Changes to STANCE on 11/04/2005 07:20 PM CST
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Greetings,

A new version of the STANCE verb has been rolled into TF and pending any disaters, it will be live in all instances shortly.

Key Changes:

- Players can now preset (save) their own stance settings.

- WarMages now gain stance points at an increased rate of 1 per every 15 circles.

- All guilds now gain additional stance points at a rate of 1 per 20 circles.

- Players can now allocate an additional defense point for every 5% attack stance reduction (meaning attack stance at 0% will grant 20 additional points toward defense

>stance help

Stance Syntax:

STANCE
Display your active stance.

STANCE MANUEVER
Display your last attack maneuver.

STANCE VIEW
Display your current stance.

STANCE [ATTACK|EVASION|PARRY|SHIELD|CUSTOM] VIEW
Display the specified stance preset.
STANCE SHIELD VIEW -- View your shield preset.

STANCE [ATTACK|EVASION|PARRY|SHIELD|CUSTOM]
Change your active stance to one of your presets.
STANCE SHIELD -- Sets your active stance to your shield preset.

STANCE [ATTACK|EVASION|PARRY|SHIELD|CUSTOM] SAVE
Save your current stance as specified preset.

STANCE SHIELD SAVE -- Save your current stance as shield preset.

STANCE [ATTACK|EVASION|PARRY|SHIELD] [#]
Modify your 'active' stance to the value specified.
STANCE SHIELD 80 -- Set your active shield stance to 80%.

You can gain an additional defense point for each 5% reduction in your attack stance.


Questions, rants, raves, etc. should be directed to the Combat - Tactics folder.

Thanks.

-Ssra

The ultimate in reasoning is to come to the realization that there are still an infinite number of things that are unreasonable. -Blaise Pascal
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Re: Changes to STANCE on 11/04/2005 07:21 PM CST
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first post, HA! cool.. la.




(This Is Not) Mrrar

Out of Context Theatre
"Shaved head, but in a good way."--Ragran
"Their number is negligible and they are stupid."--Eisenhower
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Re: Changes to STANCE on 11/04/2005 08:40 PM CST
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>
Telrenth says, "Heh, doesn't show I'm brawling anymore."
>brawl

You get a fierce look on your face and get ready to brawl!
[BRAWL HELP for more information.]
>stance

Viewing current combat stance...
You are currently using 100% of your evasion skill.
You are currently using 83% of your shield block skill.
You are currently using 0% of your weapon parry skill.
You are attacking with 100% of your offensive skill.
Last Combat Maneuver: Slice
>nod
You nod




(This Is Not) Mrrar

Out of Context Theatre
"Shaved head, but in a good way."--Ragran
"Their number is negligible and they are stupid."--Eisenhower
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Re: Changes to STANCE on 11/04/2005 08:49 PM CST
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<tears in his eyes> Ssra man, I think I love you. Thanks for the change.


-Vision et al



Also, I can shoot bees.

Vision's Tanning Experiments: http://www.tanning.tribehawk.com/
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Re: Changes to STANCE on 11/04/2005 08:49 PM CST
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and i'm also sure you know already, ssra, but you can't type "stance" itself while in rt to see your stance and last move like you could before.


-Ace

"i'm no good at small talk! watch! ask me how the weather is!" "how's the wea--" "JEFF!"
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Re: Changes to STANCE on 11/04/2005 08:51 PM CST
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I would just like to say THANK YOU oh so much. This is, for me, the best thing ever implimented so far. I'm anxiously awaiting the new cumulative premie point system as well. Well done you guys. Its so lovely to finally have something that makes us feel like we're taking a step forward instead of back. This change is a wonderful step in the right direction.
---
You hear the distant cry of a shadowling go, "Dada?"
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Re: Changes to STANCE on 11/04/2005 09:03 PM CST
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Yes, it is a nice change after playing with it awhile to make sure ;)

Thankyou. I love the customization.



(This Is Not) Mrrar

Out of Context Theatre
"Shaved head, but in a good way."--Ragran
"Their number is negligible and they are stupid."--Eisenhower
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Re: Changes to STANCE on 11/04/2005 09:05 PM CST
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In regards to RT


>hide

You are already as far away as you can get!
>
You melt into the background, convinced that your attempt to hide went unobserved.
Roundtime: 3 sec.
HR>
The forest geni winks knowingly and moves northwest.
HR>power

You reach out with your senses and see powerfully glowing streams of Life energy coursing through the area.
You can sense that there is more mana to the northwest, immensely less mana to the west, a little more mana to the southwest, much more mana to the south, a bit more mana to the southeast, a little less mana to the east, more mana to the northeast, and a little less mana to the north.
You sense the Sphere of Protection spell upon you, which should last for about thirteen roisaen.
Roundtime: 9 seconds
HR>shake

...wait 8 seconds.
HR>stance view

You are currently using 60% of your evasion skill.
You are currently using 100% of your shield block skill.
You are currently using 23% of your weapon parry skill.
You are attacking with 100% of your offensive skill.
Last Combat Maneuver: Feint + Bash | Chop
HR>shake

...wait 5 seconds.
HR>
The forest geni appears to be searching for something with a glint in his eyes.
HR>
The forest geni glances around casually.
HR>pow

You reach out with your senses and see powerfully glowing streams of Life energy coursing through the area.
You can sense that there is more mana to the northwest, immensely less mana to the west, a little more mana to the southwest, much more mana to the south, a bit more mana to the southeast, a little less mana to the east, more mana to the northeast, and a little less mana to the north.
You sense the Sphere of Protection spell upon you, which should last for about thirteen roisaen.
Roundtime: 9 seconds
HR>stance mane

The forest geni appears to be searching for something with a glint in his eyes.
HR>
Last Combat Maneuver: Feint + Bash | Chop
HR>shake

...wait 6 seconds.
HR>
The forest geni ponders the nearby foliage.
HR>stance

...wait 2 seconds.
HR>




(This Is Not) Mrrar

Out of Context Theatre
"Shaved head, but in a good way."--Ragran
"Their number is negligible and they are stupid."--Eisenhower
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Re: Changes to STANCE on 11/04/2005 09:07 PM CST
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<<Telrenth says, "Heh, doesn't show I'm brawling anymore.">>

Fixed.

<<stance in RT>

Fixed.

-Ssra


The ultimate in reasoning is to come to the realization that there are still an infinite number of things that are unreasonable. -Blaise Pascal
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Re: Changes to STANCE on 11/04/2005 09:10 PM CST
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<3 Ssra

I'm looking forward to checking it out tomorrow when I can hunt awhile... if I'm not too blonde to figure it out.


~Dulcinia


Raising teenagers is like trying to nail jello to a tree.

[Meerc] "People are irritatesome..."
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Re: Changes to STANCE on 11/04/2005 09:18 PM CST
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Are the guilds that already had additional stat points supposed to get an additional one at every 20, or are they staying unchanged? I know it sounds like they should, or that is how it sounded to us at least, but according to who I talked to it hasn't changed for them since I can't log in to check on Brablo atm since running my trader.

Brabs


Ternith whispers to your group, "the Barbarian never retreats...the warrior will take use of falling back to a better position to kill."
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Re: Changes to STANCE on 11/04/2005 09:19 PM CST
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<<Are the guilds that already had additional stat points supposed to get an additional one at every 20, or are they staying unchanged? I know it sounds like they should, or that is how it sounded to us at least, but according to who I talked to it hasn't changed for them since I can't log in to check on Brablo atm since running my trader.>>

Barbarian and Paladin stance points did not change.

We basically up'd WarMages slightly then opened it up to everyone at the old WarMage rate.

-Ssra

The ultimate in reasoning is to come to the realization that there are still an infinite number of things that are unreasonable. -Blaise Pascal
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Re: Changes to STANCE on 11/04/2005 09:25 PM CST
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Thank you Ssra.
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Re: Changes to STANCE on 11/04/2005 10:17 PM CST
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you da man! Seriously, very nice addition. Single command to switch from a training stance to a holy crud im in trouble stance is most appreciated! Thank you Ssra.

Sir Haammerstrike
Blunt Wielding Dwarf Paladin


An intellectual is a man who takes more words than necessary to tell more than he knows.
Dwight D. Eisenhower
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Re: Changes to STANCE on 11/04/2005 11:12 PM CST
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As said, many thanks. You might want to have something in the in-games new to cut back on the people who might think there is a bug in getting extra stance points.

I am just glad I came to check the boards before I bugged it, as that explains why I am now getting 2 stance points extra, instead of just one.

~Kyn (Kynevon)

Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
Excel format: http://tinyurl.com/44jlt
HTML format: http://tinyurl.com/6tpls
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Re: Changes to STANCE on 11/05/2005 05:31 AM CST
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Fantastic change! Couple this with the fact that you can chance stance while stunned and my new Custom stance will at least give me a shot when them frisky critters land a critical hit, I hope :) Its shield > parry > evasion while stunned/webbed/imobalized etc, right?

--
Ranger Hanryu _ _ _ _ _ _ _ _, Sword of House Calibanor
You thumb a platinum coin stamped with large letters that read "IN SSRA WE TRUST"
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Re: Changes to STANCE on 11/05/2005 09:13 AM CST
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This change is great. Thank you
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Re: Changes to STANCE on 11/05/2005 10:41 AM CST
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I just wanted to add my praise to the pile. I love being able to use one command and go full defense for things like skinning/looting/etc. Would like to have two customs though, one for full defense towards parry and one for shield.

~Rolach


In the early morning, a figure steps off the Kree'la. His body tired from his long quest. The gold-edged chain armor he wears not helping his burden. With a soft voice he speaks. "I am finally home"
Resurrector Nonavet day 276 of the 380th year.
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Re: Changes to STANCE on 11/05/2005 11:58 AM CST
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Yeah, more custom stances would be nice. I use so many different stances that these don't cut it for me. More please.
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Re: Changes to STANCE on 11/05/2005 01:20 PM CST
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This is the best update to combat since wearable shields! Great work Ssra!!!


Shadebringer Tenion
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Re: Changes to STANCE on 11/05/2005 01:29 PM CST
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I have to agree. This was a great release. I'm still ecstatic. Even gained 3 ranks of evasion yesterday playing with 'em all.

-Wighten
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Re: Changes to STANCE on 11/05/2005 01:32 PM CST
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Yep, very good release.




(This Is Not) Mrrar

Out of Context Theatre
"Shaved head, but in a good way."--Ragran
"Their number is negligible and they are stupid."--Eisenhower
"It's as if combat guild status were an exclusive country club or something. :P"--Ahmir
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Re: Changes to STANCE on 11/05/2005 01:34 PM CST
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I second Tenion. :)




Marksman Ahmir Nam'al

"Is glas iad na cnoic i bhfad uainn."
-Distant hills look green.
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Re: Changes to STANCE on 11/05/2005 02:15 PM CST
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I like the change too.... however initially I feared the usual post release flame fest wasn't going to happen since it was such a wonderful release. However my (lack of faith) in humankind was finally rewarded as someone found something to complain about.

Lots more stuff coming 'Soon'!

http://www.zairius.com

Supreme Bunny Overlord Zairius
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Re: Changes to STANCE on 11/05/2005 02:16 PM CST
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Gosh, you sound like CS Lewis.



(This Is Not) Mrrar

Out of Context Theatre
"Shaved head, but in a good way."--Ragran
"Their number is negligible and they are stupid."--Eisenhower
"It's as if combat guild status were an exclusive country club or something. :P"--Ahmir
Reply Reply
Re: Changes to STANCE on 11/05/2005 05:34 PM CST
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>>I just wanted to add my praise to the pile. I love being able to use one command and go full defense for things like skinning/looting/etc. Would like to have two customs though, one for full defense towards parry and one for shield.

As an FYI, you know you can change all the "standard" stances, as well as the custom one?

STANCE [ATTACK|EVASION|PARRY|SHIELD|CUSTOM] SAVE
Save your current stance as specified preset.
STANCE SHIELD SAVE -- Save your current stance as shield preset.

This gives you 5 custom stances, really.

~Kyn (Kynevon)

Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
Excel format: http://tinyurl.com/44jlt
HTML format: http://tinyurl.com/6tpls
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Re: Changes to STANCE on 11/05/2005 07:41 PM CST
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Is this supposed to happen? I haven't tested the various levels but if you lower your attack stance to 0 it effects your ability to overcome a critters magic resistance.


~Worrclan, Dwarf of the Realms-
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Re: Changes to STANCE on 11/05/2005 08:02 PM CST
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Yeah, more than 5 stances would be nice, however. For instance, when dancing, I want a stance defensive stance for learning parry, evasion, and shield. For regular attacking I want to set different stances for bow use, blunt weapon use, and edged weapon use. That's 6 already, and doesn't even factor in random stances I'd like to be able to to, such as slighly less shield for eidolon steeds, since they like to break shields.

All in all an awesome change for sure. That doesn't mean we shouldn't give feedback...
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Re: Changes to STANCE on 11/05/2005 08:14 PM CST
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I've really only found 4 that are useful

100% parry/evasion, 100% shield/evasion, 100% attack rest in parry & evasion, 100% attack rest in evasion & shield. How your defense skills compare would determine which you put skill 100% for the last two, but those are the main useful set ups. If you want to stance evasion down to train parry or shield thats fine, but doesn't require its own saved stance, just enter 'stance parry, stance evasion 50' or something. only two commands.

-Tropicalo
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Re: Changes to STANCE on 11/05/2005 10:39 PM CST
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<<Is this supposed to happen? I haven't tested the various levels but if you lower your attack stance to 0 it effects your ability to overcome a critters magic resistance.>>

This has always been the case with Target Magic spells.

If the spell is offensive (can cause damage/negative effect), the "spell power" is adjusted by your attack stance setting.

There are a couple spells that may have slipped through the cracks and I'll beat them into submission as it crops up.

-Ssra

The ultimate in reasoning is to come to the realization that there are still an infinite number of things that are unreasonable. -Blaise Pascal
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Re: Changes to STANCE on 11/06/2005 12:51 AM CST
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It wasn't a targetted magic spell, Static Discharge it was. I did not test others, yet. I'll post over in the Warrior Mage folders as I find them though, since its more their area. Thanks for the timely response.


~Worrclan, Dwarf of the Realms-
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Re: Changes to STANCE on 11/06/2005 12:15 PM CST
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<<It wasn't a targetted magic spell, Static Discharge it was. I did not test others, yet. I'll post over in the Warrior Mage folders as I find them though, since its more their area. Thanks for the timely response.>>

Your attack stance settings will (should) adjust any offensive spell.

-Ssra

The ultimate in reasoning is to come to the realization that there are still an infinite number of things that are unreasonable. -Blaise Pascal
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Re: Changes to STANCE on 11/06/2005 12:53 PM CST
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Tingle still works at 0 offense.

Steel.

OMG! YOU HAVE <insert ability here> YOU ARE OVERPOWERED! DIE, GUILD, DIE!
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Re: Changes to STANCE on 11/06/2005 01:46 PM CST
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I have ..

CoZ
Tingle
Halt
Lethargy

... any others? :-P

-Ssra

The ultimate in reasoning is to come to the realization that there are still an infinite number of things that are unreasonable. -Blaise Pascal
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Re: Changes to STANCE on 11/06/2005 01:46 PM CST
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hamstring and coldcock. If you're gonna touch those.

-Wighten
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Re: Changes to STANCE on 11/06/2005 01:50 PM CST
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<<hamstring and coldcock. If you're gonna touch those.>>

Yeah, those too.

-Ssra


The ultimate in reasoning is to come to the realization that there are still an infinite number of things that are unreasonable. -Blaise Pascal
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Re: Changes to STANCE on 11/06/2005 04:23 PM CST
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Heh, I think the problem with lethargy is it things attack stance is always 0% :P Might want to check Shatter, its hard to quantify on the player side.


Samsaren Remlane
I refuse to engage in a battle of wits with an unarmed man, target practice on the other hand, is another matter entirely.
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Re: Changes to STANCE on 11/07/2005 04:09 PM CST
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My guess is some of those spells aren't considered combat spells. I know some of them were left as non-combat and it is the reason why you have to cast <creature> instead of just cast and it hitting the creature you're facing.

I don't remember the reasoning behind them being left as non-combat, but whatever GM was in charge of the spells then said they were left that way for a reason.

Ashatyr
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Re: Changes to STANCE on 11/07/2005 05:04 PM CST
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<<I don't remember the reasoning behind them being left as non-combat, but whatever GM was in charge of the spells then said they were left that way for a reason.>>

Well, the main reason for it is to track what should and shouldn't cause Empathic shock. Any spell that causes damage is considered "offensive."

However, we've evolved beyond that and we're looking to incorporate a much more dynamic justice system as well as different definitions in this regard. Is Halt more or less offensive than Fire Shard? In most cases, if you're halted (immobile) you're dead. It's virtually defenseless. Both sides can be argued effectively.

We've redfined things slightly but you should see no changes in how your spell performs. Though, you may see differnces (in the future) as to how justice handles certain spells.

-Ssra


The ultimate in reasoning is to come to the realization that there are still an infinite number of things that are unreasonable. -Blaise Pascal
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Re: Changes to STANCE on 11/07/2005 06:39 PM CST
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Ssra--

You have updated your picture.. I think you need to update your.. underneath.. picture.. text.. thing :|




(This Is Not) Mrrar

Out of Context Theatre
"Shaved head, but in a good way."--Ragran
"Their number is negligible and they are stupid."--Eisenhower
~~Join The Fallen!~~ (So you don't bother me >:o )
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