Exotic weaponry on 06/18/2014 06:30 PM CDT
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We've seen race restricted weaponry before, what are the odds of introducing guild restricted armor templates? The race-specific weaponry already shows that we can have gear which has two effective state piles; one 'bad' and one 'good'.

I'd suggest having 'exotic armor' of some flavor which when worn by paladins is amazing. When worn by anyone else, is crap. You could come up with some similar concepts for stealth based armors for thieves, rangers, and necromancers, and exotic weapons for various guilds.

I was just thinking of the recent paladin thread on paladin armor. It would be nice if the mastery reflected itself in some guild specific templates.



I'm a badger, I be badgerin'
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Re: Exotic weaponry on 07/19/2014 02:54 AM CDT
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Yes, this is something I have considered.

The two problems are -

* Stealth hindrance is not stored on the armor itself, so armor cannot modify it easily

* Armor is prety much capped in terms of its effectiveness at Tier 6. So, I can't make racial armor "better" than normal Tyrium/Vardite stuff. This is a system limitation due to a lack of memory :(

There were some proposals to address the limited memory but I'm not sure where we stand on them right now.

What would be more likely is armor that can provide a temporary bonus with a long cooldown.

>>maneuver armor

You adjust the armor to move faster for a short time (gives 60 seconds of chance for reduced attack RT per attack, with a 20 minute cooldown)

>>maneuver armor

You adjust the armor and find it easier to move silently for a short time (bonus stealth skill for 30 seconds, usable every 20 minutes).


Not really sure yet since some of these are effects I'd like enchanting to encompass. We'll just have to see. None of this is proposed or approved. It is just some open-ended brainstorming.




"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: Exotic weaponry on 07/19/2014 06:37 AM CDT
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You could start making tier 7+, and/or exotic armors stuff that is more 'fantasy epic' or magically infused.

Like, say, a 'button' that offers magical protection equivalent to steel armor for the whole body. Or a chest guard that does similar. Allowing players to further customize their looks without having to just wear 'a suit of armor' and then slap a hider on it would be nice.

Or having exotic armor be stuff like 'a shirt' that happens to have metal plates sewn into the backing to function as armor. Same for pants.

Or introduce more of the beetle/carapace style armors, where you tap the beetle and it becomes armor, tap it again and it becomes the beetle.

Or have exotic armors which are good for X damage. Extremely good for X damage, as in nearing 100% efficacy, but completely break after that, and have to be replaced entirely. I'm thinking of how kevlar and ceramic plates work in real life, and more of a PvP niche than training, so it would have to be something like 5-10 solid hits are just completely shunted. Even gives a built in benefit to heavier armors, where you could stack 1 extra one on or something. The tradeoff here would have to be some sort of bonding mechanism that prevents players from just hot-swapping a destroyed suit for a new one as soon as the old one gets blown out.
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Re: Exotic weaponry on 07/20/2014 11:30 AM CDT
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Yeah, partial-body covering armors that cover more than what they show could be a possibility. But the engine would still prevent you from wearing other stuff in those locations. Armor has to have the locations it covers defined on it, and the wear system checks those to see what is covered before allowing other clothing/armor to be worn. Would such a thing still be appealing to folks?



"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: Exotic weaponry on 07/20/2014 12:26 PM CDT
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>Yeah, partial-body covering armors that cover more than what they show could be a possibility. But the engine would still prevent you from wearing other stuff in those locations. Armor has to have the locations it covers defined on it, and the wear system checks those to see what is covered before allowing other clothing/armor to be worn. Would such a thing still be appealing to folks?

I had assumed that went without saying, that you wouldn't be able to layer armor. So it's still very appealing to me. I'd love it, depending on how it gets implemented.
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Re: Exotic weaponry on 07/20/2014 04:11 PM CDT
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Sure, I'd love to have a Conan suit of "armor".



Weapons for Sale:
https://elanthipedia.play.net/mediawiki/index.php/User:CARAAMON#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
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Re: Exotic weaponry on 07/20/2014 04:15 PM CDT
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This is so paving the way for a chain mail bikini to make an appearance.



Elanthipedia - https://elanthipedia.play.net/mediawiki/index.php/Main_Page
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Re: Exotic weaponry on 07/20/2014 04:32 PM CDT
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>>Absolon: This is so paving the way for a chain mail bikini to make an appearance.

https://i.chzbgr.com/maxW500/8082238208/h2E1FEE98/




Mr. Gorbachev, tear down this wall rank!

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Re: Exotic weaponry on 07/20/2014 06:22 PM CDT
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Can I have a suit of Power Armor a la Starship Troopers? Because it totally doesn't matter how cheesy we get, right?

Anyone else remember that time a GM supposedly lost track of their lightsaber, and players got ahold of it?
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Re: Exotic weaponry on 07/20/2014 07:41 PM CDT
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>Can I have a suit of Power Armor a la Starship Troopers? Because it totally doesn't matter how cheesy we get, right?

They exist. Also: giant mechanical spider. Giant mechanical dragon. Functional electric grid in Hibi. DR is not your SCA reenactment group.

>Anyone else remember that time a GM supposedly lost track of their lightsaber, and players got ahold of it?

OH GODS NO SOMEONE MADE A FUN THING AND ACCIDENTED IT. I'm sure the item totally stayed in the hands of the players forever and we still see it used today and everyone has one.
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Re: Exotic weaponry on 07/20/2014 09:13 PM CDT
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Elsemu* I once made a very light saber for a player asking for one.


>Forgive my snark, but welcome to the life of a warrior mage.
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Re: Exotic weaponry on 07/20/2014 10:09 PM CDT
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The power suits in Starship Troopers come with nukes. Can I have nukes?
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Re: Exotic weaponry on 07/20/2014 10:31 PM CDT
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<<Anyone else remember that time a GM supposedly lost track of their lightsaber, and players got ahold of it?

Don't you dare advocate taking away my Moonblade spell.



Elanthipedia - https://elanthipedia.play.net/mediawiki/index.php/Main_Page
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Re: Exotic weaponry on 07/20/2014 10:43 PM CDT
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lol I never actually saw moonblades as being anything like lightsabers, but now that you mention it I can totally see how people might. Somehow I always pictured them as being solid (crystalized light of some kind?), but I admit I never thought too deeply about it.
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Re: Exotic weaponry on 07/21/2014 03:37 AM CDT
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Moon Mages are totally Jedi. Look at their classic spells: Calm, Moonblade, TKT...

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Exotic weaponry on 07/21/2014 03:14 PM CDT
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These are not the Gnomes you are looking for.

Sorry, couldn't resist.
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Re: Exotic weaponry on 07/22/2014 01:05 AM CDT
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>Moon Mages are totally Jedi. Look at their classic spells: Calm, Moonblade, TKT...

So Darth Vader was a Y'Shai. It all makes sense now.



Weapons for Sale:
https://elanthipedia.play.net/mediawiki/index.php/User:CARAAMON#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
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Re: Exotic weaponry on 07/22/2014 04:07 AM CDT
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Basically.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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