Caps on 07/29/2002 11:42 AM CDT
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Is there a cap to how well these things are going to teach mech/skinning/FA?

Sure needs to be sounds like.
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Re: Caps on 07/29/2002 11:46 AM CDT
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I don't know what the cap actually is Xav, but I would imagine they should teach to upwards of 250 ranks pretty well. Considering that with just barely ardent ranks FA, a nice handful of skinning and animal lore, the Ranger bonus to FA, using a knife and tending my leg carefully it still takes me about three or four attempts that "horribly aggrivate the wound" to get the things off. So the base for getting them off is around 100 ranks or so, I would hope they would teach for at least 150 ranks...especially considering they can't be learned from like pet bleeders and they have to be taken off right when they're gotten.

-Teeklin Tessenoak, Proud Ranger of Elanthia

250 for FA, I think that they should only teach miniscule amounts of skinning and mech past 200 ranks.
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Re: Caps on 07/29/2002 11:53 AM CDT
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>So the base for getting them off is around 100 ranks or so

Just an FYI, I know I've tended a number of them off first try with around 67 FA.

Krantos
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Re: Caps on 07/29/2002 12:04 PM CDT
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Well then what's your secret? Cause I know I could get em off with 75 or so after a bunch of tries, but if you're getting them off first try with 67 FA then you must be doing something different, and doing it well.

-Teeklin Tessenoak, Proud Ranger of Elanthia
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Re: Caps on 07/29/2002 12:08 PM CDT
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Hmmm... My FA is up to 76 now. My Skinning and Mech are okay at 163 and 177 so maybe that's it?

Krantos
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Re: Caps on 07/29/2002 04:48 PM CDT
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<<Well then what's your secret? Cause I know I could get em off with 75 or so after a bunch of tries, but if you're getting them off first try with 67 FA then you must be doing something different, and doing it well.>>

Trying to take them off while still in the swamp seems to be harder than when you're out on the road, too. Just a guess.

~ Chall
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Re: Caps on 07/29/2002 07:12 PM CDT
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I actually think they're probably teaching too much first aid. Bloodworms should not be an infinitely attractive alternative to actually healing for 40th circle + empaths.

They pose no danger to us, but teach exorbitant amounts of transference. Its very disheartening to see afk scripting empaths in the swamps who are rocketing up circles that other folks had to work very hard for.

Shaunn
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Re: Caps on 07/29/2002 08:48 PM CDT
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>I actually think they're probably teaching too much first aid. Bloodworms should not be an infinitely attractive alternative to actually healing for 40th circle + empaths.

Do you mean transference?

>Its very disheartening to see afk scripting empaths in the swamps who are rocketing up circles that other folks had to work very hard for.

Just cause you went and got all your transference before they released alternate methods... But yeah, boo afk scripting. Boo high rewards for little danger. The only problem is without rewriting the entire wound and/or healing system I don't see a way to implement methods of teaching transference that follow good risk-reward mechanics while still teaching well into upper levels. But that's not really a discussion for here.

Ythik
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Re: Caps on 07/29/2002 08:55 PM CDT
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>>Ythik's post.

Yes, transference.

And the answer could be easy. Cap the exp of bloodworms for transference at a similar rank that hunters are learning their defenses from the crocs. Once you get 150ish transference, they no longer teach. Its not that hard.

Shaunn
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Re: Caps on 07/29/2002 08:55 PM CDT
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>>Do you mean transference?<<

I'm sorry, but i'm still trying to figure out how tending a bloodworm off your body will teach you a skill that sets your ability to transfer wounds from another person to you.. seriously, someone help me out with the logic here..

Hark
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Re: Caps on 07/29/2002 09:32 PM CDT
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>>I'm sorry, but i'm still trying to figure out how tending a bloodworm off your body will teach you a skill that sets your ability to transfer wounds from another person to you.. seriously, someone help me out with the logic here..

The logic that some Empaths have stated is that we are able to use the empathic link to coerce the leech from the skin, or somehow manipulate our body chemistry that the leech wouldn't want to stay there.

The messaging that Empaths get is using a gentle touch...so I'd be more likely to believe the former, that it is indeed the empathic touch helping remove the critter.
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Re: Caps on 07/29/2002 09:49 PM CDT
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>I actually think they're probably teaching too much first aid.

This is more what I'm concerned about. I spent a helluva lot of time getting my First aid to over 300 ranks, that wasn't easy as a war mage. I realize new and better ways are going to come to learn the skill, but don't believe they should be exceedingly easy with no appropriate caps.

I'm heading there myself today to test the upper ends of FA/Skinning.

Xavier
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Re: Caps on 07/29/2002 11:22 PM CDT
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well, some first hand testing. Sheesh.

First Aid:309 85% mind lock Skinning: 249 84% mind lock

Would really prefer to see some bigger badder bloodworms later that were scaled more rather than one uncapped set. Kind of devalues the First Aid Skill.

Oh, I actually had some aggravated and failures, but never got worse than an abrasion. Failure was good, I got two tends and more experience.

Hope ya get a chance to look into them Towint.

Xavier
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Nudging: Re: Caps on 07/30/2002 12:41 AM CDT
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Discussion of bloodworms in general can stay.

Discussion of Transference from bloodworms should really move to the Empath folders.

-Ganolon Halstare
DragonRealms Board Monitor
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Re: Nudging: Re: Caps on 07/30/2002 12:47 AM CDT
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Dear Mod-Granola...

Since Towint admittedly does not read appropriate boards where bloodworms and transference would be simultaneously discussed, how would be be able to watch the discussion and gague the concerns presented?

Not trying to be stubborn, but this is where Towint reads.

Shaunn
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Re: Nudging: Re: Caps on 07/30/2002 01:13 AM CDT
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I would suggest the Healing Systems topic in the Empath folder, since the Transference connection has more to do with healing systems than with the creature aspect of Bloodworms.

-Ganolon Halstare
DragonRealms Board Monitor
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Re: Caps on 07/30/2002 05:32 PM CDT
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>Is there a cap to how well these things are going to teach mech/skinning/FA?

Mechanical Lore: 220 09% pondering

I think it starts to cap out after expert level...FA and TF are locked/close to...

As to Shaunn's comments, I agree, the risk involved does need to be re-assesed...ONCE another similar type creature is in place to teach the higher ranks. Please do not suggest tempering the current state of learning until alternate methods are avaliable. We have waited too long for alternate ways of learning TF and FA.

And, as for the comment of 'watching empaths fly through ranks'...well, I have been peeved about that for years, how empaths could just sit in the guild, get just what they needed to advance, and pass me by in a year or two. (shrug) I am glad that I can now be out in the field where I enjoy being, working on multi and armor (no evasion though! (pouts))...working my TM skill with EMA...and working TF as well. Finally, I will catch up in circle to all my earned lore, survial and magic ranks! Well, maybe not survival...ready for 90th on those skills...(chuckle)

And, I do need to point out, that the only people who are out here consistantly are the ones who have trained their defenses enough to be here. The first weeks of blood worms, you couldn't go far without tripping over a dead empath who let a croc get the best of them. Once they realize the crocs are detrimental to life, I've noticed most empaths stop 'marshing'.

Kythryn, being counterpoint to Shaunn's surly mood today
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Re: Caps on 08/02/2002 05:33 PM CDT
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Well... let's see...

Caps... Yes, they need work.

Alternative locations/types... keep your eyes open.

Transference - I monitor two areas. You can post Transference-related bloodsucker questions to Healing Systems, if you're asking about Transference with regard to bloodsucker removal. If the main point is to inquire about bloodsuckers, you can post it here. Do try to keep focused on topic, however. And thank you, Ganolon. It's good to have someone keeping an eye on things, since my eye tends to be focused on non-communcation issues normally. And Shaunn, I may not respond to every post, but I will read them all. Not a season goes by that I don't pop in to read at least my own topics... and I try to pop in more often, when I think of it and have time. Trust me... you don't want me to spend a great deal of time on the boards... you'd much rather that I work on what I'm working on... <smiles quietly>

I expect to update the blood worms somewhat during this coming month. I have been and continue to monitor the area, as do some of the others involved. We're watching and looking to see how much people are learning... dying... getting hurt... spending time... playing vs. 'scripting'... etc.. [Please note: too many AFK scripters may well cause the worms to be reduced below viable population levels... although the population of AFK scripters is also likely to fall, at the same time.] I don't intend to announce or post every tweak, but I will continue to monitor this area for feedback, in part to see if you notice the changes.

So... as to the comments about who can remove them and how much skill is required and so on... not everyone is equal, true, but more importantly... you need to consider the fact that as they feed, they swell up... becoming continually easier to spot and remove... until they get full. And while feeding, they probably don't want to let go... would you?

Think about it. And enjoy!

GameMaster Towint B'niyvyl
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Re: Caps on 08/02/2002 05:47 PM CDT
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Thanks towint. Just hated to see another skill getting ran away with because of lack of caps.
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Re: Caps on 08/03/2002 12:11 AM CDT
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While you're playing with them, Towint, could you please tweak up a bit the exp that Rangers get for a certain skill with bloodworms? Don't wanna blow it for those who don't know, but since Rangers are the only ones who would see it, you know which one I am talking about, probably.

I have gained one rank in that skill since I started playing with them. First night they taught great, could almost ML with a dozen or so. Now the same number will hardly get me to muddled. :-(

~~~Krin
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Re: Caps on 08/03/2002 06:37 AM CDT
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>I have gained one rank in that skill since I started playing with them. First night they taught great, could almost ML with a dozen or so. Now the same number will hardly get me to muddled. :-(

How do you manage to get it to muddled even!?!

Heck I can pick them things off me all day and get to LEARNING in that skill, maybe muddled or perplexed in FA.

Be well,

Motarra, who really likes those things and needs to remind herself to make a daily trip there while in cursings.
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Re: Caps on 08/03/2002 04:54 PM CDT
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Alright,...this is the THIRD time I've accidentally erased what I wrote..so..even briefer this time..

>>playing vs. 'scripting'

Please do not base downtweaks to bloodworms on the actions of a few AFK scripters.

While I do spend a good deal of time there, I do not AFK script. Deal with AFK scripters as you usually would, with a script check and a warning.

Empaths who spend a great deal of attentive time in bloodworms are no different that hunters who spend a great deal of attentive time in a hunting area.

I am please asking, that at the very least,..until we have another way to learn transference, that you do not base downtweaks on many Empaths being there. We've been pegged in one whole for so long, this is finally an exit out of it...obviously many of us are going to use it to full advantage. (Yes, my character still heals people)

For any BM's or folks that think that this post belongs in the Healing Systems' Folder, the reason it is here is because it is in respond to Towint's post.

Thank you,
L/S
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Re: Caps on 08/04/2002 06:00 AM CDT
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Greetings Shaunn.

>They pose no danger to us, but teach exorbitant amounts of transference.

babbles

Can you elaborate on blood worms teaching Transference, please? I wasn't aware of this and this sounds... interesting!

Thanks in advance for any information.

Dorelan
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Re: Caps on 08/04/2002 06:09 AM CDT
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Greetings GM's.

>Please do not base downtweaks to bloodworms on the actions of a few AFK scripters.

I totally second that comment. If you know people are AFK scripting there, check them, catch them, lock them out once, twice and permanently, and everyone will feel better afterwards. The game, the players, the GM's, everyone.

But, PLEASE, don't take the easy route to downtweak things to make them less attractive to AFK scripters so they would stop doing their thing because in the long run, the ones REALLY hurt are the non scripters.

Fafrahd the slinger
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Re: Caps on 08/04/2002 11:06 AM CDT
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Yes, Dorelan, blood worms do teach transference. All it takes is a simple tend to get it moving. I think in the future, wors will be placed in their 'niche' on the transference scale, but presently, they teach just about everyone to some degree.

Shaunn
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Re: Caps on 08/04/2002 12:18 PM CDT
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Greetings Shaunn.

>Yes, Dorelan, blood worms do teach transference. All it takes is a simple tend to get it moving. I think in the future, wors will be placed in their 'niche' on the transference scale, but presently, they teach just about everyone to some degree.

Wonderful! Thanks a lot for the information, I have to give them a try then, with proper escort that is. Since I'm not really a 'field empath'! chuckles

Dorelan
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