Over 3/4th's of the critters in DR teach 200 ranks and below, would it be out of the question to make some of these a lot tougher to open up the very small chain of huntable critters in the upper skill range? With all the changes DR has gone through, and especially exp and learning wise, getting to the 200 ranks is multiple times easier and faster than ever before. Is there a need to have over 3/4ths of the progression ladder to cover the rank base that now takes a minimal amount of time to outgrow?
- Erixx
Possible to update some critters? on 04/22/2013 10:27 AM CDT
Re: Possible to update some critters? on 04/22/2013 01:16 PM CDT
Re: Possible to update some critters? on 04/22/2013 02:31 PM CDT
Do we really need badgers, trollkins, goblins, water sprites, and such all in a stones throw of the crossings? Some of the areas could be used to put in some higher level hunting. +1 Erixx
"Burn him! Burn him!" You hear the cries echo around you as everyone in the vicinity suddenly moves away, giving you a wide berth! It goes without saying you'll be wanted for forbidden practices in The Rakash Village.
"Burn him! Burn him!" You hear the cries echo around you as everyone in the vicinity suddenly moves away, giving you a wide berth! It goes without saying you'll be wanted for forbidden practices in The Rakash Village.
Re: Possible to update some critters? on 04/22/2013 02:56 PM CDT
Re: Possible to update some critters? on 04/22/2013 03:10 PM CDT
>>While more diverse creatures on the high end is a great request your numbers seem wildly inaccurate.
Really?
http://elanthipedia.org/w/index.php/Bestiary_Level_List
200 out of 335 critters, not including invasion critters, have up to a minimum requirement of 200 ranks.
It should be no surprise that the critter chain mimics the skill range of the majority of DR when it took days to train out of rats and even a few weeks to break out of goblins.
Skills have a added experience gains up to above 200 ranks where it begins to slow down, this mixed with the massive size of exp pools now, compared to pre exp change and exp drain when logged off, blast through the majority of those critters at a feverish pace. The more ranks you gain the more narrow the options become. Around 500 ranks the options narrow extremely quick to the point of having to gain 300-400 ranks to be able to move up to the next critter.
The point is the creatures in DR do not mimic it's player base any longer. It would not hurt to take some of those, rework them a bit, and open up more options. Would it be a lot of work? I imagine so, but would be easier and quicker than releasing a brand new critter once every few years when there are many that don't get much attention now anyways.
The guilds/magic/combat have all been reworked so why not the things we spend most of our time with? The creatures.
- Erixx
Really?
http://elanthipedia.org/w/index.php/Bestiary_Level_List
200 out of 335 critters, not including invasion critters, have up to a minimum requirement of 200 ranks.
It should be no surprise that the critter chain mimics the skill range of the majority of DR when it took days to train out of rats and even a few weeks to break out of goblins.
Skills have a added experience gains up to above 200 ranks where it begins to slow down, this mixed with the massive size of exp pools now, compared to pre exp change and exp drain when logged off, blast through the majority of those critters at a feverish pace. The more ranks you gain the more narrow the options become. Around 500 ranks the options narrow extremely quick to the point of having to gain 300-400 ranks to be able to move up to the next critter.
The point is the creatures in DR do not mimic it's player base any longer. It would not hurt to take some of those, rework them a bit, and open up more options. Would it be a lot of work? I imagine so, but would be easier and quicker than releasing a brand new critter once every few years when there are many that don't get much attention now anyways.
The guilds/magic/combat have all been reworked so why not the things we spend most of our time with? The creatures.
- Erixx
Re: Possible to update some critters? on 04/22/2013 04:55 PM CDT
>...3/4th's of the critters in DR teach 200 ranks and below...
>...200 out of 335 critters, not including invasion critters, have up to a minimum requirement of 200 ranks.
Those are 2 different statements with 2 different conditions. For your statement I commented on, I counted 40% not 75% (which is still high, don't get me wrong.) Regardless, there's definitely a lot more lower rank creature than their are higher ranks, and more higher level diversity would definitely be great. I'm all for mid to upper end choices.
>...200 out of 335 critters, not including invasion critters, have up to a minimum requirement of 200 ranks.
Those are 2 different statements with 2 different conditions. For your statement I commented on, I counted 40% not 75% (which is still high, don't get me wrong.) Regardless, there's definitely a lot more lower rank creature than their are higher ranks, and more higher level diversity would definitely be great. I'm all for mid to upper end choices.
Re: Possible to update some critters? on 04/22/2013 08:34 PM CDT
I know for awhile we were keeping individual threads in the specific province folders, detailing the critter ladders, what was missing, what was needed etc.
It got about as much traction as bald tires on a rainy oil-slicked road.
That being said, it's probably the best place for this type of discussion. I would add that I think Crossings and Riverhaven should have a higher percentage of lower circle critters, while Shard & Theren should be slightly skewed toward the middle, with the islands possibly skewed slightly higher. That's just me, though.
Player of Diggan, Ranger & Halfing of Aesry
It got about as much traction as bald tires on a rainy oil-slicked road.
That being said, it's probably the best place for this type of discussion. I would add that I think Crossings and Riverhaven should have a higher percentage of lower circle critters, while Shard & Theren should be slightly skewed toward the middle, with the islands possibly skewed slightly higher. That's just me, though.
Player of Diggan, Ranger & Halfing of Aesry
Re: Possible to update some critters? on 04/22/2013 10:31 PM CDT
Re: Possible to update some critters? on 04/22/2013 11:36 PM CDT
>I would add that I think Crossings and Riverhaven should have a higher percentage of lower circle critters, while Shard & Theren should be slightly skewed toward the middle, with the islands possibly skewed slightly higher.
This is just a 'banish the HLC's to the islands' call that is basically how it is now(Hello dillos!)
I don't think that pushing the more skilled players out to the islands or even to any specific province is the way to go. I think there are a few areas that can be reworked.
>Those critters actually cover a wide range of needs for newcomers of all guilds and stat ranges.
Badgers and pothanits < eels same range same general area. also trollkins and water sprites are around the same range.
"Burn him! Burn him!" You hear the cries echo around you as everyone in the vicinity suddenly moves away, giving you a wide berth! It goes without saying you'll be wanted for forbidden practices in The Rakash Village.
This is just a 'banish the HLC's to the islands' call that is basically how it is now(Hello dillos!)
I don't think that pushing the more skilled players out to the islands or even to any specific province is the way to go. I think there are a few areas that can be reworked.
>Those critters actually cover a wide range of needs for newcomers of all guilds and stat ranges.
Badgers and pothanits < eels same range same general area. also trollkins and water sprites are around the same range.
"Burn him! Burn him!" You hear the cries echo around you as everyone in the vicinity suddenly moves away, giving you a wide berth! It goes without saying you'll be wanted for forbidden practices in The Rakash Village.
Re: Possible to update some critters? on 04/23/2013 10:57 AM CDT
Every province should have a complete critter ladder. Anyone can go where they want and learn. Some areas may be better, but if I wanted to RP in Theren, I could go there and hunt as well. Also, it would be amazing if the GMs would actually post recommended skill ranges and when skills stop teaching on critters.
Re: Possible to update some critters? on 04/23/2013 11:12 AM CDT
While I agree that some of the less used hunting grounds could be converted, there is more to look at than just skill range though. You have your skinning ladders, boxes, undead, bipeds, quadrapeds, and others. Destroying these ladders in the low range just to make high level ladders better isn't a very good solution.
GM's have mentioned that a critter audit needs to happen once 3.0 is ironed out a bit more, and hopefully some info will come out of that to help this situation.
GM's have mentioned that a critter audit needs to happen once 3.0 is ironed out a bit more, and hopefully some info will come out of that to help this situation.
Re: Possible to update some critters? on 04/23/2013 12:05 PM CDT
>>This is just a 'banish the HLC's to the islands' call that is basically how it is now(Hello dillos!)
No it wasn't. I didn't say that exclusively the HLC should have to go to the islands, I said that it's typically a more advance area so that a greater percentage of HL critters should be represented there. While a greater percentage of new characters start in Crossings/Haven so a greater percentage of the Low Level Critters should be there.
I still say that every province should have 0-150th level hunting; I just think the distribution of critter levels should shift depending on province.
Player of Diggan, Ranger & Halfing of Aesry
No it wasn't. I didn't say that exclusively the HLC should have to go to the islands, I said that it's typically a more advance area so that a greater percentage of HL critters should be represented there. While a greater percentage of new characters start in Crossings/Haven so a greater percentage of the Low Level Critters should be there.
I still say that every province should have 0-150th level hunting; I just think the distribution of critter levels should shift depending on province.
Player of Diggan, Ranger & Halfing of Aesry
Re: Possible to update some critters? on 04/23/2013 12:59 PM CDT
Re: Possible to update some critters? on 04/23/2013 02:05 PM CDT
>>No it wasn't. I didn't say that exclusively the HLC should have to go to the islands, I said that it's typically a more advance area so that a greater percentage of HL critters should be represented there. While a greater percentage of new characters start in Crossings/Haven so a greater percentage of the Low Level Critters should be there.<<
Wrong. The only actual high level areas on the islands are on Mer'Kresh/M'Riss. Aesry, Ratha, and Hara are low end to middle hunting areas. Every province has a bunch of stuff up until you get to about 800 ranks and then you're in super celps or juvies/adults. Shard and Zoluren are the only other areas that have critters on par with elders or higher. Every province should have a full critter ladder period. We have so many hunting grounds that just aren't used and could be used to fill in other hunting levels that are lacking.
Wrong. The only actual high level areas on the islands are on Mer'Kresh/M'Riss. Aesry, Ratha, and Hara are low end to middle hunting areas. Every province has a bunch of stuff up until you get to about 800 ranks and then you're in super celps or juvies/adults. Shard and Zoluren are the only other areas that have critters on par with elders or higher. Every province should have a full critter ladder period. We have so many hunting grounds that just aren't used and could be used to fill in other hunting levels that are lacking.
Re: Possible to update some critters? on 04/23/2013 11:46 PM CDT
>We have so many hunting grounds that just aren't used and could be used to fill in other hunting levels that are lacking.
Yep, agree 100%.
"Burn him! Burn him!" You hear the cries echo around you as everyone in the vicinity suddenly moves away, giving you a wide berth! It goes without saying you'll be wanted for forbidden practices in The Rakash Village.
Yep, agree 100%.
"Burn him! Burn him!" You hear the cries echo around you as everyone in the vicinity suddenly moves away, giving you a wide berth! It goes without saying you'll be wanted for forbidden practices in The Rakash Village.
Re: Possible to update some critters? on 04/24/2013 09:00 AM CDT
> >We have so many hunting grounds that just aren't used and could be used to fill in other hunting levels that are lacking.
>Yep, agree 100%.
This is so true and something the GMs are already aware of and starting to use this situation to better everyone's situation. However it does take time to change up an area, code up new beasts, and give some type of in-game heads up to allow us of these happenings.
---
"I think anything that forces you to do something no sane adventurer would do just in order to train is ridiculous."
DR-SOCHARIS
---
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
>Yep, agree 100%.
This is so true and something the GMs are already aware of and starting to use this situation to better everyone's situation. However it does take time to change up an area, code up new beasts, and give some type of in-game heads up to allow us of these happenings.
---
"I think anything that forces you to do something no sane adventurer would do just in order to train is ridiculous."
DR-SOCHARIS
---
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
Re: Possible to update some critters? on 04/24/2013 10:19 AM CDT
>>This is so true and something the GMs are already aware of and starting to use this situation to better everyone's situation. However it does take time to change up an area, code up new beasts, and give some type of in-game heads up to allow us of these happenings.<<
You don't really need to code up new beasts in a lot of areas. Instead of having multiple critters in an area teach up to 250 ranks, you make one teach from 250-400. In a lot of cases you could simply redo the offensive and defensive skills of critters to make them fill a gap and the same thing would happen.
You don't really need to code up new beasts in a lot of areas. Instead of having multiple critters in an area teach up to 250 ranks, you make one teach from 250-400. In a lot of cases you could simply redo the offensive and defensive skills of critters to make them fill a gap and the same thing would happen.
Re: Possible to update some critters? on 04/24/2013 12:23 PM CDT
>You don't really need to code up new beasts in a lot of areas. Instead of having multiple critters in an area teach up to 250 ranks, you make one teach from 250-400. In a lot of cases you could simply redo the offensive and defensive skills of critters to make them fill a gap and the same thing would happen.
Still need to be QC, still need to have some stuff coded, and then still need a way to let people know of the changes. There may be even some steps I'm missing. Basically I'm suggesting that it may not be as simple as what I'm interpreting your presentation to suggest.
---
"I think anything that forces you to do something no sane adventurer would do just in order to train is ridiculous."
DR-SOCHARIS
---
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
Still need to be QC, still need to have some stuff coded, and then still need a way to let people know of the changes. There may be even some steps I'm missing. Basically I'm suggesting that it may not be as simple as what I'm interpreting your presentation to suggest.
---
"I think anything that forces you to do something no sane adventurer would do just in order to train is ridiculous."
DR-SOCHARIS
---
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
Re: Possible to update some critters? on 04/24/2013 12:44 PM CDT
>>Still need to be QC, still need to have some stuff coded, and then still need a way to let people know of the changes. There may be even some steps I'm missing. Basically I'm suggesting that it may not be as simple as what I'm interpreting your presentation to suggest.
It still seems to me like this should be easier and quicker than creating new enemies from scratch.
It still seems to me like this should be easier and quicker than creating new enemies from scratch.
Re: Possible to update some critters? on 04/24/2013 02:39 PM CDT
>Still need to be QC, still need to have some stuff coded, and then still need a way to let people know of the changes. There may be even some steps I'm missing. Basically I'm suggesting that it may not be as simple as what I'm interpreting your presentation to suggest.
Adjusting the experience range, and testing said experience range then making a board post doesn't seem to time consuming at all. The creatures have been designed, the areas have been built, the abilities already exist. Like Apatheticsmile said, they aren't creating anything from scratch.
Cabalists and Drakes were released which was definitely a positive change, by no means am I looking down on it, but adjusting existing creatures would have taken a fraction of the time. There's an abundance of creatures in this game already that isn't being visited. With some experience range tweaks why not reuse what we already have?
Adjusting the experience range, and testing said experience range then making a board post doesn't seem to time consuming at all. The creatures have been designed, the areas have been built, the abilities already exist. Like Apatheticsmile said, they aren't creating anything from scratch.
Cabalists and Drakes were released which was definitely a positive change, by no means am I looking down on it, but adjusting existing creatures would have taken a fraction of the time. There's an abundance of creatures in this game already that isn't being visited. With some experience range tweaks why not reuse what we already have?
Re: Possible to update some critters? on 04/24/2013 03:55 PM CDT
>>Still need to be QC, still need to have some stuff coded, and then still need a way to let people know of the changes. There may be even some steps I'm missing. Basically I'm suggesting that it may not be as simple as what I'm interpreting your presentation to suggest.<<
QC would be pretty easy. Does it teach in the range it's supposed to? What new stuff would have to be coded? You need to make a post that says "X critter is now a 200-350 critter instead of 100-200."
QC would be pretty easy. Does it teach in the range it's supposed to? What new stuff would have to be coded? You need to make a post that says "X critter is now a 200-350 critter instead of 100-200."
Re: Possible to update some critters? on 04/24/2013 06:30 PM CDT
Re: Possible to update some critters? on 04/24/2013 07:19 PM CDT
Re: Possible to update some critters? on 04/25/2013 02:50 AM CDT
That water sprite area was shut off for so long, maybe the water sprites could mutate to 400-650 range or do something similar with badgers or trollkins. I mean you have the scavenger gobs right around trollkin range and eels match-up with badgers/pothanits right? so the range in skinning and box droppers is covered for that ladder in Zoluren.
I went running around these areas a few seperate times yesterday/today seems like noone around in the water sprites or trollkins at all. didn't see anyone in badgers either. People seem to use the goblins and eels for the week or two tops it takes to move outta the range of all this stuff....
"Burn him! Burn him!" You hear the cries echo around you as everyone in the vicinity suddenly moves away, giving you a wide berth! It goes without saying you'll be wanted for forbidden practices in The Rakash Village.
I went running around these areas a few seperate times yesterday/today seems like noone around in the water sprites or trollkins at all. didn't see anyone in badgers either. People seem to use the goblins and eels for the week or two tops it takes to move outta the range of all this stuff....
"Burn him! Burn him!" You hear the cries echo around you as everyone in the vicinity suddenly moves away, giving you a wide berth! It goes without saying you'll be wanted for forbidden practices in The Rakash Village.
Re: Possible to update some critters? on 04/25/2013 09:07 AM CDT
Saying that bumping a critter is easy to QC is speculation and I'm willing to give the GameMaster team the benefit of the doubt on it.
That being said, after 17 years, I think some very excellently coded critters that have overlap in the hunting spectrum could definitely benefit from some re-purposing. Example: beisswurms and reaver/hounds sort of overlap. I know the counter argument is choice, but the HLC group needs some choice to. From the Estate Holder side, I just recently found out there's some kind of frog critter over in Leth. How about making them teach 600-800 ranks? Quiet hunting area, unwashed masses kept out? Where do I sign up?
(I'm joking about the unwashed masses thing..)
Re: Possible to update some critters? on 04/25/2013 09:09 AM CDT
Re: Possible to update some critters? on 04/25/2013 09:20 AM CDT
<< Logically, doesn't it have to be easier than creating new ones?
The GameMasters themselves have repeatedly stated that the holdup isn't coding things, it's getting it through QA. I'm not trying to lecture to anyone, but I think it needs to be said: When you make any tiny change to a complex piece of code, the entire thing needs to be QA'd from top to bottom. Even a tiny change one place can cause a ripple effect.
Here's an example of real life imitating art:
I am responsible for a group of 110 software engineers, QA analysts, managers, front end specialists, et cetera. We have a software application we've been maintaining for over 10 years. The majority of it has been converted to a process known as TDD/BDD (Test Driven Development/Behavior Driven Development). However there are a couple of core modules that are so old, and so arcane that they haven't been re-written or converted over yet. One of my teams made a change.. a simple one... Just renaming a variable $GETSEARCHENGINENAME to $GetSearchEngineName which is in line with our standard schematic for variable names. It completely wrecked and brought to a standstill our production system because the actual live code module is a black box and couldn't be tested.
You just don't know.
Re: Possible to update some critters? on 04/25/2013 09:24 AM CDT
>>The GameMasters themselves have repeatedly stated that the holdup isn't coding things, it's getting it through QA
Any option will take QA, so we can drop it from our time estimate when comparing new enemies vs rescalling old ones. Rescalling existing under-used enemies has to be faster than creating new ones from scratch, I don't see any way around that.
Any option will take QA, so we can drop it from our time estimate when comparing new enemies vs rescalling old ones. Rescalling existing under-used enemies has to be faster than creating new ones from scratch, I don't see any way around that.
Re: Possible to update some critters? on 04/25/2013 10:22 AM CDT
While the QC process can be time consuming and cause delays, it is not the major hold up for creature changes. Simple manpower to scope out and make the changes and/or write new creatures is. That complicates the QC (Since it's the same manpower doing that).
Is updating an old creature faster then writing a new one? Nominally - except consider most of the creatures you're talking about are extremely old. Any proper attempt to work on them would start with a conversion to modern standards, additions of natural shields or special attacks if they were moving up the ladder a long ways, a handful of other technical clean ups plus restating the creature which can be rather time consuming to get balanced right now.
Never mind that many of the old hunting areas themselves have significant flaws in how they were designed that we don't do anymore (Mostly having to do with how they spawn or how we lay out hunting areas to optimize creature movement) so they frequently get revamped as we clean up old hunting areas.
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
Is updating an old creature faster then writing a new one? Nominally - except consider most of the creatures you're talking about are extremely old. Any proper attempt to work on them would start with a conversion to modern standards, additions of natural shields or special attacks if they were moving up the ladder a long ways, a handful of other technical clean ups plus restating the creature which can be rather time consuming to get balanced right now.
Never mind that many of the old hunting areas themselves have significant flaws in how they were designed that we don't do anymore (Mostly having to do with how they spawn or how we lay out hunting areas to optimize creature movement) so they frequently get revamped as we clean up old hunting areas.
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
Re: Possible to update some critters? on 04/25/2013 12:55 PM CDT
Re: Possible to update some critters? on 04/25/2013 10:30 PM CDT
Personally, I suggest being patient and backing the GM, root for them, cheer them on, and congratulate them for all their awesome work.
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"I think anything that forces you to do something no sane adventurer would do just in order to train is ridiculous."
DR-SOCHARIS
---
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
---
"I think anything that forces you to do something no sane adventurer would do just in order to train is ridiculous."
DR-SOCHARIS
---
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
Re: Possible to update some critters? on 04/27/2013 05:57 PM CDT
Re: Possible to update some critters? on 04/27/2013 08:37 PM CDT
If a GM wants to swing by my place some time I wouldn't be against making them a drink or two and chill out for a while watching a movie or a show or something.
---
"I think anything that forces you to do something no sane adventurer would do just in order to train is ridiculous."
DR-SOCHARIS
---
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
---
"I think anything that forces you to do something no sane adventurer would do just in order to train is ridiculous."
DR-SOCHARIS
---
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.