There's no shifting in crocs. The GM simply went overboard with the non-cartesian one-way exit scheme (60+ rooms, and maybe 10 whole exits have normal adjacent connections). It's akin to having an all-black outfit.
DISCLAIMER: THIS POSTER IS NOT A MEMBER OF STAFF AND HIS INFORMATION IS/MIGHT BE WRONG.
Re: Polo Maze on 09/30/2009 04:14 PM CDT
Re: Polo Maze on 10/01/2009 08:25 AM CDT
Re: Polo Maze on 10/01/2009 09:01 AM CDT
Just as an alternate explanation, there are often multiple paths between rooms, especially in crocs. I'm not sure exactly what circumstances would lead hunt to display a different path, but I don't know exactly how the branching search works.
Partly because of this thread, I went back to crocs to work on a map that would actually be navigable, and I found that the rooms I checked were in the same places as a few months ago when I was here.
Partly because of this thread, I went back to crocs to work on a map that would actually be navigable, and I found that the rooms I checked were in the same places as a few months ago when I was here.
Re: Polo Maze on 10/01/2009 01:25 PM CDT
>> Just as an alternate explanation, there are often multiple paths between rooms, especially in crocs. I'm not sure exactly what circumstances would lead hunt to display a different path, but I don't know exactly how the branching search works.
That would make sense. Part of my reason to believe it shifted was because of my 'escape' script. For example, at one point moving west 10-15 times and I would either find the reed or find the shack via 'peer'. But then this often didn't work. So I would have to choose a random direction to start the script, and then have it change direction if it hadn't found the reed after while. This is probably because I didn't realize the area was so big.
That would make sense. Part of my reason to believe it shifted was because of my 'escape' script. For example, at one point moving west 10-15 times and I would either find the reed or find the shack via 'peer'. But then this often didn't work. So I would have to choose a random direction to start the script, and then have it change direction if it hadn't found the reed after while. This is probably because I didn't realize the area was so big.
Re: Polo Maze on 10/01/2009 02:11 PM CDT
Re: Polo Maze on 10/01/2009 02:19 PM CDT