(Repost) Defensive Combat Maneuvers on 05/27/2014 11:08 PM CDT
Defensive Combat Maneuvers:
The duration should be very, very short and dependent on Defending (70%) and Tactics (30%) skills. When it’s released I imagine Endurance skill would help this, as well. I suppose it would have cooldowns and such just like the offensive combat maneuvers. I’d like to see active defenses (rather than just passive) like this implemented to reward planning and timing for skilled players. How feasible is this?
Maneuver Brace: Reduce Impact damage
Maneuver Spin: Reduce Puncture damage
Maneuver Predict: Reduce Slice damage [Influenced by Wisdom and Discipline more]
Maneuver Focus: Reduce Stun duration [Somewhat difficult, longer duration]
Maneuver Unbalance: Reduce Attacker Balance [Very Difficult]
Maneuver Catch: Increase the RT of the attacker’s strike. [Most Difficult]
Re: (Repost) Defensive Combat Maneuvers on 06/04/2014 01:34 AM CDT
Huh, I like that. Good post.
Weapons for Sale:
http://www.elanthipedia.play.net/mediawiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Weapons for Sale:
http://www.elanthipedia.play.net/mediawiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Re: (Repost) Defensive Combat Maneuvers on 06/05/2014 10:27 PM CDT
Re: (Repost) Defensive Combat Maneuvers on 06/06/2014 09:37 PM CDT
Certainly possible. Just not sure when I might get back onto more Combat expansions.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes