Polo Maze on 09/26/2009 01:39 PM CDT
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Anyone got a script for getting into/out of/through the polo maze? Right now I just keep spamming south, but is there a more efficient way?

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
Tolle says, "Yup yup, 'bout time. What the heck took you so long?"
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Re: Polo Maze on 09/26/2009 01:45 PM CDT
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Han,

Go east until you see the rock. From there you go south to get to the enclave, or north to get to the slope.


- Mazrian

The Flying Company
http://i35.photobucket.com/albums/d194/huldahspal/flyingcompany.png
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Re: Polo Maze on 09/26/2009 03:31 PM CDT
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I haven't been through there in a while, but if memory serves me right isn't is once you GO TRAIL its 24 rooms to the east?


Player of Drevid



http://www.phiiskeep.homestead.com/Barbarian.html

Cylons... why debugging matters.
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Re: Polo Maze on 09/26/2009 04:35 PM CDT
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Hopefully not too far off topic, but if you're planning on investigating tanned coats with all the polo types I'd be interested in seeing your results. As I remember, they were the last major creature to test.

Kaxis



TIP OF THE DAY:
A heavy crossbow is a heavy crossbow type weapon.
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Re: Polo Maze on 09/26/2009 08:29 PM CDT
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Gimme 8 hours Kaxis.

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
Tolle says, "Yup yup, 'bout time. What the heck took you so long?"
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Re: Polo Maze on 09/26/2009 10:40 PM CDT
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<Insert general complaint about maze areas here.>


- George, Player of Foresee
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Re: Polo Maze on 09/26/2009 11:31 PM CDT
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>><Insert general complaint about maze areas here.>

It's a really simple maze, though. Head east until you see your landmark, then you're home free.

- Mazrian

The Flying Company
http://i35.photobucket.com/albums/d194/huldahspal/flyingcompany.png
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Re: Polo Maze on 09/27/2009 12:08 AM CDT
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This area brings back nostalgia.

- Simon
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Re: Polo Maze on 09/27/2009 09:03 AM CDT
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I always forget if I have your IM nor not Kaxis, but would you get ahold of me at HanryuDR. And I'll stop filling this folder with off topic stuff and go post in the leather armor folder.

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
Tolle says, "Yup yup, 'bout time. What the heck took you so long?"
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Re: Polo Maze on 09/28/2009 02:03 PM CDT
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The polo maze is certainly one of the better mazes in the game. I'm actually much more annoyed with areas like malchata, and basilisks, and dillos.

Falker
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Re: Polo Maze on 09/28/2009 05:09 PM CDT
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>I'm actually much more annoyed with areas like malchata, and basilisks, and dillos.

I don't think chata and basilisks mazes compare on any level to the dillo maze...

Basilisk is actually pretty dang easy since most of the rooms are easy to identify.
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Re: Polo Maze on 09/28/2009 05:13 PM CDT
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>>Basilisk is actually pretty dang easy since most of the rooms are easy to identify.

I don't think you can even call it a maze. The only thing even remotely "maze" like is that the return direction isn't opposite when you go from one room to another.
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Re: Polo Maze on 09/28/2009 06:13 PM CDT
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I never understood the point of mazes. I refuse to hunt in them and become frustrated.


Player of Drevid



http://www.phiiskeep.homestead.com/Barbarian.html

Cylons... why debugging matters.
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Re: Polo Maze on 09/28/2009 06:29 PM CDT
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>I never understood the point of mazes. I refuse to hunt in them and become frustrated.

Tog meta-RP!
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Re: Polo Maze on 09/29/2009 03:38 AM CDT
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<<I don't think chata and basilisks mazes compare on any level to the dillo maze...

Not so much the maze, as the rooms that dont go into the room you think they do. Once you learn an area, it all becomes moot. I'm just saying some areas were annoying to memorize.

Falker
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Re: Polo Maze on 09/29/2009 06:34 AM CDT
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Mazes ruin hunting areas IMO. I never move past the first room north of the entrance in malchata, which is not really a maze just a pain to find your way around if you get lost. The one i hated with a passion was the Orc Scout area if you went the wrong direction.

Rooms that dont connect back to the room you just came from like was mentioned are even worse. You get lost easier in them it seems since you think you know where you're going but dont end up there and have to stop and try and figure out where you are. While mazes you know you are just gonna get lost, so just run through rooms quickly looking for something you recognise thats by the exit.


If advice was any good, they wouldn't give it out for free.
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Re: Polo Maze on 09/29/2009 07:29 AM CDT
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>>You get lost easier in them it seems since you think you know where you're going but dont end up there and have to stop and try and figure out where you are.<<

If you memorize some landmarks the Malchata area is pretty easy.


- Mazrian

The Flying Company
http://i35.photobucket.com/albums/d194/huldahspal/flyingcompany.png
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Re: Polo Maze on 09/29/2009 09:54 PM CDT
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none of these are like crocs.

crocs are terribad. the rest are just a nuisance.

/tangent
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Re: Polo Maze on 09/29/2009 10:05 PM CDT
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I think mazes are a decent feature for getting through areas or into or out of an area, but not the area itself.

How do you get to Caracals? Oh you go down the forest trail, through the enchanted maze and then under the giant arch! That way it's interesting but you don't have to hang out in a maze for hours on end having to bring up your map all the time because you accidently hit s..


Vote DR as TOP MUD: http://www.topmudsites.com/vote-cemm.html
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Re: Polo Maze on 09/29/2009 10:07 PM CDT
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<<crocs are terribad.

Aren't crocs just move west until you see the reeds? Real hard, that.

My solution to mazes is to just make a get-out script (see Aveda's Dobek Escape Plan for inspiration) and not worrying about where I'm moving around inside while I'm there if its possible. There are obvious exceptions where paying attention is necessary like dillos and its several tiers with no barriers in between them.

-Evran

Crackling with unspent rage since 386A.V.
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Re: Polo Maze on 09/29/2009 10:23 PM CDT
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not always. there's about 5 different "paths" of west, only 2-3 of em will get you to reeds iirc.

Long long time ago Gwynae tried to map em, had a bunch of people standing in different rooms, didn't work out though.
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Re: Polo Maze on 09/29/2009 10:35 PM CDT
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>Aren't crocs just move west until you see the reeds? Real hard, that.

No, crocs has like 60 rooms, most of which never gets used.
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Re: Polo Maze on 09/30/2009 02:06 AM CDT
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The croc area periodically changes too. This can be seen with the use of hunt over time, people change spots, e.g., from west south to east south.
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Re: Polo Maze on 09/30/2009 03:52 AM CDT
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I vaguely remember hunting crocs, since its been about 7 years, but I do remember there was an easy way out. Unless the area has changed, which I doubt, I'm pretty sure I had some thing that I did that if I moved in a certain direction from any room 3 times (I think it was NW) then head south, you could find the reeds. But like I said, its been 7 years so I could be off on the directions.

The ONLY place I've ever had difficultly writing a script for (and actually never was able to do it) is the room changing swamp in Zaulfung. I'm sure it's probably possible, if I wanted to sit down for a week, and map out all the different changes, but I never cared enough to do that. I suppose the Gate of Souls area would be the same, although I've only visited there, never really hunted. All the rest of the mazes, I'm pretty sure are easier to map.

Falker
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Re: Polo Maze on 09/30/2009 04:28 AM CDT
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The shifting mazes bother me even more, yeah. They look great on paper, and are a nice little experience if you just have to visit the area once in a great while. But any hunting or repeated trips through just get super annoying after awhile. Most mazes annoy me like that. The little 'tricks' to get out of some of them only make them slightly less annoying for me personally.


- George, Player of Foresee
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Re: Polo Maze on 09/30/2009 05:11 AM CDT
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I have to toss in here about the croc area that, if you SEARCH, it tells you which way to go.


It does hang up every now and then, and tell you to go NW, then tell you to go SE...but if you move one room away and SEARCH again, you'll find the exit.


No Ranger Stands Alone.

MM2/SS, USN
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Re: Polo Maze on 09/30/2009 05:12 AM CDT
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<<I have to toss in here about the croc area that, if you SEARCH, it tells you which way to go.

This is a nifty ranger perk.


- George, Player of Foresee
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Re: Polo Maze on 09/30/2009 06:51 AM CDT
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>>The ONLY place I've ever had difficultly writing a script for (and actually never was able to do it) is the room changing swamp in Zaulfung. I'm sure it's probably possible, if I wanted to sit down for a week, and map out all the different changes, but I never cared enough to do that.<<

Pretty sure that you head as far westish as you can to get in, and as far eastish as you can to get out.


- Mazrian

The Flying Company
http://i35.photobucket.com/albums/d194/huldahspal/flyingcompany.png
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Re: Polo Maze on 09/30/2009 08:48 AM CDT
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>>Pretty sure that you head as far westish as you can to get in, and as far eastish as you can to get out.

Reverse that, or at least that's the way I've always gone. East for the tree, west for the path. Wouldn't be all that hard to do with Genie. I'd hate to think what it would entail with Wizard or SF though
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Re: Polo Maze on 09/30/2009 09:20 AM CDT
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Er...right. Reverse that. East to get in, west to get out.


- Mazrian

The Flying Company
http://i35.photobucket.com/albums/d194/huldahspal/flyingcompany.png
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Re: Polo Maze on 09/30/2009 10:03 AM CDT
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HUNT is the lazy option for crocs.

Leave a shadowling/familiar at the exit, don't go too far in, and HUNT it to get back.



Rev. Reene

"Shard by shard she rearranges the world.
It looks the same, she says, but it is not.
It looks as they expect, but it is not."
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Re: Polo Maze on 09/30/2009 10:24 AM CDT
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I remember a GM once saying something about how he left the Croc maze as a warning about bad development.


Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy

A journey of a thousand SMILES begins with a single step- Ziggy
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Re: Polo Maze on 09/30/2009 10:38 AM CDT
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Lol, i've been in crocs quite a bit fairly recently farming skins for bucklers, and just >e, >go reed, over and over will get you out everytime in under a minute.





Eladrin
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Re: Polo Maze on 09/30/2009 10:42 AM CDT
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I've never noticed shifting in crocs before, although I suppose it is possible.
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Re: Polo Maze on 09/30/2009 10:45 AM CDT
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>Lol, i've been in crocs quite a bit fairly recently farming skins for bucklers, and just >e, >go reed, over and over will get you out everytime in under a minute.

It isn't that you can't get out (although that can be an annoyance) but that you can't really move around the area successfully. The area is huge, and people tend to stay near the reeds and not explore the majority of it. Granted, it may be easier to explore now with hunt.
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Re: Polo Maze on 09/30/2009 11:22 AM CDT
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The shed is cool, but is there really anything else in crocs that's worth exploring for? I don't know of anything.




Rev. Reene

"Shard by shard she rearranges the world.
It looks the same, she says, but it is not.
It looks as they expect, but it is not."
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Re: Polo Maze on 09/30/2009 11:30 AM CDT
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An interesting one is the death spirit forest north of Leth with that intermittent mist that teleports you randomly around the forest. Sometimes it teleports you out of the forest into that temple or shrine area a few rooms north.

You can only enter the forest at night, but I found out that if you're in the forest when the sun comes up, then everything continues as if it was still night. The death spirits still show up. I never saw the mist hit me when I wasn't changing rooms, so if you stay in one spot you shouldn't have any trouble. But if you move around and get teleported out into the shrine during the day, then you have to wait until night again to re-enter the forest.

Another maze that yields to scripting though.

Kaxis



TIP OF THE DAY:
A heavy crossbow is a heavy crossbow type weapon.
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Re: Polo Maze on 09/30/2009 12:05 PM CDT
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I have gotten hit with the mist a few times while gathering loot. But it was rare.

The death spirit maze actually isn't that bad. I've even managed to make a crude map of it in my head. Dying there even isn't an issue: There is a mechanic in place to drag the deader and anything dropped out.

That all being said, how does the Forest of Night compare to the Polo maze?

Ryeka


Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy

A journey of a thousand SMILES begins with a single step- Ziggy
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Re: Polo Maze on 09/30/2009 12:37 PM CDT
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The rooms and exits are all fixed and connect in logical fashion like most hunting areas, so it's not a typical difficult maze, you're right. The mist is really the only thing that gives it a maze-like aspect since it's diorienting. But I rather liked the place when I was there. Ghost hunting in a haunted forest is a good RP feel for me. DS are basically leucros with boxes, which was very good for me at the time. I never saw anyone else in there the weeks I went there either. I find mazes in general to be annoying, but that one was at least different in mechanics. It sort of fit the idea of a spooky, magical, and otherworldly area. Another one with good RP is the hive. Mazes that are obviously just worried into place for no other purpose other than to have a maze is not good design technique IMHO.

The polo maze is one I've not tried yet. I'll be interested to check it out sometime if I ever get out that far.

Kaxis



TIP OF THE DAY:
A heavy crossbow is a heavy crossbow type weapon.
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Re: Polo Maze on 09/30/2009 01:52 PM CDT
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The polo maze is hardly a maze.. two directions, no room shifting, and 2 landmarks for both exits.

If you want, you can completely ignore all other directions.
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