do it
Don't forget to vote for dragonrealms:
http://www.topmudsites.com/vote-DragonRealms.html
Re: Is vote on 01/17/2014 11:52 PM CST
Re: Is vote on 01/18/2014 10:24 AM CST
keep voting, bump sauce
Don't forget to vote for dragonrealms:
http://www.topmudsites.com/vote-DragonRealms.html
Don't forget to vote for dragonrealms:
http://www.topmudsites.com/vote-DragonRealms.html
Re: Is vote on 01/18/2014 10:31 AM CST
Re: Is vote on 01/18/2014 10:32 AM CST
Re: Is vote on 01/18/2014 12:12 PM CST
I HAVE noticed that even though we're not as high as others on the list, we have one of the highest "Out" clicks, so that's good at the least. I have to wonder how many of those though decide that DR is too expensive for a text game :/ That's always been the argument I've gotten when I've tried to talk others into playing.
- Starlear -
- Starlear -
Re: Is vote on 01/18/2014 02:31 PM CST
Yep, now we just need to encourage more of our players to vote regularly and our 'in' list will be in 2nd where our 'out' list is.
>I have to wonder how many of those though decide that DR is too expensive for a text game :/ That's always been the argument I've gotten when I've tried to talk others into playing.
Pricing is irrelevant. No single product is going to appeal to everyone. For every person that says 'I'd pay 10 bucks a month to play' you're going to have another that says, 'too expensive'. For every person that says 'I'd pay 5 bucks a month' you'll have someone else that says, '60 dollars a year for a text game?!'. Charge a dollar a month? 'Why pay 12 bucks a year when I can play one of the 70 free muds on that list?'
DR is worth 50 to 60 cents a day to me. There are few things in this world that are so inexpensive. We have a niche product that appeals to a small number of people who enjoy playing high quality text games enough to pay that 50 cents. Lowering the price to 20 cents a day still draws from the same small sample of society that will pay to slay text monsters. I doubt that 30 cent difference would show in appreciable game population increases and slashing subscription income isn't going to help us in the long run.
Either way we as players have little to no control over pricing. What we do have control over is encouraging more people to vote!
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
>I have to wonder how many of those though decide that DR is too expensive for a text game :/ That's always been the argument I've gotten when I've tried to talk others into playing.
Pricing is irrelevant. No single product is going to appeal to everyone. For every person that says 'I'd pay 10 bucks a month to play' you're going to have another that says, 'too expensive'. For every person that says 'I'd pay 5 bucks a month' you'll have someone else that says, '60 dollars a year for a text game?!'. Charge a dollar a month? 'Why pay 12 bucks a year when I can play one of the 70 free muds on that list?'
DR is worth 50 to 60 cents a day to me. There are few things in this world that are so inexpensive. We have a niche product that appeals to a small number of people who enjoy playing high quality text games enough to pay that 50 cents. Lowering the price to 20 cents a day still draws from the same small sample of society that will pay to slay text monsters. I doubt that 30 cent difference would show in appreciable game population increases and slashing subscription income isn't going to help us in the long run.
Either way we as players have little to no control over pricing. What we do have control over is encouraging more people to vote!
Vote:
http://www.topmudsites.com/vote-DragonRealms.html