Shields giving mixing penalty? on 02/20/2012 02:22 PM CST
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Do shields count as a separate armor as far as mixing penalty is concerned? It appears that they are. Not sure if this is intended or not though.

~Leilond
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Re: Shields giving mixing penalty? on 02/20/2012 06:49 PM CST
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>Do shields count as a separate armor as far as mixing penalty is concerned?

As far as I know, no.

>It appears that they are.

Please share your methodology for discovering that.



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Re: Shields giving mixing penalty? on 02/20/2012 06:56 PM CST
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My friend gave me a list of his individual equipment appraisals(he doesn't mix armor) and his overall hinderance while hold/wearing the shield and with the shield stowed. He couldn't get below lightly hindered while wearing the shield, even though all pieces had minimal and/or insignificant hinderance I believe.

~Leilond
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Re: Shields giving mixing penalty? on 02/20/2012 07:05 PM CST
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>>My friend gave me a list of his individual equipment appraisals(he doesn't mix armor) and his overall hinderance while hold/wearing the shield and with the shield stowed. He couldn't get below lightly hindered while wearing the shield, even though all pieces had minimal and/or insignificant hinderance I believe.

Lots of other variables. Hindrance is cumulative; armor alone might be 1, and shield 1, but 2 total might be bumping him up to another hindrance level. Hindrance is a range: maybe he's just barely on the upper edge of minimally. Wearing a shield on the arm imposes a hindrance penalty versus just holding it (this last one would be my guess as to what he's seeing).
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Re: Shields giving mixing penalty? on 02/20/2012 07:07 PM CST
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>Wearing a shield on the arm imposes a hindrance penalty versus just holding it (this last one would be my guess as to what he's seeing).

The penalty should be the same whether wearing or holding.



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Combat Balance List:
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Re: Shields giving mixing penalty? on 02/20/2012 10:48 PM CST
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>>Lots of other variables. Hindrance is cumulative; armor alone might be 1, and shield 1, but 2 total might be bumping him up to another hindrance level. Hindrance is a range: maybe he's just barely on the upper edge of minimally.

Yeah due to the way hindrances work, I don't really see how it would be possible to ever prove or disprove for certain whether a particular setup has a hindrance penalty involved, other than a GM posting to tell us that one exists (unless of course if it was incredibly large)

Apu
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Re: Shields giving mixing penalty? on 02/21/2012 09:20 AM CST
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Ok here is what Leilond and I were seeing while messing around with my armors.

>inv armor
All of your armor:

some lumium mail gloves
a lumium chain hauberk
a lumium chain balaclava

But considering all the armor and shields you are wearing or carrying, you are currently insignificantly hindered and your stealth is lightly hindered.

>inv armor
All of your armor:

a buckler argent bearing a moon sable
some lumium mail gloves
a lumium chain hauberk
a lumium chain balaclava

But considering all the armor and shields you are wearing or carrying, you are currently lightly hindered and your stealth is fairly hindered.

>app buck
You are certain that it imposes minor maneuvering hindrance.
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Re: Shields giving mixing penalty? on 02/21/2012 09:27 AM CST
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A way to test would be to wear a single piece of metal armor that is at the lowest possible hinderance in the game(insignificant - level 1 hinderance). Then get a tanned shield that is also the lowest possible hinderance in the game(insignificant - level 1 hinderance). If you wear both of them as an armor tertiary and get bumped up to light hinderance(level 3 hinderance) I think it is safe to assume the steep jump is due to a mixing penalty.

~Leilond
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Re: Shields giving mixing penalty? on 02/21/2012 09:45 AM CST
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What about trying out individual pieces of armor and shields until you had one of each that imposed similar hindrances, and then add in a second piece of armor of same class to the first, and see the difference between 2 armor vs armor+shield.

Kaeta Airtag

>>Actually an opinion cannot be changed or corrected. Nice try back of line.-VERATHOR
>>But it can be wrong.-Starlear
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Re: Shields giving mixing penalty? on 02/21/2012 01:52 PM CST
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>app buck
>You are certain that it imposes minor maneuvering hindrance.

Where'd you get that shield? You can get a less stylish one with less hinderance than minor. I would try it with a reinforced leather shield from Zerek's (good protection) or a target shield (insignificant hinderance) and see if that puts you under lightly hindered.
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Re: Shields giving mixing penalty? on 02/21/2012 02:19 PM CST
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>>A way to test would be to wear a single piece of metal armor that is at the lowest possible hinderance in the game(insignificant - level 1 hinderance). Then get a tanned shield that is also the lowest possible hinderance in the game(insignificant - level 1 hinderance). If you wear both of them as an armor tertiary and get bumped up to light hinderance(level 3 hinderance) I think it is safe to assume the steep jump is due to a mixing penalty.

Umm no. The way to test it is to wear that metal armor(or a tanned armor if you care). Then find a metal and tanned armor that have exactly(as far as we can tell) the same hinderance. Then test what your hinderance is with each one. That is about the only way to tell if there is a mixed penalty.

Abison/Rystien
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Re: Shields giving mixing penalty? on 02/21/2012 09:36 PM CST
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>>A way to test would be to wear a single piece of metal armor that is at the lowest possible hinderance in the game(insignificant - level 1 hinderance). Then get a tanned shield that is also the lowest possible hinderance in the game(insignificant - level 1 hinderance). If you wear both of them as an armor tertiary and get bumped up to light hinderance(level 3 hinderance) I think it is safe to assume the steep jump is due to a mixing penalty.

That works if GMs have confirmed that all hindrance ranges are exactly the same size. I'm not familiar with whether that has been stated or not. But if we don't know for certain that the range of "Insignificant" is exactly the same size as "Trivial" then you couldn't conclude anything. I was thinking that Insignificant would be a larger range since it was split into "minimally" and "insignificantly"

As for the original example in question, it seems very reasonable to me that Insignificant armor hindrance plus Minor shield hindrance could add up to Light total

Apu
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Re: Shields giving mixing penalty? on 02/25/2012 10:28 AM CST
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Shameless plug:

I would suggest a nice new Lumium Ceremonial shield. Trivial hindrance, Low to Good protection range. And then if you want something spiffy, can always get it altered I believe?


Begin Information:
Paladin, 73 Circle, 360 Shield, 340 HP.
Full heavy plate + arm worn large shield:
a warrior's tower shield (6)
a lumium great helm (6)
some lumium heavy plate gauntlets crafted from tempered plates (4)
some light steel-alloy field plate (9)
some lumium heavy plate vambraces crafted from tempered plates (6)
With shield:
But considering all the armor and shields you are wearing or carrying, you are currently insignificantly hindered and your stealth is highly hindered.
With out shield:
But considering all the armor and shields you are wearing or carrying, you are currently insignificantly hindered and your stealth is highly hindered.
Interestingly enough though, when I app a piece of armor it also tells me:
If you were only wearing a lumium great helm your maneuvering would be minimally hindered and your stealth would be insignificantly hindered.

Moon Mage, 20 Circle, 35 Cloth, 41 shield.
Full cloth + Arm worn small shield:
a pair of black quilted pants with a wide leather belt (3)
a dusky-grey cloth hood with silver studding (2)
a black cloth robe with a dark grey belt hanging loosely (3)
a lumium ceremonial shield with a tempered face (2)
a pair of dusky-grey cloth gloves with silver buckles on the wrists (2)
With shield:
But considering all the armor and shields you are wearing or carrying, you are currently minimally hindered and your stealth is lightly hindered.
Without shield (change in stealth hindrance only):
But considering all the armor and shields you are wearing or carrying, you are currently minimally hindered and your stealth is insignificantly hindered.

What are the hindrances on your chain items? Are they all Heavy Chain or Light Chain? What about the shield? How far along in training with the chain armor and shield?
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Re: Shields giving mixing penalty? on 02/25/2012 10:38 AM CST
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>>I would suggest a nice new Lumium Ceremonial shield. Trivial hindrance, Low to Good protection range. And then if you want something spiffy, can always get it altered I believe?

Ugh. That kinda makes me regretful that I had a damite ceremonial shield made. light hindrance, low to good protection range, and probably twice as heavy. In fairness, it's pretty much indestructible, but still.
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Re: Shields giving mixing penalty? on 02/25/2012 12:14 PM CST
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Is your low to good a pally app on the damite? Would figure unless the damite was lightened, that it would have better protections.
6.95 Damite on Kraggur's sheet is listed at light hindrance, only one more rank higher. Fair to Good protection.. I would figure though it is actually better than good.. that seems. Not right for that density and the physical resist of Damite.

I'd really like eventually to go through that spread sheet, and anything I can make or app as a Pally, redo the protection ranges.

Don't forget as well, the arm worn cap for smalls is good..

Not sure what the skill required to make full use of the high end protection is though. If it is something outrageous like 500-600 ranks, the damite protection wise should still pretty awesome, as the low end will be higher..
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Re: Shields giving mixing penalty? on 02/25/2012 06:34 PM CST
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Now that I Think about it, it may have been lightened damite.
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Re: Shields giving mixing penalty? on 02/25/2012 10:04 PM CST
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In regards to the better physical protection on Damite I have noticed that for the small shields heavy seems to increase the lower end protection. Honestly if you have the ranks and strength to reduce the hinderance and weight impact of the heavier metal it is better becuase it's basic lowest possible protection that it gives is also better. the range of good on the high end is pretty much the best you will get out of a small shield though. shield ranks will make a very large impact on what you see for hinderance but I have also noticed that shield hinderance is worked down very very quickly. for example the shield I use.

You are certain that it imposes moderate (7/15) maneuvering hindrance.

This shield is large in size.

You are certain that the shield offers moderate (7/19) to very impressive (16/19) protection.

You are certain that it could do:
no (0/26) puncture damage
no (0/26) slice damage
very severe (14/26) impact damage

even though it has a relatively impressive amount of hinderance for a shield it takes me from minimally hindered overall to just insignificant with 400 ranks in shield.

now as for the Damite VS Lumium there is a big difference in usefulness only at lower ranks. in my understanding you need a large amount of shield ranks to use the larger upper protections. but you will always get the lower protection no matter the shield skill. I often hear that people who like to push their hunting habits to critters that are on par or above their abilities like the higher lower end protection becuase it is garunteed. though if your looking for reduced hinderance I would snag that ceramonial shield up like a hotcake. so both seem to have their pro/cons associated with them but honestly for the best protection it's a toss up.

- On one side you have the damite shield and even if it is lightened damite it is heavier than the lumium one. weight is a factor to how effectively you use your shield to protect yourself. so thats a win for the lumium side.

- On the other hand the Damite shield has a better basic defense that could possibly save you heartache depending on what your hunting. this is a very iffy pro for the Damite version as it is entirely dependant on your hunting habits. so Damite has the protection range win.

- Also Lumium has a lower hinderance compared to the damite, so depending on your other stance setup your more effective at evasion while using the lumium shield which could greatly increase your survivability over the protection range of the damite version.

And wow I just did a completely shameless plug for Hervean's shield.

Anyways I just thought I would drop those things in for food for thought when it comes to helping you out. best thing for you might end up being to swap out that Damite for a different shield to get the hinderance you are looking for.

If yah want to discuss it further or anything or need help with something feel free to hit me up on AIM at "mylorelie" I am usually always around.
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Re: Shields giving mixing penalty? on 02/25/2012 10:11 PM CST
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I don't know why someone would use damite on a small shield when you can hit the cap with lumium. It's cheaper still hits the cap is a lot lighter. Same with medium where the arm worn cap is high.
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Re: Shields giving mixing penalty? on 02/25/2012 10:13 PM CST
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Arm worn cap on small and medium are very good and very high to be fair, non paladins just can't see the exact appraisal. And the minimum protection on the damite targes is way better than lumium, thats what makes it worth it.
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