(Repost) Defensive Combat Maneuvers on 05/27/2014 11:08 PM CDT
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Defensive Combat Maneuvers:
The duration should be very, very short and dependent on Defending (70%) and Tactics (30%) skills. When it’s released I imagine Endurance skill would help this, as well. I suppose it would have cooldowns and such just like the offensive combat maneuvers. I’d like to see active defenses (rather than just passive) like this implemented to reward planning and timing for skilled players. How feasible is this?

Maneuver Brace: Reduce Impact damage
Maneuver Spin: Reduce Puncture damage
Maneuver Predict: Reduce Slice damage [Influenced by Wisdom and Discipline more]
Maneuver Focus: Reduce Stun duration [Somewhat difficult, longer duration]
Maneuver Unbalance: Reduce Attacker Balance [Very Difficult]
Maneuver Catch: Increase the RT of the attacker’s strike. [Most Difficult]
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Re: (Repost) Defensive Combat Maneuvers on 06/04/2014 01:34 AM CDT
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Huh, I like that. Good post.



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Re: (Repost) Defensive Combat Maneuvers on 06/05/2014 10:27 PM CDT
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Thank you! :) I'll be honest- the idea of playing with these kinda makes me tingle a little, lol. No GM has answered my question about feasibility yet, though. I hope its not too much to ask. *crosses fingers*
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Re: (Repost) Defensive Combat Maneuvers on 06/06/2014 09:37 PM CDT
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Certainly possible. Just not sure when I might get back onto more Combat expansions.



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