I understand that we don't really like to get into elaborate 'what-if' policy scenarios, but I would like to posture one for the purposes of clarification. A salient example, if you will.
Let us suppose that I play two characters. One is a rough and rowdy Ranger refugee whose crude language, belligerent attitude, and generally violent and unpleasant nature has garnered him a healthy supply of warnings and official cautions. My other character is a mild-mannered bard whose worst offense is singing off-color songs in the Empath Guild. The two accounts are obviously linked, log in at roughly the same time from the same ISP and share the same billing information. Now let us suppose that some obnoxious empath says to my ranger "your mother was a troll," and without any further ado my ranger lodges a hela-head arrow in said empath's face, for which he is promptly reported.
Supposing that my ranger were to be locked out for the offense, and keeping in mind that any non-hypothetical circumstances similar to those presented here would have to be reviewed on an individual basis, would I also be prohibited from logging in with my mild-mannered, law-abiding bard?
X
Alter Egos on Different Accounts on 11/30/2006 12:45 PM CST
Re: Alter Egos on Different Accounts on 11/30/2006 12:55 PM CST
Re: Alter Egos on Different Accounts on 11/30/2006 01:10 PM CST
If you shoot your own character, report yourself and get yourself locked out on the other account, when it comes time to deal with that, I guarantee, I'll find the link, find out you killed yourself, reported yourself, generated all kinds of work for no reason whatsoever, and see to it that whatever you got gets extended.
Real simple solution to this. If you shoot yourself, don't get the GMs involved. I could care less if you want to run some kind of RP deal and shoot one of your other characters, but if you treat this like you would if it were someone else randomly shooting you and REPORT, you're going to end up on the pointy end of the stick.
--Sanguious.
Real simple solution to this. If you shoot yourself, don't get the GMs involved. I could care less if you want to run some kind of RP deal and shoot one of your other characters, but if you treat this like you would if it were someone else randomly shooting you and REPORT, you're going to end up on the pointy end of the stick.
--Sanguious.
Re: Alter Egos on Different Accounts on 11/30/2006 01:18 PM CST
>>If you shoot your own character, report yourself and get yourself locked out on the other account, when it comes time to deal with that, I guarantee, I'll find the link, find out you killed yourself, reported yourself, generated all kinds of work for no reason whatsoever, and see to it that whatever you got gets extended.
I thought he was saying this at first too but upon reading it a second time I came to the conclusion that Character A (Evil Ranger) shot an Empath that is not Character B (Nice Bard)
Strangeguard
http://www.vurtego.com/
I thought he was saying this at first too but upon reading it a second time I came to the conclusion that Character A (Evil Ranger) shot an Empath that is not Character B (Nice Bard)
Strangeguard
http://www.vurtego.com/
Re: Alter Egos on Different Accounts on 11/30/2006 01:19 PM CST
Lockouts are applied to players, not characters.
Rev. Reene
"It is in vain to say human beings ought to be satisfied with tranquility: they must have action; and they will make it if they cannot find it." - Jane Eyre
Make some action!
http://reene.euphoricsoup.com/text/roleplaying.html
Rev. Reene
"It is in vain to say human beings ought to be satisfied with tranquility: they must have action; and they will make it if they cannot find it." - Jane Eyre
Make some action!
http://reene.euphoricsoup.com/text/roleplaying.html
Re: Alter Egos on Different Accounts on 11/30/2006 01:21 PM CST
<<If you shoot your own character, report yourself and get yourself locked out on the other account, when it comes time to deal with that, I guarantee, I'll find the link, find out you killed yourself, reported yourself, generated all kinds of work for no reason whatsoever, and see to it that whatever you got gets extended.>>
I must have missed that. I thought he said he (hypothetically) shot the empath (someone else). Not his bard character.
Gahlron Dragon'Claws
Ranger
~Mors ante dedecum
Nihil ante coffeum~
I must have missed that. I thought he said he (hypothetically) shot the empath (someone else). Not his bard character.
Gahlron Dragon'Claws
Ranger
~Mors ante dedecum
Nihil ante coffeum~
Re: Alter Egos on Different Accounts on 11/30/2006 01:32 PM CST
Re: Alter Egos on Different Accounts on 11/30/2006 01:59 PM CST
Re: Alter Egos on Different Accounts on 11/30/2006 06:42 PM CST
Re: Alter Egos on Different Accounts on 12/04/2006 09:42 AM CST
My recollection is that when they lock someone out, everything linked to that account (including other accounts using the same billing information) is locked out.
My understanding is that the lockout is intended to remove the player from the game entirely for whatever amount of time the lockout was set for, not just seperate them from a specific character or account.
Unless something has changed, it is with that intention in mind that they'll also lock out other accounts unrelated to the original lockout offense if they discover that a locked out player has been given access to them to play the game.
My understanding is that the lockout is intended to remove the player from the game entirely for whatever amount of time the lockout was set for, not just seperate them from a specific character or account.
Unless something has changed, it is with that intention in mind that they'll also lock out other accounts unrelated to the original lockout offense if they discover that a locked out player has been given access to them to play the game.
Re: Alter Egos on Different Accounts on 12/04/2006 12:05 PM CST
<<My recollection is that when they lock someone out, everything linked to that account (including other accounts using the same billing information) is locked out.
<<My understanding is that the lockout is intended to remove the player from the game entirely for whatever amount of time the lockout was set for, not just seperate them from a specific character or account.
<<Unless something has changed, it is with that intention in mind that they'll also lock out other accounts unrelated to the original lockout offense if they discover that a locked out player has been given access to them to play the game.
This is pretty much accurate. There are some specifics in how this works that may seem to act counter to this, but this is fundamentally correct.
--Sanguious
<<My understanding is that the lockout is intended to remove the player from the game entirely for whatever amount of time the lockout was set for, not just seperate them from a specific character or account.
<<Unless something has changed, it is with that intention in mind that they'll also lock out other accounts unrelated to the original lockout offense if they discover that a locked out player has been given access to them to play the game.
This is pretty much accurate. There are some specifics in how this works that may seem to act counter to this, but this is fundamentally correct.
--Sanguious