Might i ask for somewhat of a base formula for figuring out what WOULD teach?
Ive only 50 escaping ranks, and im trying thugs in Crossing. I have 2 on me with a pair of silverfish.. i can escape and i dont know IF its a true place but i tried Escape Shadow and it just took me out of melee, kinda cool i dodnt have to leave the room, not sure if thats a secret either.. ooops if it is.
I did this about 5 times and havent moved past learning escaping, YET im getting hit while escaping. Seems to me if im getting hit while escaping, it should teach a little better than it is.
Im not really sure how this is supposed to teach though, is this an emergency use only type thing, or something people can actively train escaping with, the same way i could train backstab, or magic?
Im just wondering how high up the critter ladder i need to go to learn at 50 ranks. What im hunting should teach me as compared to my defences, if they can teach me defences, they should definately teach escaping as my defences are all at least 3 times as much as my defences and more.
Thanks Ssra.
Dusk
Re: Fleeing on 01/02/2007 07:29 AM CST
<<I did this about 5 times and havent moved past learning escaping, YET im getting hit while escaping. Seems to me if im getting hit while escaping, it should teach a little better than it is.>>
It's not an offensive/defensive skill - it's survival. Escaping will help but it's not going to dictate if you get hit or not.
Explore it a bit more with the experience. ALso, key to experience is the number of creatures engaged with you. The more you're engaged with, the more you'll learn.
At 50 ranks, just to mess around with the experience I'd suggest going out into wood troll / grendel / ram / boar area and just letting as many as possible engage you then flee to see how it moves the skill.
-Ssra
"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein
It's not an offensive/defensive skill - it's survival. Escaping will help but it's not going to dictate if you get hit or not.
Explore it a bit more with the experience. ALso, key to experience is the number of creatures engaged with you. The more you're engaged with, the more you'll learn.
At 50 ranks, just to mess around with the experience I'd suggest going out into wood troll / grendel / ram / boar area and just letting as many as possible engage you then flee to see how it moves the skill.
-Ssra
"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein
Re: Fleeing on 01/02/2007 07:48 AM CST
Re: Fleeing on 01/02/2007 08:16 AM CST
Survival prime with escaping in the low to mid 20s. I fled from a wood troll and a cougar and went from clear to thoughtful. Only noticeable effect was getting tired, but I still dodged all their hits (no real surprise there). I enjoyed the messaging as well -- seems they're guild specific since Thilan went "scouting for greener pastures" after he realized "the hunter had become the hunted." Haven't tried it with the Pallie yet, but if the soul hit is small I might just to see the messaging.
~Thilan
~Thilan
Re: Fleeing on 01/02/2007 08:20 AM CST
Questions,
I have not used flee yet--Are you instantly thrown to the different room from the initial command at which point you then receive RT while you are in the new room?
If not, when you're at melee and you flee from something you are given RT. Are you treated as if you were still engaged at melee for the duration of the RT and then you instantly exit the room, or are you thrown to missile range until the duration of the RT and then you exit? If the latter is true, what happens when someone tries to advance on you after you've been thrown to missile for the duration of RT?
What happens if you are incapacitated/immobilized after you've initiated flee and are in RT?
Also, why in the world would flee ever contest any kind of ranged weapon skill? The whole point of ranged weapon skills is that you are using them at a distance. If you only have a ranged weapon in hand it should contest brawling, and if you are holding a thrown weapon it should contest the melee weapon skill.
~The one who is obsessed with power.
__
http://soundsoftime.tripod.com - The all New Sounds of Time
http://drleilond.tripod.com - The Story
drleilond.tripod.com/Guild_Requirements.xls - Personal Bard Guild Req Sheet
I have not used flee yet--Are you instantly thrown to the different room from the initial command at which point you then receive RT while you are in the new room?
If not, when you're at melee and you flee from something you are given RT. Are you treated as if you were still engaged at melee for the duration of the RT and then you instantly exit the room, or are you thrown to missile range until the duration of the RT and then you exit? If the latter is true, what happens when someone tries to advance on you after you've been thrown to missile for the duration of RT?
What happens if you are incapacitated/immobilized after you've initiated flee and are in RT?
Also, why in the world would flee ever contest any kind of ranged weapon skill? The whole point of ranged weapon skills is that you are using them at a distance. If you only have a ranged weapon in hand it should contest brawling, and if you are holding a thrown weapon it should contest the melee weapon skill.
~The one who is obsessed with power.
__
http://soundsoftime.tripod.com - The all New Sounds of Time
http://drleilond.tripod.com - The Story
drleilond.tripod.com/Guild_Requirements.xls - Personal Bard Guild Req Sheet
Re: Fleeing on 01/02/2007 08:43 AM CST
Rock trolls X 4
first time
Escaping: 50 32% pondering
second time
Escaping: 50 32% very muddled
third time
Escaping: 50 38% concentrating
fourth time
Escaping: 50 38% perplexing
fifth
Escaping: 50 38% perplexing
sixth
Escaping: 50 45% muddled
seventh
Escaping: 50 45% perplexing
eighth
same
This is waiting for all 4 to hit melee again, using flee shadow <still not sure if thats a viable direction, but it doesnt take me out of the room when i use it.
Thanks again Ssra, something to do finally while training low weapons :)
Dusk
first time
Escaping: 50 32% pondering
second time
Escaping: 50 32% very muddled
third time
Escaping: 50 38% concentrating
fourth time
Escaping: 50 38% perplexing
fifth
Escaping: 50 38% perplexing
sixth
Escaping: 50 45% muddled
seventh
Escaping: 50 45% perplexing
eighth
same
This is waiting for all 4 to hit melee again, using flee shadow <still not sure if thats a viable direction, but it doesnt take me out of the room when i use it.
Thanks again Ssra, something to do finally while training low weapons :)
Dusk
Re: Fleeing on 01/02/2007 08:54 AM CST
A giant thicket viper begins to advance on you!
The thicket viper is still a distance away from you and is closing steadily.
>
A giant thicket viper begins to advance on you!
The thicket viper is still a distance away from you and is closing steadily.
>
The thicket viper closes to pole weapon range on you!
>
The thicket viper closes to melee range on you!
>
A giant thicket viper searches the area.
>
The thicket viper closes to pole weapon range on you!
>
The thicket viper closes to melee range on you!
>
A giant thicket viper searches the area.
>flee n
You suddenly realize that the hunter may be the hunted. After scanning the area for an escape route, you turn and start running north!
>
* Moving fluidly, a giant thicket viper coils up and strikes at you. You block with a target shield.
[You're solidly balanced with opponent in strong position.]
>
* With the speed and temerity of a swooping falcon, a giant thicket viper coils up and strikes suddenly at you. You barely block with a target shield. The fangs lands a good hit to your right hand.
[You're winded, bruised, somewhat off balance with opponent in excellent position.]
>
Deciding to scout out greener pastures, you flee like a whipped dog!
Now you are in a new room.
Each viper seems to have only been able to get one hit after I turned tail to run but vipers tend to be slow attackers. I have 24 ranks of escaping so I imagine I'm too far up the critter ladder as it only got me to learning and seemed less than 8 seconds too.
* Moving as one fluid extension of power, a giant thicket viper hisses and opens its mouth, exposing poison dripping from its fangs as it strikes at you. You attempt to evade, taking the full blow. The fangs lands a solid hit that scratches an eyebrow after nearly poking out an eye, lightly stunning you.
[You're tired, beat up, very badly balanced with opponent overwhelming you.]
S>
Your attempt to flee has failed. Your hide is as good as skinned!
That's what happens when you let too many get on you and stun you during a flee attempt. Still only at learning. I didn't wait five minutes but this was a new crop of critters except for one. I figure it works like hiding and each critters grants experience once then the timer kicks in. I just need to work doen the critter ladder.
Calissa's player
The thicket viper is still a distance away from you and is closing steadily.
>
A giant thicket viper begins to advance on you!
The thicket viper is still a distance away from you and is closing steadily.
>
The thicket viper closes to pole weapon range on you!
>
The thicket viper closes to melee range on you!
>
A giant thicket viper searches the area.
>
The thicket viper closes to pole weapon range on you!
>
The thicket viper closes to melee range on you!
>
A giant thicket viper searches the area.
>flee n
You suddenly realize that the hunter may be the hunted. After scanning the area for an escape route, you turn and start running north!
>
* Moving fluidly, a giant thicket viper coils up and strikes at you. You block with a target shield.
[You're solidly balanced with opponent in strong position.]
>
* With the speed and temerity of a swooping falcon, a giant thicket viper coils up and strikes suddenly at you. You barely block with a target shield. The fangs lands a good hit to your right hand.
[You're winded, bruised, somewhat off balance with opponent in excellent position.]
>
Deciding to scout out greener pastures, you flee like a whipped dog!
Now you are in a new room.
Each viper seems to have only been able to get one hit after I turned tail to run but vipers tend to be slow attackers. I have 24 ranks of escaping so I imagine I'm too far up the critter ladder as it only got me to learning and seemed less than 8 seconds too.
* Moving as one fluid extension of power, a giant thicket viper hisses and opens its mouth, exposing poison dripping from its fangs as it strikes at you. You attempt to evade, taking the full blow. The fangs lands a solid hit that scratches an eyebrow after nearly poking out an eye, lightly stunning you.
[You're tired, beat up, very badly balanced with opponent overwhelming you.]
S>
Your attempt to flee has failed. Your hide is as good as skinned!
That's what happens when you let too many get on you and stun you during a flee attempt. Still only at learning. I didn't wait five minutes but this was a new crop of critters except for one. I figure it works like hiding and each critters grants experience once then the timer kicks in. I just need to work doen the critter ladder.
Calissa's player
Re: Fleeing on 01/02/2007 09:32 AM CST
Ohh, one more question.
I know you had said that flee contests brawling ranks Ssra, but you didn't really specify to the details I was wondering about.
Here is the scenario:
I am holding a scimitar in my hand and I have 12 ranks in ME, and I also have 300+ ranks in Brawling. Would flee contest my Brawling ranks since I have more Brawling than ME? Could I be able to contest the Brawling skill both inside and outside of brawling mode, please?
~The one who is obsessed with power.
__
http://soundsoftime.tripod.com - The all New Sounds of Time
http://drleilond.tripod.com - The Story
drleilond.tripod.com/Guild_Requirements.xls - Personal Bard Guild Req Sheet
I know you had said that flee contests brawling ranks Ssra, but you didn't really specify to the details I was wondering about.
Here is the scenario:
I am holding a scimitar in my hand and I have 12 ranks in ME, and I also have 300+ ranks in Brawling. Would flee contest my Brawling ranks since I have more Brawling than ME? Could I be able to contest the Brawling skill both inside and outside of brawling mode, please?
~The one who is obsessed with power.
__
http://soundsoftime.tripod.com - The all New Sounds of Time
http://drleilond.tripod.com - The Story
drleilond.tripod.com/Guild_Requirements.xls - Personal Bard Guild Req Sheet
Re: Fleeing on 01/02/2007 09:33 AM CST
>>Thanks again Ssra, something to do finally while training low weapons :)
>>Dusk
Heh, that's how I'm looking at it. A bonus, something to else to train while I'm back training weapons skills.
Jim
>>Dusk
Heh, that's how I'm looking at it. A bonus, something to else to train while I'm back training weapons skills.
Jim
The inexpert captain, and the unlearned physician, do buy their experience at too dear a rate, for it is still purchased with the price of men's lives. -Captain Barnabe Rich (1540-1617) |
Re: Fleeing on 01/02/2007 10:02 AM CST
Re: Fleeing on 01/02/2007 11:18 AM CST
From Talk to Simu
<<There is no backtraining required. Why do you keep bringing this up? :) This is a feature, not a requirement. It's not as if viable options have not been presented to you. You simply choose not to utilze the most effective way to train the skill through use of the ability. I'm not going to beef up EXP because you don't want to do something. Those who want to train it, will. Those who don't, won't. It's as simple as that really.
People are afraid of the engagement changes though and see this as one avenue to assist in getting out of bad situations in the future, maybe they don't see it is a choice because the rest of the engagement system hasn't been discussed enough. As it stands now retreating is either incredibly easy or incredibly hard and we've only heard that the new system will make it more difficult to retreat. Since there is a feeling that training escaping for this new ability is a necessity we don't want to have to backtrain, which is understandable. Many changes in the combat system have required that older characters take a step backwards. Until the engagement system is explained more, people are going to continue this line of thought.
Will hangback be changed to teach escaping as well?
As for suggestions...
Backpedal, a combat manuever like parry and dodge, which moves you to pole range. Based off of your parry and evasion skills and gives a penalty as flee to a lesser degree with a 2-4 second RT. Make it easy to pull off but negative effects like falling on your butt at pole still possible for near failures. Combine it with the prior pursue command.
- Maje
<<There is no backtraining required. Why do you keep bringing this up? :) This is a feature, not a requirement. It's not as if viable options have not been presented to you. You simply choose not to utilze the most effective way to train the skill through use of the ability. I'm not going to beef up EXP because you don't want to do something. Those who want to train it, will. Those who don't, won't. It's as simple as that really.
People are afraid of the engagement changes though and see this as one avenue to assist in getting out of bad situations in the future, maybe they don't see it is a choice because the rest of the engagement system hasn't been discussed enough. As it stands now retreating is either incredibly easy or incredibly hard and we've only heard that the new system will make it more difficult to retreat. Since there is a feeling that training escaping for this new ability is a necessity we don't want to have to backtrain, which is understandable. Many changes in the combat system have required that older characters take a step backwards. Until the engagement system is explained more, people are going to continue this line of thought.
Will hangback be changed to teach escaping as well?
As for suggestions...
Backpedal, a combat manuever like parry and dodge, which moves you to pole range. Based off of your parry and evasion skills and gives a penalty as flee to a lesser degree with a 2-4 second RT. Make it easy to pull off but negative effects like falling on your butt at pole still possible for near failures. Combine it with the prior pursue command.
- Maje
Re: Fleeing on 01/02/2007 11:55 AM CST
<<Will hangback be changed to teach escaping as well?>>
Maybe. I wouldn't worry about escaping as it relates to retreat.
Retreat already contests evasion. Which is why most newbies have a hellishly hard time with it (the armor penalty drops their evasion to like 0). Flee was written with newbies at heart. The chances of getting powned by 6 rats is pretty slim where as getting dropped by 6 polo's is very real.
Flee isn't for everyone. It's more beneficial at the lower levels. The penalty is designed to make it pretty darn difficult to flee from higher level creatures.
It's for newbies and a way to supplement (supplement, it bears repeating) escaping skill training.
Thank you.
-Ssra
"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein
Maybe. I wouldn't worry about escaping as it relates to retreat.
Retreat already contests evasion. Which is why most newbies have a hellishly hard time with it (the armor penalty drops their evasion to like 0). Flee was written with newbies at heart. The chances of getting powned by 6 rats is pretty slim where as getting dropped by 6 polo's is very real.
Flee isn't for everyone. It's more beneficial at the lower levels. The penalty is designed to make it pretty darn difficult to flee from higher level creatures.
It's for newbies and a way to supplement (supplement, it bears repeating) escaping skill training.
Thank you.
-Ssra
"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein
Re: Fleeing on 01/02/2007 12:01 PM CST
Re: Fleeing on 01/02/2007 12:23 PM CST
<<<<It's for newbies and a way to supplement (supplement, it bears repeating) escaping skill training.>>>>
With the right combat skills escaping is very very very easy to train. The down side is of course, those combats skills are rather high for a lot of people. I think FLEE is an interesting approach to bridge the gap.
E.
With the right combat skills escaping is very very very easy to train. The down side is of course, those combats skills are rather high for a lot of people. I think FLEE is an interesting approach to bridge the gap.
E.
Re: Fleeing on 01/02/2007 01:12 PM CST
>I am holding a scimitar in my hand and I have 12 ranks in ME, and I also have 300+ ranks in Brawling. Would flee contest my Brawling ranks since I have more Brawling than ME? Could I be able to contest the Brawling skill both inside and outside of brawling mode, please?
Flee does not check your weapon skill at all, Lei. It contests the attacker's (creature) attack skills against your escaping skill. Whether or not you're holding a weapon doesn't matter except that you'll be more likely to get stunned (and thus fail) without a weapon to parry with.
Fuquois
Flee does not check your weapon skill at all, Lei. It contests the attacker's (creature) attack skills against your escaping skill. Whether or not you're holding a weapon doesn't matter except that you'll be more likely to get stunned (and thus fail) without a weapon to parry with.
Fuquois
Re: Fleeing on 01/02/2007 01:39 PM CST
>I am holding a scimitar in my hand and I have 12 ranks in ME, and I also have 300+ ranks in Brawling. Would flee contest my Brawling ranks since I have more Brawling than ME? Could I be able to contest the Brawling skill both inside and outside of brawling mode, please?
FLEE calculates with the weapon skill in your hand. If you wanna use your brawling ranks, you have to brawl without a weapon in hand.
>>Flee does not check your weapon skill at all, Lei. It contests the attacker's (creature) attack skills against your escaping skill.
It does calculate weapon skill, but only when you're the attacker. Escaping alone is used when you're the one FLEEing. If that is what you meant, it's correct.
It is easy to be brave from a safe distance.
-Aesop
FLEE calculates with the weapon skill in your hand. If you wanna use your brawling ranks, you have to brawl without a weapon in hand.
>>Flee does not check your weapon skill at all, Lei. It contests the attacker's (creature) attack skills against your escaping skill.
It does calculate weapon skill, but only when you're the attacker. Escaping alone is used when you're the one FLEEing. If that is what you meant, it's correct.
It is easy to be brave from a safe distance.
-Aesop
Re: Fleeing on 01/02/2007 01:52 PM CST
>>FLEE calculates with the weapon skill in your hand. If you wanna use your brawling ranks, you have to brawl without a weapon in hand. It does calculate weapon skill, but only when you're the attacker.
This doesn't make sense. Flee does not check your weapon skill it only checks your escaping versus your opponets weapon skill. You can't say it calculates weapon skill when your the attacker because the attacker won't be using flee, if they do use flee then they are fleeing and it calculates from your escaping. From what I understand from Ssra's postings anyway.
If what you meant was when your opponet flees it calcuates with the weapon skill in hand, then that is correct
Strangeguard
http://www.vurtego.com/
This doesn't make sense. Flee does not check your weapon skill it only checks your escaping versus your opponets weapon skill. You can't say it calculates weapon skill when your the attacker because the attacker won't be using flee, if they do use flee then they are fleeing and it calculates from your escaping. From what I understand from Ssra's postings anyway.
If what you meant was when your opponet flees it calcuates with the weapon skill in hand, then that is correct
Strangeguard
http://www.vurtego.com/
Re: Fleeing on 01/02/2007 02:10 PM CST
Did notice two things while fleeing. Of course, with less than 60 ranks of escaping, I've only experimented with dark fiends (four of em), and then death spirits (2 of em). What I do notice is that my balance drops from solid to off balance when fleeing, also with the more difficult the critter the greater the amount of fatigue I received. With fiends I'd drop down to slightly fatigued and tired. With death spirits, I was dropping to tired and very tired.
Crory da holy barb
Crory da holy barb
Re: Fleeing on 01/02/2007 02:23 PM CST
Tried again, on a lower critter. I'm still successful, but still not learning.
*************************************
You assess your combat situation...
You (solidly balanced) are facing a heggarangi boar (3) at melee range.
A heggarangi boar (1: slightly off balance) is behind you at melee range.
A heggarangi boar (2: badly balanced) is flanking you at melee range.
A heggarangi boar (3: badly balanced) is facing you at melee range.
(You are also defending against a heggarangi boar.)
>flee sw
* Driving in with naturally fluid movements, a heggarangi boar snaps its sharp, twisted teeth at you. You dodge.
[You're solidly balanced and in good position.]
>* Driving in like an adept combatant, a heggarangi boar snaps its sharp, twisted teeth at you. You dodge.
[You're solidly balanced and in strong position.]
>
You suddenly realize that the hunter may be the hunted. After scanning the area for an escape route, you turn and start running southwest!
>* Moving with powerful grace, a heggarangi boar snaps its sharp, twisted teeth at you. You evade.
[You're winded, slightly off balance and in very strong position.]
>
A heggarangi boar snorts and grunts as it studies the area.
>* Moving like a striking snake, a heggarangi boar snaps its sharp, twisted teeth at you. You dodge.
[You're tired, off balance and in good position.]
>
Deciding to scout out greener pastures, you flee like a whipped dog!
[Hara'jaal, Fal Daelfa]
Small pools of stagnant water pervade this grass-covered depression. Gnats swarm around the puddles of black sludge. Squat, leafy trees encircle the dell, throwing the area into deep shadows.
You also see a heggarangi boar.
Obvious paths: northeast, southwest.
>
You feel better balanced.
>exp
A heggarangi boar charges into view, snorting and squealing!
>
Escaping: 103 03% learning
************************************
2 question. If I'm successful, why arent I learning. And two, why am I successful on creatures that are much higher then my escaping?
Falker
*************************************
You assess your combat situation...
You (solidly balanced) are facing a heggarangi boar (3) at melee range.
A heggarangi boar (1: slightly off balance) is behind you at melee range.
A heggarangi boar (2: badly balanced) is flanking you at melee range.
A heggarangi boar (3: badly balanced) is facing you at melee range.
(You are also defending against a heggarangi boar.)
>flee sw
* Driving in with naturally fluid movements, a heggarangi boar snaps its sharp, twisted teeth at you. You dodge.
[You're solidly balanced and in good position.]
>* Driving in like an adept combatant, a heggarangi boar snaps its sharp, twisted teeth at you. You dodge.
[You're solidly balanced and in strong position.]
>
You suddenly realize that the hunter may be the hunted. After scanning the area for an escape route, you turn and start running southwest!
>* Moving with powerful grace, a heggarangi boar snaps its sharp, twisted teeth at you. You evade.
[You're winded, slightly off balance and in very strong position.]
>
A heggarangi boar snorts and grunts as it studies the area.
>* Moving like a striking snake, a heggarangi boar snaps its sharp, twisted teeth at you. You dodge.
[You're tired, off balance and in good position.]
>
Deciding to scout out greener pastures, you flee like a whipped dog!
[Hara'jaal, Fal Daelfa]
Small pools of stagnant water pervade this grass-covered depression. Gnats swarm around the puddles of black sludge. Squat, leafy trees encircle the dell, throwing the area into deep shadows.
You also see a heggarangi boar.
Obvious paths: northeast, southwest.
>
You feel better balanced.
>exp
A heggarangi boar charges into view, snorting and squealing!
>
Escaping: 103 03% learning
************************************
2 question. If I'm successful, why arent I learning. And two, why am I successful on creatures that are much higher then my escaping?
Falker
Re: Fleeing on 01/02/2007 02:27 PM CST
<<I'm still successful, but still not learning.>>
Boars have more than 100 attack skill ranks? You need something like swamp trolls man to get it really moving fast.
Boars will teach you more than polo's that for sure but it's still small compared to what it could be in another area.
You are learning. Escaping isn't clear. Just not learning a whole lot. :P
-Ssra
"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein
Boars have more than 100 attack skill ranks? You need something like swamp trolls man to get it really moving fast.
Boars will teach you more than polo's that for sure but it's still small compared to what it could be in another area.
You are learning. Escaping isn't clear. Just not learning a whole lot. :P
-Ssra
"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein
Re: Fleeing on 01/02/2007 02:32 PM CST
Re: Fleeing on 01/02/2007 02:35 PM CST
I recall Ssra also mentioning that more creatures to flee from = more Escaping experience.
I know that at 19 ranks of Escaping that I was learning nicely from 3 pothanits. Caveat: Survival tertiary.
~Kyn (Kynevon)
Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
Excel format: http://tinyurl.com/44jlt
HTML format: http://tinyurl.com/b7zj8
I know that at 19 ranks of Escaping that I was learning nicely from 3 pothanits. Caveat: Survival tertiary.
~Kyn (Kynevon)
Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
Excel format: http://tinyurl.com/44jlt
HTML format: http://tinyurl.com/b7zj8
Re: Fleeing on 01/02/2007 02:40 PM CST
>>This doesn't make sense. Flee does not check your weapon skill it only checks your escaping versus your opponets weapon skill. You can't say it calculates weapon skill when your the attacker because the attacker won't be using flee, if they do use flee then they are fleeing and it calculates from your escaping. From what I understand from Ssra's postings anyway.
It doesn't make sense because those answers are for two completely different questions.
When your opponent flees, your weapon skill (the weapon in hand) is calculated. If no weapon is held, brawling is used.
When you flee, your escaping skill is calculated versus your opponent's weapon (PC) or overall attack (NPC) ranks.
It is easy to be brave from a safe distance.
-Aesop
It doesn't make sense because those answers are for two completely different questions.
When your opponent flees, your weapon skill (the weapon in hand) is calculated. If no weapon is held, brawling is used.
When you flee, your escaping skill is calculated versus your opponent's weapon (PC) or overall attack (NPC) ranks.
It is easy to be brave from a safe distance.
-Aesop
Re: Fleeing on 01/02/2007 02:43 PM CST
Re: Fleeing on 01/02/2007 02:59 PM CST
>>It doesn't make sense because those answers are for two completely different questions.
But there was only one question:
>I am holding a scimitar in my hand and I have 12 ranks in ME, and I also have 300+ ranks in Brawling. Would flee contest my Brawling ranks since I have more Brawling than ME? Could I be able to contest the Brawling skill both inside and outside of brawling mode, please?
And I think I see the error of my ways. He is asking if it will contend his brawling if someone is fleeing from him? Sorry I don't have a very PvP oriented mind.
Strangeguard
http://www.vurtego.com/
But there was only one question:
>I am holding a scimitar in my hand and I have 12 ranks in ME, and I also have 300+ ranks in Brawling. Would flee contest my Brawling ranks since I have more Brawling than ME? Could I be able to contest the Brawling skill both inside and outside of brawling mode, please?
And I think I see the error of my ways. He is asking if it will contend his brawling if someone is fleeing from him? Sorry I don't have a very PvP oriented mind.
Strangeguard
http://www.vurtego.com/
Re: Fleeing on 01/02/2007 03:08 PM CST
Whoops, yeah, I meant if I was the attacker and if someone uses flee against me.
>>When your opponent flees, your weapon skill (the weapon in hand) is calculated. If no weapon is held, brawling is used.
SSRA, can you consider contesting brawling even while holding another weapon if you have more brawling than that weapon that is being held? Often times I like to brawl with my throwing dagger out so I can parry stuff and still punch and kick.
~The one who is obsessed with power.
__
http://soundsoftime.tripod.com - The all New Sounds of Time
http://drleilond.tripod.com - The Story
drleilond.tripod.com/Guild_Requirements.xls - Personal Bard Guild Req Sheet
>>When your opponent flees, your weapon skill (the weapon in hand) is calculated. If no weapon is held, brawling is used.
SSRA, can you consider contesting brawling even while holding another weapon if you have more brawling than that weapon that is being held? Often times I like to brawl with my throwing dagger out so I can parry stuff and still punch and kick.
~The one who is obsessed with power.
__
http://soundsoftime.tripod.com - The all New Sounds of Time
http://drleilond.tripod.com - The Story
drleilond.tripod.com/Guild_Requirements.xls - Personal Bard Guild Req Sheet
Re: Fleeing on 01/02/2007 04:05 PM CST
>>But there was only one question:
Well, yes, one question. Let me clarify and say my two different answers didn't make sense because they were response to two different posts and two different situations, not two questions. In PvP, when someone tries to flee from you, your weapon skill is checked.
It is easy to be brave from a safe distance.
-Aesop
Well, yes, one question. Let me clarify and say my two different answers didn't make sense because they were response to two different posts and two different situations, not two questions. In PvP, when someone tries to flee from you, your weapon skill is checked.
It is easy to be brave from a safe distance.
-Aesop
Re: Fleeing on 01/02/2007 04:12 PM CST
Re: Fleeing on 01/02/2007 04:13 PM CST
Re: Fleeing on 01/02/2007 04:16 PM CST
Re: Fleeing on 01/02/2007 05:09 PM CST
Thanks to all of the people who have been posting their logs showing how fleeing is teaching escaping. One request though: Please say whether you are survival primary, secondary or tertiary. Or just say what guild you are.
I would post some of my own logs, but there is nothing for me to flee from (and learn) on M'Riss. I suspect that I probably have to go back to wood trolls or some critter like that.
Escaping: 48 23.67% learning
(survival primary)
~ Mehathi Malk'Irhhnth
I would post some of my own logs, but there is nothing for me to flee from (and learn) on M'Riss. I suspect that I probably have to go back to wood trolls or some critter like that.
Escaping: 48 23.67% learning
(survival primary)
~ Mehathi Malk'Irhhnth
La vengeance est un plat qui se mange froid ... |
Proud supporter of the Southern Tenant Farmer's Union |
The Anti-Sue. Your character is the very antithesis of a Mary-Sue. Why are you even taking this test? |
Re: Fleeing on 01/02/2007 05:16 PM CST
Re: Fleeing on 01/02/2007 05:18 PM CST
One Flee attempt in Silver Leucos.
Survival Tert.
Escaping: 18 37% thoughtful
was at learning.
___________________________
Garatu asks, "Greetings HULDAHS-PAL! I am GameHost Garatu and am here to answer your request for assistance. How can I help you today?"
Garatu exclaims, "Wow! I wish I was a bard!"
* Bards. Garatu knows their power! *
Survival Tert.
Escaping: 18 37% thoughtful
was at learning.
___________________________
Garatu asks, "Greetings HULDAHS-PAL! I am GameHost Garatu and am here to answer your request for assistance. How can I help you today?"
Garatu exclaims, "Wow! I wish I was a bard!"
* Bards. Garatu knows their power! *
Re: Fleeing on 01/02/2007 06:01 PM CST
Escaping: 38 73.77% mind lock
Survival tert, playing around in wood troll areas while reading 36 hours worth of the boards. Fell asleep an hour before flee was released, and have a TON of posts to read through. Chose this thread (70 something post) first as opposed to the other flee thread thats right around 200 posts.
-Master Ndin
Survival tert, playing around in wood troll areas while reading 36 hours worth of the boards. Fell asleep an hour before flee was released, and have a TON of posts to read through. Chose this thread (70 something post) first as opposed to the other flee thread thats right around 200 posts.
-Master Ndin
Re: Fleeing on 01/02/2007 07:23 PM CST
Survival prime, 135 ranks of escaping. Finally got past thoughtful (as I seemed stuck at that with viper/leucro/geni/bristle backs). Made it to muddled after about 8 minutes before getting bored and leaving the area. This was with two trolls. I'd love to learn escaping but it seems I won't have a means to while hunting at level. And the only non combat escaping I can learn from (muck in shard?) learns, but learns pretty slow. So its a nice bonus and expansion to escaping. Probably will be reserved for days when I'm backtraining weapons though. Like skinning, it seems that you need it to be close to your combat scaling in order to be able to learn it well.
Jalika
>You've gained a new rank in your ability to steal.
Jalika
>You've gained a new rank in your ability to steal.