How hard is it to make new capped sling stones? Going to guess it's more then my bad 170 mech so anyone out there willing to make some to sell me? And if so how much.
New carved ammo on 07/21/2010 05:33 PM CDT
Re: New carved ammo on 07/22/2010 02:13 PM CDT
Re: New carved ammo on 07/22/2010 06:03 PM CDT
Re: New carved ammo on 07/22/2010 06:44 PM CDT
Re: New carved ammo on 07/23/2010 10:29 AM CDT
Hopefully new materials are a lot harder.
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Vote DR as TOP MUD: http://www.topmudsites.com/vote-cemm.html
Re: New carved ammo on 07/24/2010 06:36 PM CDT
Re: New carved ammo on 07/24/2010 06:58 PM CDT
>I don't know why anyone would ever wish that ammunition for a combat weapon hardly anyone uses based on a lore skill would be "a lot harder" to cap.
However, creating flight-worthy 'shards' and 'spikes' would be much more difficult. Especially since they need to be designed to fly out of slings.
Oooorrrrr we could take a few steps back and realize that sling ammo is simply a nifty add-on to a new system, and the GMs are trying to create some parity in ammo-creation skills. And that players equate 'harder to cap' with both better caps and better learning.
I'd be curious to see the ranks to make 'capped' sling ammo vs. 'capped' arrows. For some reason I think arrows still take more skill.
However, creating flight-worthy 'shards' and 'spikes' would be much more difficult. Especially since they need to be designed to fly out of slings.
Oooorrrrr we could take a few steps back and realize that sling ammo is simply a nifty add-on to a new system, and the GMs are trying to create some parity in ammo-creation skills. And that players equate 'harder to cap' with both better caps and better learning.
I'd be curious to see the ranks to make 'capped' sling ammo vs. 'capped' arrows. For some reason I think arrows still take more skill.
Re: New carved ammo on 07/24/2010 08:41 PM CDT
Re: New carved ammo on 07/24/2010 08:42 PM CDT