Shields 3.0 on 11/25/2011 04:15 PM CST
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What info is out there on shields and 3.0? Do we know anything about the arm worn cap in 3.0? Or how hindrance is changing? I really haven't been able to find much.
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Re: Shields 3.0 on 11/25/2011 05:15 PM CST
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>>What info is out there on shields and 3.0? Do we know anything about the arm worn cap in 3.0? Or how hindrance is changing? I really haven't been able to find much.

There are not, to my knowledge, any direct GM quotes about your specific questions, but I would assume hindrance and the arm-worn cap are staying the same. There were a series of posts detailing very specifically what was going to change, and how; anything that was not listed is staying the same, I think.
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Re: Shields 3.0 on 11/25/2011 07:09 PM CST
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The only thing we really know about shields in 3.0 is the following (subject to them having changed it without having told us):

1) Shield hindrance will penalize the shield skill, not evasion.
2) Using an arm-worn shield with a two-handed weapon will penalize the weapon attack, the shield defense, or both. They were still considering the form of the penalty specifics as of last time it was mentioned.



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Re: Shields 3.0 on 11/25/2011 09:36 PM CST
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Raist you sure about the number 1 part, I feel like there was more. As in that shields were going to be hit with a bit of the nurf bat, from a few angles (not just the tanned shield).

Further there was something about the larger shields being made better (for certain set ups) vs. those to be nurf batted bucklers.

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Re: Shields 3.0 on 11/25/2011 10:44 PM CST
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>Raist you sure about the number 1 part, I feel like there was more.

Yup, I'm positive it was the plan at one point.

>Further there was something about the larger shields being made better (for certain set ups) vs. those to be nurf batted bucklers.

The issue was that at some point the template for leather bucklers were based on a medium shield. This is likely to be fixed, but whether it's by whackin small shields or bumping up medium and large ones, I don't think it's been decided.

And now that you mention it, I also seem to recall them mentioning the intention to make small shields better against melee, large shields better against ranged, and medium shields somewhere in between. No idea if this is still the plan.

Also, tangently related, the plan was to have shields still useful against DFA spells, by allowing the use of "disallowed" defenses (such as parry against ranged) still to be used but at a undisclosed penalty.



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Re: Shields 3.0 on 11/26/2011 12:20 AM CST
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>>Also, tangently related, the plan was to have shields still useful against DFA spells, by allowing the use of "disallowed" defenses (such as parry against ranged) still to be used but at a undisclosed penalty.

Wasn't this disclosed? 60% of your effective shield can count as evasion. So a 40% penalty. Also works for parry in any situation where parry can't help.
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Re: Shields 3.0 on 11/26/2011 01:10 AM CST
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>>60% of your effective shield can count as evasion.

I thought it was your evasion just getting a second "roll" at a percentage of whatever percentage you had your other defense set at, not your effective shield ranks functioning as evasion.

So, if you have your evasion at 100% and parry at 80%, you'd get a second evasion roll at something like 60% of 80% if someone fired an arrow at you. If you had your evasion at 60%, parry at 40%, and shield at 80% and dealt with a DFA, you'd get a second evasion roll at 60% of 80% and a third evasion roll at 60% of 40%.
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Re: Shields 3.0 on 11/26/2011 02:17 AM CST
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>Wasn't this disclosed? 60% of your effective shield can count as evasion. So a 40% penalty. Also works for parry in any situation where parry can't help.

60% was given as a hypothetical number to illustrate the example, and people have quoted it as the real number for a while. They've said it will be be "somewhere around that."

http://www.elanthipedia.com/wiki/Post:Please_fix_LX_-_9/3/2010_-_4:37:04

>I thought it was your evasion just getting a second "roll" at a percentage of whatever percentage you had your other defense set at, not your effective shield ranks functioning as evasion.

More or less the same thing. It will add some penalty, add all the bonuses that the shield would normally get, and then roll it as if it was evasion. I phrase it this way because I HIGHLY doubt if you have an evasion buff up, it will affect the shield/parry roll against a non-effective attack (but, hey, I could be wrong).

I don't know if it will really go through the system as evasion, or if it was just an illustration.

Basically, parry and shield will work against everything, but if it couldn't block it in the old system, it'll be at a penalty.

Unfortunately, it appears many of the posts I remember are prior to the time I began intensively archiving them. Which means I could be wrong (but I never am, right? right? :P )

Worth reading:
http://www.elanthipedia.com/wiki/Post:Odd_thing_I_am_noticing..._-_8/2/2009_-_15:05:19




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Re: Shields 3.0 on 11/26/2011 02:32 AM CST
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>>I thought it was your evasion just getting a second "roll" at a percentage of whatever percentage you had your other defense set at, not your effective shield ranks functioning as evasion.

>More or less the same thing.

The big difference is what skill is used. You'll still be using your shield ranks, not your evasion ranks, when treating shield as evasion. Someone with 1000 evasion and 0 shield isn't going to suddenly defend better when attacked with lightning bolt.
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Re: Shields 3.0 on 11/26/2011 02:59 AM CST
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>The big difference is what skill is used. You'll still be using your shield ranks, not your evasion ranks, when treating shield as evasion.

Hmmmm. Good point. I didn't mean to imply that, but it can be read that way.



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