Flee Update #1 on 01/01/2007 09:05 PM CST
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First round of tweaking focuses on lower level characters and those who have high escaping skill compared to what they're hunting.

1. Increased the soft cap. Creatures with less attack skill than your escape skill will teach a bit higher now.

2. Factored into the equation the creature's agility. This will work to bump up their difficulty rating.

3. Modified the EXP timer.

/salute

-Ssra

"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein
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Re: Flee Update #1 on 01/01/2007 10:11 PM CST
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gotta question, did ALL timers on ALL escape training means get changed? I was able to mindlock escape in the graves and now I cant get past pondering. and before you ask, no I havent got a heck of a lot of escaping so I know I shouldnt be learning this poorly here.

Sok
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Re: Flee Update #1 on 01/01/2007 10:15 PM CST
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<<gotta question, did ALL timers on ALL escape training means get changed?>>

No sir. If you're talking about the graves near Leth, each one teaches differently. You at the same grave?

-Ssra


"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein
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Re: Flee Update #1 on 01/01/2007 10:19 PM CST
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I may not be. I didnt know about that lil part. Thanks for the quick reply Ssra

Sok
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Re: Flee Update #1 on 01/01/2007 10:22 PM CST
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I used to train off the one that dead ends on a path to the south .. I think it's the first path. It's a bit safer. The others tend to drop you in bad spots.

It's been like 3-4 years since I was out there though.

-Ssra

"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein
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Re: Flee Update #1 on 01/01/2007 10:25 PM CST
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I have a question...

I was messing around with the smaller peccary on M'riss.. not the bristle back peccary. These peccs will teach me QS.

Had my QS in hand 120 ranks
Escaping 110 ranks
It never got off learning.

Am I doing something wrong trying to learn escaping this way?






Drevid
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Re: Flee Update #1 on 01/01/2007 10:27 PM CST
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think Im at the one at the dead end. at least it hasnt dropped me into anything that could filet me for dinner.

Sok
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Re: Flee Update #1 on 01/01/2007 10:31 PM CST
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<<Am I doing something wrong trying to learn escaping this way?>>

Probably not. Weapons grant EXP if you can hit them. There are a lot of ways to "nerf" defenses down to a point where you can hit something.

The escaping reward looks directly at base ranks - not enhanced or reduced ranks.

-Ssra

"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein
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