Recently I've had the "pleasure" of frequently running into a player who enjoys spawn-camping critters on three alts at a time, for very extended periods of time. Needless to say, this completely destroys spawn for the entire hunting ground, and when I'm just trying to backtrain a few weapons (a process which should only take a few minutes with frequent spawn), this becomes very frustrating.
So, suggestion: have a critter automatically despawn after X number of minutes engaged to the same player. I am thinking something like 5 minutes would be reasonable and accommodate even the slowest kill rates (like the joy of being an Empath and watching two critters poke each other to death).
I know I could just go in there and kill the critters to free up spawn and have before, but I still feel like a jerk doing it. I feel this is a nagging system issue, and have run into it infrequently for years.
Suggestion: Critter Timer on 03/19/2013 02:03 PM CDT
Re: Suggestion: Critter Timer on 03/19/2013 02:21 PM CDT
Re: Suggestion: Critter Timer on 03/19/2013 03:44 PM CDT
>>Give the monsters a stacking debuff on the player, starting at 5-7 minutes they cuts your defense in half every minute. That'd fix the problem in a hurry.
While I was tempted to suggest something like this (how dare they inconvenience me! punish them!), it's as legitimate a hunting method as any other. I just hate the part where it can ruin entire hunting grounds for extended periods of time. Making the monsters gradually despawn to other players sounds like a solution to me that won't possibly punish "legitimate" hunters.
While I was tempted to suggest something like this (how dare they inconvenience me! punish them!), it's as legitimate a hunting method as any other. I just hate the part where it can ruin entire hunting grounds for extended periods of time. Making the monsters gradually despawn to other players sounds like a solution to me that won't possibly punish "legitimate" hunters.
Re: Suggestion: Critter Timer on 03/19/2013 04:27 PM CDT
Right up until one despawns with a tyrium throwing axe lodged in them and the hunter doesn't get it returned.
Your body tightens as you draw your arms together in a sinuous, flowing motion, mimicking the form you were trained to adopt for this roar of warning.
Kodius fled to the west in terror!
Roundtime: 2 sec.
Your body tightens as you draw your arms together in a sinuous, flowing motion, mimicking the form you were trained to adopt for this roar of warning.
Kodius fled to the west in terror!
Roundtime: 2 sec.
Re: Suggestion: Critter Timer on 03/19/2013 04:41 PM CDT
Re: Suggestion: Critter Timer on 03/19/2013 04:55 PM CDT
So a return to the old mechanics verbatim, which were removed because they were universally loathed and made training defenses difficult at best.
Why don't we just impliment a new 'critter hog' report option.
Player gets tagged with 2-3 of these in a week, he gets yanked up for a polite 'read through this notice about not being a jerk, thanks' thing. 5 more after that? A polite conversation with a GM. More after that? Something nasty.
Pants.
Why don't we just impliment a new 'critter hog' report option.
Player gets tagged with 2-3 of these in a week, he gets yanked up for a polite 'read through this notice about not being a jerk, thanks' thing. 5 more after that? A polite conversation with a GM. More after that? Something nasty.
Pants.
Re: Suggestion: Critter Timer on 03/19/2013 04:58 PM CDT
Re: Suggestion: Critter Timer on 03/19/2013 05:01 PM CDT
> This never happened
Creatures used to retreat and leave the room after being engaged for five minutes. I don't think they despawned automatically, but extremely similar.
Elemental Lord Opieus, Master Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
Creatures used to retreat and leave the room after being engaged for five minutes. I don't think they despawned automatically, but extremely similar.
Elemental Lord Opieus, Master Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
Re: Suggestion: Critter Timer on 03/19/2013 05:03 PM CDT
>>Creatures used to retreat and leave the room after being engaged for five minutes. I don't think they despawned automatically, but extremely similar.
I don't mean the retreating never happened. Yes, it happened. I mean the part where it was universally loathed on the boards never happened, and the part where it made defense training unreasonable never happened.
I don't mean the retreating never happened. Yes, it happened. I mean the part where it was universally loathed on the boards never happened, and the part where it made defense training unreasonable never happened.
Re: Suggestion: Critter Timer on 03/19/2013 05:10 PM CDT
Re: Suggestion: Critter Timer on 03/19/2013 05:23 PM CDT
Re: Suggestion: Critter Timer on 03/19/2013 05:30 PM CDT
I just noticed this "I need to dance with 4 things to train!!" killing spawn while I'm actually killing creatures happening on the first floor of the manor near Rossman's. I'm not sure if it's becoming a more prolific problem everywhere, but it's the same reason that I left warklin out by Stone Clan. Those are the only two places I've seen it happening, but I only really frequent 4 or 5 places to hunt. It'd be nice if, in a zone where three mobs spawn per hunter the maximum engagement cap was three mobs, perhaps. Though that's just another suggestion on top of the other good ones here.
-Broichan Leshyahen
> hum tuneless
You hum a tuneless tune.
-Broichan Leshyahen
> hum tuneless
You hum a tuneless tune.
Re: Suggestion: Critter Timer on 03/19/2013 05:34 PM CDT
Why don't more people share critters? I find that generally if someone comes in and goes, "Hey, you have a lot of critters, can we hunt together and share a class?" Or "Hey, can you get rid of a couple of those so I can have some?" everyone wins. Note these are both more polite and not as abruptly OOC as "You're hogging the spawn." And I'm fairly well known for (unintentional) spawn hogging, which just happens. I'm also known for sharing with people who have manners.
Some people like to hunt alone, I get that. Not everyone likes scrolly combat with more than one person, and it gets crazy hunting with 2 people or more. It's almost like an invasion with 5 people. Some people have terrible scripts that loot everything that gets complicated with more than one hunter. Some people want to sit there with four mobs on them without person B killing them. Some people are just plain anti-social. Everyone has their reasons.
Sharing in a multi-player game seems like a better answer than forcing creatures to leave the room or reporting players. Out of curiosity, this person with 3 alts, have you OP attempted to join them? Is that a possibility or are there complications like I listed above? If they have three alts, I imagine they have to be paying fairly close attention to the game, because policy says they have to be responsive on all of them.
You've reached the uninformative help match I haven't written yet.
http://i.imgur.com/fBq8R.jpg
Some people like to hunt alone, I get that. Not everyone likes scrolly combat with more than one person, and it gets crazy hunting with 2 people or more. It's almost like an invasion with 5 people. Some people have terrible scripts that loot everything that gets complicated with more than one hunter. Some people want to sit there with four mobs on them without person B killing them. Some people are just plain anti-social. Everyone has their reasons.
Sharing in a multi-player game seems like a better answer than forcing creatures to leave the room or reporting players. Out of curiosity, this person with 3 alts, have you OP attempted to join them? Is that a possibility or are there complications like I listed above? If they have three alts, I imagine they have to be paying fairly close attention to the game, because policy says they have to be responsive on all of them.
You've reached the uninformative help match I haven't written yet.
http://i.imgur.com/fBq8R.jpg
Re: Suggestion: Critter Timer on 03/19/2013 05:50 PM CDT
I have a fix in the works for this.
And by that I mean "I have approval to build a system, but I need some tools that are outside of my control that may take awhile, then I have to build it, and then it will be tested on a very small scale before going full out."
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
And by that I mean "I have approval to build a system, but I need some tools that are outside of my control that may take awhile, then I have to build it, and then it will be tested on a very small scale before going full out."
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
Re: Suggestion: Critter Timer on 03/19/2013 05:56 PM CDT
>>And by that I mean "I have approval to build a system, but I need some tools that are outside of my control that may take awhile, then I have to build it, and then it will be tested on a very small scale before going full out."
So "Soon".
You've reached the uninformative help match I haven't written yet.
http://i.imgur.com/fBq8R.jpg
So "Soon".
You've reached the uninformative help match I haven't written yet.
http://i.imgur.com/fBq8R.jpg
Re: Suggestion: Critter Timer on 03/19/2013 06:05 PM CDT
Re: Suggestion: Critter Timer on 03/19/2013 06:36 PM CDT
>>Some people like to hunt alone, I get that. Not everyone likes scrolly combat with more than one person, and it gets crazy hunting with 2 people or more. It's almost like an invasion with 5 people. Some people have terrible scripts that loot everything that gets complicated with more than one hunter. Some people want to sit there with four mobs on them without person B killing them. Some people are just plain anti-social. Everyone has their reasons.
I'm not a fan of group hunting as a warrior mage or barbarian. I usually end up standing around for extended periods of time watching the other person dance endlessly.
>>Sharing in a multi-player game seems like a better answer than forcing creatures to leave the room or reporting players. Out of curiosity, this person with 3 alts, have you OP attempted to join them? Is that a possibility or are there complications like I listed above? If they have three alts, I imagine they have to be paying fairly close attention to the game, because policy says they have to be responsive on all of them.
I think everyone agrees reporting is a silly answer, and as communicated above, even if I were to share a room with them, that would not fix the fundamental issue. Most hunting grounds spawn 3 per hunter, so if 3 of one person's alts taking up four a piece, that leaves a single critter for me. I'd have to kill there critters anyways to fix the issue, shared room or not.
>>And by that I mean "I have approval to build a system, but I need some tools that are outside of my control that may take awhile, then I have to build it, and then it will be tested on a very small scale before going full out."
Good to know, thanks Raesh.
I'm not a fan of group hunting as a warrior mage or barbarian. I usually end up standing around for extended periods of time watching the other person dance endlessly.
>>Sharing in a multi-player game seems like a better answer than forcing creatures to leave the room or reporting players. Out of curiosity, this person with 3 alts, have you OP attempted to join them? Is that a possibility or are there complications like I listed above? If they have three alts, I imagine they have to be paying fairly close attention to the game, because policy says they have to be responsive on all of them.
I think everyone agrees reporting is a silly answer, and as communicated above, even if I were to share a room with them, that would not fix the fundamental issue. Most hunting grounds spawn 3 per hunter, so if 3 of one person's alts taking up four a piece, that leaves a single critter for me. I'd have to kill there critters anyways to fix the issue, shared room or not.
>>And by that I mean "I have approval to build a system, but I need some tools that are outside of my control that may take awhile, then I have to build it, and then it will be tested on a very small scale before going full out."
Good to know, thanks Raesh.
Re: Suggestion: Critter Timer on 03/25/2013 06:37 PM CDT
Your proposal sounds interesting Raesh. I'm not sure I like the part about a critter spawning less because it's being killed too quickly. Logically it makes sense: "hey we're getting slaughtered here, let's stop running out there like lemmings!"
It will depends largely on how it's implemented. You did say that the changes would be gradual and maybe that will make it alright. We'll have to wait and see I guess.
Please keep one thing in mind. Once you all get this released, if a large portion of the player base really dislikes it, be willing to make changes. I probably don't even need to say that. I am a really big fan of the new mindset of the staff, you all have made wonderful changes to DR in the past several years. It's a huge improvement from the times when... You know, I'm not even going to give examples. It's just a huge improvement and it's very appreciated!
Thank you all,
Binu
It will depends largely on how it's implemented. You did say that the changes would be gradual and maybe that will make it alright. We'll have to wait and see I guess.
Please keep one thing in mind. Once you all get this released, if a large portion of the player base really dislikes it, be willing to make changes. I probably don't even need to say that. I am a really big fan of the new mindset of the staff, you all have made wonderful changes to DR in the past several years. It's a huge improvement from the times when... You know, I'm not even going to give examples. It's just a huge improvement and it's very appreciated!
Thank you all,
Binu