I cannot seem to edit the scripts in stormfront manually typing in ever single line. No cut&paste etc. I also cant seem to locate the script directory to edit the scripts outside of the front end.
Any help?
--Thanks.
Editing scripts/accessing script directory. on 01/30/2006 12:52 PM CST
Re: Editing scripts/accessing script directory. on 01/30/2006 01:19 PM CST
Re: Editing scripts/accessing script directory. on 01/30/2006 01:25 PM CST
Re: Editing scripts/accessing script directory. on 01/30/2006 01:38 PM CST
Re: Editing scripts/accessing script directory. on 01/30/2006 07:12 PM CST
Re: Editing scripts/accessing script directory. on 01/31/2006 06:28 PM CST
Re: Editing scripts/accessing script directory. on 02/01/2006 01:48 AM CST
Re: Editing scripts/accessing script directory. on 02/01/2006 01:51 AM CST
I have no problem using SF's text editor, myself. Anything that can't be done there can be done in Notepad and copy/pasted...
I adore the server-side script storage. I play from many different computers, and keeping my SF scripts up-to-date is trivial compared to doing the same task with my Genie scripts.
Marksman Ahmir Nam'al
[pi]
I adore the server-side script storage. I play from many different computers, and keeping my SF scripts up-to-date is trivial compared to doing the same task with my Genie scripts.
Marksman Ahmir Nam'al
[pi]
Re: Editing scripts/accessing script directory. on 02/01/2006 04:29 AM CST
Re: Editing scripts/accessing script directory. on 02/01/2006 08:30 AM CST
I keep everything local because I kept losing everything when I kept it on the sever and switched to one PC to another
What I did was to export my settings to an xml file and I use notepad to edit that file whenever I want to change or add anything and then import it after I've saved the changes.
- Illcram
What I did was to export my settings to an xml file and I use notepad to edit that file whenever I want to change or add anything and then import it after I've saved the changes.
- Illcram
Re: Editing scripts/accessing script directory. on 02/01/2006 08:37 AM CST
Second Life has the same kind of script editor. It makes sigh.
Search the DR Forums - http://www.freepgs.com/drsearch
Search the DR Forums - http://www.freepgs.com/drsearch
Re: Editing scripts/accessing script directory. on 02/01/2006 01:17 PM CST
Re: Editing scripts/accessing script directory. on 02/01/2006 02:59 PM CST
Re: Editing scripts/accessing script directory. on 02/01/2006 03:24 PM CST
Personally, I like being able to alt+tab between an editor and a game window, instead of using the mouse to change focus... I suppose it's a context thing in my head. Edit multiple scripts at one time. Find and replace. A way to toggle word wrap on/off. A way to dock the script editor.
And sometimes when I grab the edge of the script picker window to resize it StormFront crashes...
Search the DR Forums - http://www.freepgs.com/drsearch
And sometimes when I grab the edge of the script picker window to resize it StormFront crashes...
Search the DR Forums - http://www.freepgs.com/drsearch
Re: Editing scripts/accessing script directory. on 02/01/2006 05:09 PM CST
Re: Editing scripts/accessing script directory. on 02/01/2006 05:27 PM CST
Re: Editing scripts/accessing script directory. on 02/01/2006 05:36 PM CST
Re: Editing scripts/accessing script directory. on 02/02/2006 02:00 AM CST
Re: Editing scripts/accessing script directory. on 02/02/2006 02:09 AM CST
Re: Editing scripts/accessing script directory. on 02/02/2006 08:14 AM CST
>Hells, that's too easy for me...
Travel scripts net me a lot of lines...
Search the DR Forums - http://www.freepgs.com/drsearch
Travel scripts net me a lot of lines...
Search the DR Forums - http://www.freepgs.com/drsearch
Re: Editing scripts/accessing script directory. on 02/04/2006 02:49 PM CST
>What's the editor missing that notepad has? Find and Replace are all I can think of.
> Myke
Yep, those are sorely missed features for me as well. Just to give one example, any kind of sophisticated script will use variables extensively and you've got to have a quick way to update variable names if you decide to make a change.
I also like having the editor be a separate process from the front end so I can have multiple windows going. And I know you can use the keyboard shortcuts <ctrl-C> etc, but I much prefer using the right-click context menu to do that. And there's still a bug in the 'scripts' window in SF where the story window scroll freezes when you click OK.
> Myke
Yep, those are sorely missed features for me as well. Just to give one example, any kind of sophisticated script will use variables extensively and you've got to have a quick way to update variable names if you decide to make a change.
I also like having the editor be a separate process from the front end so I can have multiple windows going. And I know you can use the keyboard shortcuts <ctrl-C> etc, but I much prefer using the right-click context menu to do that. And there's still a bug in the 'scripts' window in SF where the story window scroll freezes when you click OK.
Re: Editing scripts/accessing script directory. on 02/04/2006 03:12 PM CST
find and replace is a necessary part of script editing. I also don't like how stormfront script window doesn't have a minimize button so I can put it out of the way when I'm editing on the fly and need to go back to the game for something
Souv
xxxx is teaching a class on advanced (compared to what you already know) empathy, and there appears to be room in it. You are in this class!
Huzzah!
Souv
xxxx is teaching a class on advanced (compared to what you already know) empathy, and there appears to be room in it. You are in this class!
Huzzah!
Re: Editing scripts/accessing script directory. on 02/24/2006 03:32 AM CST
But... I love that you can put something like this into your script.
put for %1
blah blah
put drop %1 in %2
and that for %1, you can do this .forage yelith_root blue_pouch
and you'll get...
for yelith root
put yelith root in blue pouch
I love that, if you could do that with wizard, I never knew about it till I got to stormfront, but it's still nice.
~~
Xx gags comically for a moment as frost erupts inside his neck, forcing it to explode in a shower of blackened flesh and wrinkled skin. The head wobbles precariously for a second upon the neck's skeletal remains before falling to the ground.
~~
put for %1
blah blah
put drop %1 in %2
and that for %1, you can do this .forage yelith_root blue_pouch
and you'll get...
for yelith root
put yelith root in blue pouch
I love that, if you could do that with wizard, I never knew about it till I got to stormfront, but it's still nice.
~~
Xx gags comically for a moment as frost erupts inside his neck, forcing it to explode in a shower of blackened flesh and wrinkled skin. The head wobbles precariously for a second upon the neck's skeletal remains before falling to the ground.
~~
Re: Editing scripts/accessing script directory. on 02/24/2006 12:34 PM CST
Re: Editing scripts/accessing script directory. on 02/25/2006 05:51 AM CST
<Quotes also work, so yelith_root and "yelith root" work the same.>
in YASSE you can also use brackets [yelith root]. brackets are neat because you can use quote marks inside the brackets. wizard and stormfront see the brackets and ignore them, they see the quote mark and see it as the beginning of a word...
.killperson [says, "kill me] [exclaims, "kill me]
Wheller
try out my new reqs calculator as opposed to those circle calculators
http://robertdell.dyndns.org/cgi-bin/calculate
http://sourceforge.net/projects/yasse/
When in doubt, reinvent the wheel!
in YASSE you can also use brackets [yelith root]. brackets are neat because you can use quote marks inside the brackets. wizard and stormfront see the brackets and ignore them, they see the quote mark and see it as the beginning of a word...
.killperson [says, "kill me] [exclaims, "kill me]
Wheller
try out my new reqs calculator as opposed to those circle calculators
http://robertdell.dyndns.org/cgi-bin/calculate
http://sourceforge.net/projects/yasse/
When in doubt, reinvent the wheel!