was using 'GM' calculations. You know. The ones where they set the minimum skill for doing anything at 500 and everyone in the realms is at least 80th circle, so there's no reason to develop anything for anyone under 100th.
Re: Forging Halberds? on 12/12/2005 01:53 PM CST
yeah i'm setto ignore any and all facts and numbers placed in Sakara's posts
let's see base 60th circle war mage (assuming 80 point roll in CM and 100+circle at 10) no over training or anything (bare minimum) nets 8885 TDPs. a 83 circle warmage would net about 15811 TDPs so for a base 50 in all stats a 83rd circle warmage would need to gain an additional 12,125 TDPs from various other skills. far from "moderate" this is a pretty high level char.
Yamcer
"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
let's see base 60th circle war mage (assuming 80 point roll in CM and 100+circle at 10) no over training or anything (bare minimum) nets 8885 TDPs. a 83 circle warmage would net about 15811 TDPs so for a base 50 in all stats a 83rd circle warmage would need to gain an additional 12,125 TDPs from various other skills. far from "moderate" this is a pretty high level char.
Yamcer
"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
Re: Forging Halberds? on 12/12/2005 03:20 PM CST
You got formula there. For a real quick calculation I find Ranks/4 works well. Getting a weapon to 100 ranks nets you maybe 3/4 of a stat point. Yeah.... I think they should offer a bigger bonus for back-training. taking the time to train all weapons to 100 by circle 30 nets me a handful of +1 or +2 stats and a nifty title. I'd like to see that +1 turn into a general +2 and maybe a couple +3s. That way, if you've got heavy back-training, by circle 50 it would really show. Oh well. I like having uber at-level skills regardless.
You say, "I don't think moon mages would like being dipped in boiling tar just to learn astrology much."
Sadeia says, "More reason to dip em."
You say, "I don't think moon mages would like being dipped in boiling tar just to learn astrology much."
Sadeia says, "More reason to dip em."