First round of tweaking focuses on lower level characters and those who have high escaping skill compared to what they're hunting.
1. Increased the soft cap. Creatures with less attack skill than your escape skill will teach a bit higher now.
2. Factored into the equation the creature's agility. This will work to bump up their difficulty rating.
3. Modified the EXP timer.
/salute
-Ssra
"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein
Flee Update #1 on 01/01/2007 09:05 PM CST
Re: Flee Update #1 on 01/01/2007 10:11 PM CST
Re: Flee Update #1 on 01/01/2007 10:15 PM CST
<<gotta question, did ALL timers on ALL escape training means get changed?>>
No sir. If you're talking about the graves near Leth, each one teaches differently. You at the same grave?
-Ssra
"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein
No sir. If you're talking about the graves near Leth, each one teaches differently. You at the same grave?
-Ssra
"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein
Re: Flee Update #1 on 01/01/2007 10:19 PM CST
Re: Flee Update #1 on 01/01/2007 10:22 PM CST
I used to train off the one that dead ends on a path to the south .. I think it's the first path. It's a bit safer. The others tend to drop you in bad spots.
It's been like 3-4 years since I was out there though.
-Ssra
"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein
It's been like 3-4 years since I was out there though.
-Ssra
"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein
Re: Flee Update #1 on 01/01/2007 10:25 PM CST
Re: Flee Update #1 on 01/01/2007 10:27 PM CST
Re: Flee Update #1 on 01/01/2007 10:31 PM CST
<<Am I doing something wrong trying to learn escaping this way?>>
Probably not. Weapons grant EXP if you can hit them. There are a lot of ways to "nerf" defenses down to a point where you can hit something.
The escaping reward looks directly at base ranks - not enhanced or reduced ranks.
-Ssra
"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein
Probably not. Weapons grant EXP if you can hit them. There are a lot of ways to "nerf" defenses down to a point where you can hit something.
The escaping reward looks directly at base ranks - not enhanced or reduced ranks.
-Ssra
"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein