WTH on 03/02/2011 09:33 AM CST
Links-arrows 1
Reply Reply
Usually don't make these, but I think I've narrowed my options down to a few choices and want to check if there's anything I missed.

My guess is that mountain giants will be my best bet, but I don't particularly like ranged creatures, so i wanted to double check first.

Guild is thief, so boxes are a must, and I'd prefer to stay on the mainland. (I'm sure celps would work, but no boxes and I want to avoid the islands if I can) Illithi/Forf would be ideal, but I can climb the UG so any mainland spot is just a few minutes from Illithi anyway.

70 reflex, 60 agil, 40 str/stam, 45 disc(pumping tdps into this to catch it up now.

390 short bow, 380 ME, 300 LE, 360 brawl, 330 LT

520 eva, 415 par, 385 shield, 460 mo


Stealths are about 200 or more ranks above everything else except for evasion.

At present I'm in Zealots which are moving most skills swimmingly, except evasion which is taking like an hour to Lock.

If necessary I can just change my regimen and not 34/34 evasion to train, since its so far ahead of everything, if that's my best bet than so be it. I just wanted to check if there's a critter I'm overlooking. Pretty sure I'm not strong enough for chata, sky giants, apes, or black gobs yet.

Thanks in advance!
Reply Reply
Re: WTH on 03/02/2011 02:53 PM CST
Links-arrows 2
Reply Reply
I'm in mountain giants right now and enjoying them. They really don't used their ranged attack but once or twice so that might not be an issue for you. They do hit quite hard though. Also, I'd be happy to let you pop my boxes for me ;)

--
Guardian Lord Alaxndr Durnovaria, Advocate of Therengia

"A knight is sworn to valor
His heart knows only virtue
His blade defends the helpless
His words speak only truth
His wrath undoes the wicked."
Reply Reply
Re: WTH on 03/02/2011 09:08 PM CST
Links-arrows 3
Reply Reply
You can do stompers/maulers in boar clan.
Reply Reply
Re: WTH on 03/03/2011 01:03 PM CST
Links-arrows 4
Reply Reply
Stompers looked like an awesome suggestion at first, but as soon as a Tusky wandered in, 2 of its first 3 swings connected, causing bleeders. I may need a few more ranks before these are viable... Unless I missed an area that exclusively has the stompers?
Reply Reply
Re: WTH on 03/04/2011 06:03 AM CST
Links-arrows 5
Reply Reply
Tuskies are pretty rare you just got to pay attention and handle them differently if you can. Highlight them nice and bright

Forged Weapons:
http://www.elanthipedia.com/wiki/User:Codiax#Codiax-Forged-Weapons
Reply Reply
Re: WTH on 03/04/2011 12:09 PM CST
Links-arrows 6
Reply Reply
Turns out I think Spirit Dancers may fill the gap nicely for me. Not sure why I never considered them before. Then I will make the jump to undead cuz I think I'm right on the brink of being comfortable there.

Thanks a bunch everyone.
Reply Reply
Re: WTH on 03/04/2011 08:59 PM CST
Links-arrows 7
Reply Reply
I missed if you're premie or not, but gremlins are fantastic at those ranks if you want boxes. Gremlins are pretty awesome in general IMO.

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
http://tinyurl.com/HanryuTanning
Reply Reply
Re: WTH on 03/06/2011 03:09 PM CST
Links-arrows 8
Reply Reply
Not a premie, so I'm locked out from those unfortunately.

Adanf are moving well, but the stupid mages are slowly whittling away on my arrows.
Reply Reply
Re: WTH on 03/07/2011 06:13 PM CST
Links-arrows 9
Reply Reply
Yeah- training ranged in there is uber annoying. Trying to accumulate 4 Dancers is also annoying.

I really, really wish I could find a reason to like Dancers more.



Clerics are just so cuddly you can't get mad at them, until they try to rip your soul out and chew on it like a candy bar.
Reply Reply
WTH on 04/17/2011 07:57 PM CDT
Links-arrows 10
Reply Reply
I'm looking for some advice as to what to hunt next. I'm currently in young gryphons, but the primary weapons learning is really slowing down and it is becoming increasingly difficult to find a spot. I tried shalswar, but I can't hit the zealots reliably. I'm looking for something that can bridge the gap to Ratha celpeze.

64th Barbarian

Weapons:
LE - 340
SB - 300

Defenses:
Shield - 425
Evasion - 410
Parry - 360
MO - 400
Leather/LC/HC - 390s
Skinning - 370
Hiding - 230

Stats:
Agility - 40
Reflex - 43
Stam - 40
Disc - 40

I don't really have a preference as to mainland versus islands, and I don't care about boxes versus skins. Any suggestions?
Reply Reply
Re: WTH on 04/17/2011 08:14 PM CDT
Links-arrows 11
Reply Reply
I believe you pretty much have to stick it out there. Best thing I know to bridge the gap to celps is shalswars.

I'm around the same skill level as you in weapons, and I've noticed them slow too, but gryphons will teach over 400s. I'm sure it is worse for being weapon primary, but the best advice I can give you is stay where you are at.
Reply Reply
Re: WTH on 04/18/2011 06:25 AM CDT
Links-arrows 12
Reply Reply



Your choices are:


1. Stay in Gryphons
2. Dragonpriest Purifiers
3. Graverobbers on Aesry

Maybe one of the new creatures on 'Hara, they seem to be "around/above" young grypons. (never hunted them so I don't know)
Reply Reply
Re: WTH on 04/18/2011 07:53 AM CDT
Links-arrows 13
Reply Reply
Its always tough to move to the next critter level, I've made a few trips to Ratha since a little after your skill levels and celps were still too tough, i.e. heals needed every 10-15 minutes.

I went back to purifiers and backtrained my defenses, I'd recommend purifiers for a bit, no skinning, but you said that doesn't matter. They are still teaching me pretty decent at the following ranks, I probably could go to celps at this point, but would rather milk the purifiers for a bit longer especially since I'm sure the celps will still require active healing.
Here's how the purifiers are teaching after roughly ten minutes of dancing with 4.

Shield Usage: 415 15% mind lock (34/34) Leather Armor: 463 29% mind lock (34/34)
Parry Ability: 500 80% interested (12/34)
Multi Opponent: 419 57% intrigued (16/34)
Heavy Edged: 464 99% clear (0/34) Twohanded Edged: 472 48% learning (3/34)
Brawling: 406 67% engrossed (27/34) Evasion: 456 38% mind lock (34/34)
Perception: 414 66% dabbling (1/34)

A few negatives about the purifier area is its extremely difficult to get help if you die, and getting in and out of the area is a bit of a RT. Probably would recommend grabbing a few favors and doing the immediate depart thing if you don't want to get frustrated. The room with the branch is the way in and out.
Reply Reply
Re: WTH on 04/18/2011 11:01 AM CDT
Links-arrows 14
Reply Reply
I went to dobeks in between young gryphons and celps.

~Katt



A gestalt draugen swipes a hooked leonine claw at Silus. The claw lands a solid hit that cuts deeply into his groin!
Reply Reply
Re: WTH on 04/18/2011 11:20 AM CDT
Links-arrows 15
Reply Reply
How is the spawn rate in dobeks? I've been meaning to try them out.
Reply Reply
Re: WTH on 04/18/2011 11:35 AM CDT
Links-arrows 16
Reply Reply
>>I went to dobeks in between young gryphons and celps.

Elanthipedia says it caps at the same place as young gryphons. Is it wrong?
Reply Reply
Re: WTH on 04/18/2011 01:38 PM CDT
Links-arrows 17
Reply Reply
Probably not wrong, but I didn't fully cap out young gryphons either before I moved. But I'm backtraining weapons in young gryphons now at 300ish ranks with 60 agility and not having any trouble moving them. I'm surprised they've become an issue already.

As for dobek spawn, it can be awesome. IF there are other people hunting in there. It's sort of hit or miss.

~Katt



A gestalt draugen swipes a hooked leonine claw at Silus. The claw lands a solid hit that cuts deeply into his groin!
Reply Reply
Re: WTH on 04/25/2011 01:49 AM CDT
Links-arrows 18
Reply Reply
There is actually a 2nd tier of Young Gryphon; the ones up the rope, rather than in the den area, are reasonably stronger. The gen rate can be erratic at times but they'll easily teach to 400+. It's difficult to get a crowd of them at times so you may have difficulty keeping a steady rate of Multi Opponent going though, and you may need to wander a bit if you're the only on up there due to the number of rooms.

There is an occasional mature/adult gryphon, but both are generally easy to avoid if you don't want to deal with them. Matures aren't much stronger than the Youngs, but their knockdown can be a hassle. Adults I wouldn't bother with just yet, personally.
Reply Reply