I'm not sure if this has been noticed before, I didn't see anyone mentioning it..
R>
Traveler Drakyr just went south.
R>
...wait 10 seconds.
R>
The rickety caravan moves south, following Drakyr.
R>drop oak stick
R>
...wait 4 seconds.
R>drop oak stick
setVariable: forage=oak limb
>forage oak limb precise
You drop an oak stick.
Those ...wait x seconds are in response to me closing the highlight Dialog panel. It seemed to save the highlight anyways, but I thought it might be something the designers maaay want to fool a bit around with.
That's all.
Mrrar
An interesting, insignificant bug on 05/14/2005 01:56 PM CDT
Re: An interesting, insignificant bug on 05/15/2005 12:44 PM CDT
Yeah, I see that all the time too. It's something to do with the way that the XML file is updated when you close that box. If you're in roundtime, it'll treat it as a command sent to the server and the server will tell you to wait. It still updates whatever it needed to.
~Brady, player of I'm a Lover Not a Fighter Elavin Rismel.
>get my amar
You get a burnt orange amaryllis.
>wear my amar
But you don't have any hair! Where are you going to put it? Don't answer that!
~Brady, player of I'm a Lover Not a Fighter Elavin Rismel.
>get my amar
You get a burnt orange amaryllis.
>wear my amar
But you don't have any hair! Where are you going to put it? Don't answer that!
Re: An interesting, insignificant bug on 05/15/2005 10:40 PM CDT
Re: An interesting, insignificant bug on 05/16/2005 07:03 AM CDT
I also noticed that highlight strings work when opening the settings box. Mildly annoying since I have so many sound strings and ONE of them goes off everytime I open the window, yet I can never seem to find which one
Souv
You sense (N, S) from your current position:
A relatively healthy presence nearby.
Roundtime: 6 seconds
Souv
You sense (N, S) from your current position:
A relatively healthy presence nearby.
Roundtime: 6 seconds
Re: An interesting, insignificant bug on 05/16/2005 07:24 PM CDT
Re: An interesting, insignificant bug on 05/20/2005 03:44 PM CDT
>>My 'favorite' SF bug is when the story window stops scrolling after you close the text highlights window. That's really annoying :(
Yeah, that's always fun...especially when you're running a trader and then don't notice that the screen hasn't scrolled for 30 mins....
I've just gotten into the habit of hitting page down, or giving a good spin downward on my scrolwheel when I close any dialog box in DR.
~Brady, player of I'm a Lover Not a Fighter Elavin Rismel.
>get my amar
You get a burnt orange amaryllis.
>wear my amar
But you don't have any hair! Where are you going to put it? Don't answer that!
Yeah, that's always fun...especially when you're running a trader and then don't notice that the screen hasn't scrolled for 30 mins....
I've just gotten into the habit of hitting page down, or giving a good spin downward on my scrolwheel when I close any dialog box in DR.
~Brady, player of I'm a Lover Not a Fighter Elavin Rismel.
>get my amar
You get a burnt orange amaryllis.
>wear my amar
But you don't have any hair! Where are you going to put it? Don't answer that!
Re: An interesting, insignificant bug on 05/20/2005 07:45 PM CDT
Re: An interesting, insignificant bug on 05/22/2005 01:35 PM CDT
>>Um, ya gotta at least pretend to watch the screen when you're playing, you know the rules ;)
Heh...I pay enough attention to get along. Only really have to pay great attention when Peephole goes "CLICK!"...:grin:
~Brady, player of I'm a Lover Not a Fighter Elavin Rismel.
>get my amar
You get a burnt orange amaryllis.
>wear my amar
But you don't have any hair! Where are you going to put it? Don't answer that!
Heh...I pay enough attention to get along. Only really have to pay great attention when Peephole goes "CLICK!"...:grin:
~Brady, player of I'm a Lover Not a Fighter Elavin Rismel.
>get my amar
You get a burnt orange amaryllis.
>wear my amar
But you don't have any hair! Where are you going to put it? Don't answer that!