Advancing on 11/28/2006 07:06 AM CST
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When advancing on a critter with a halberd (any pole weapon I'm guessing as I noticed the same with a pole ranged QS) I've noticed that an attack at pole range is considered a "charge." I understand this with melee ranged weapons but I don't think this should be the case with pole ranged weapons. Anyone else notice this or is there another factor of which I should be aware? So: advancing critter from missle range, attack with pole ranged weapon at polearm range = charge to melee.
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Re: Advancing on 11/28/2006 07:14 AM CST
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You're still advancing, which would make it a charge.

In order to go through a normal attack sequence at pole range, STOP ADVANCING to cancel the advance.
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Re: Advancing on 11/28/2006 07:16 AM CST
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or just type Ret once you hit pole range. I like the charge option so unless they changed it to charge from missle to pole range I'd like it to be left in.


Thanks,
Kleis
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Re: Advancing on 11/28/2006 09:45 AM CST
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This comes up every now and again but basically it was decided to leave it as is for now though it would be nice since I can't retreat at all during most of my berserks since it is one of the blocked verbs.

What I'm really hoping for is room combat mechanics to be fixed, they were broken years and years ago, in that facing, aiming, etc... all default to missile regardless of the true starting range (which is seen via advance <target> while not engaged).

I am --- Navak
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Re: Advancing on 11/28/2006 10:53 AM CST
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True you'd lose the option to charge otherwise. "Ret" or "stop adv". Got it, thanks.

Cheers
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Re: Advancing on 11/28/2006 11:38 PM CST
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>True you'd lose the option to charge otherwise.

Yes, but when would you choose to charge to melee range with a pole weapon? That seems rediculous.
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Re: Advancing on 11/29/2006 07:05 AM CST
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"Yes, but when would you choose to charge to melee range with a pole weapon? That seems rediculous."

That was my original thought too, but I can see how game limitations make it necessary. I would think it is more logical to provide the opposite scenario, that being that you never "charge" to melee range unless you type "charge <critter>|#." As it stands most critters charge right past my halberd anyway so it is useless as there is effectively no pole range. Oh well.
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Re: Advancing on 11/29/2006 10:08 AM CST
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Until we get pushback with pole range weapons about the only way to use them from pole range is let them advance to pole range and attack as usual, and every time they hit melee retreat one step and continue. Of course you won't learn any defense unless they have ranged or pole range weapons.

mfberg
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Re: Advancing on 11/29/2006 04:58 PM CST
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"Yes, but when would you choose to charge to melee range with a pole weapon? That seems rediculous. "

Whenever I want to.


Thanks,
Kleis
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Re: Advancing on 11/30/2006 09:30 AM CST
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"Whenever I want to."

Which a "charge" command option would facilitate nicely. Ideally you could charge from missle or pole that way as well. Charging with a pole weapon from missle range would allow for a damage multiplier at the cost of balance and RT, for example.

My favourite is the "pushback" concept though. Keeping attackers at pole range makes a pole weapon much more formidable. Clusters of characters with pole weapons even more so.
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Re: Advancing on 12/02/2006 06:07 PM CST
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>>My favourite is the "pushback" concept though. Keeping attackers at pole range makes a pole weapon much more formidable. Clusters of characters with pole weapons even more so.

Well, you could always 'shove' when brawling--usually throws them either prone or prone and at missile, tho. This is the only mechanical way that seems fair, aside from adding another command specific to pole-weapons that pushes folks back.

I used to do this with the WM spell paeldryth's wrath, tho this spell mostly just throws them to missile now. Ah well.
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