HT fatigue use on 04/19/2012 04:57 PM CDT
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I will assume its a coding thing to separate thrown from melee combat, but I am curious as to why a miss using a HT takes more ftg, then a hit. Wouldn't you be throwing it just as hard whether it hits or misses? Is this somethig that happens with LT as well? Bows? I don't have any hard numbers but a miss with HT takes approx 30 to 40% more ftg then a hit. Is this being addressed? A miss with a melee weapon should cost more ftg and balance loss, but a throw is a throw whether it hits or not.
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Re: HT fatigue use on 04/20/2012 04:21 AM CDT
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>>A miss with a melee weapon should cost more ftg and balance loss, but a throw is a throw whether it hits or not.

Don't throwns work largely off melee requirements/settings/whatever? So as such, would behave similarly?



~The Gnome~
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