Accounting question. on 10/07/2006 12:14 PM CDT
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Does a person who receives a lockout also receive a warning?

M.
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Re: Accounting question. on 10/07/2006 05:01 PM CDT
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It is the Xth warning that gives you the LO, so yes.




< With the speed and temerity of a pouncing cougar, a stuffed kitten ambushes you. You fail to evade, failing miserably. The stuffed kitten lands a harmless strike to the your chest.
a stuffed kitten lodges itself firmly in your arms!
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Re: Accounting question. on 10/07/2006 05:55 PM CDT
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>>It is the Xth warning that gives you the LO, so yes.

How do you know that they give a warning and not just lock out Bonechewer? If they do give a warning how do you know that that warning is included in the script warnings for that week (which is what the question was about unless I misread).


Strangeguard
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Re: Accounting question. on 10/07/2006 07:08 PM CDT
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When they LO you, they first issue the warning, then check how many warnings you have, and if you reach or exceed warnings that would qualify for a LO as described in POLICY, then you get LO.

If you were asking specifically how the numbers are posted, I believe if you just search for DR-LOCKOUT's post you'll see Sanguine has already cleared that up when.. either Renwulf or Hanryu asked (just remmeber the kaldar face =p). Warnings includes that which resulted in LO.




< With the speed and temerity of a pouncing cougar, a stuffed kitten ambushes you. You fail to evade, failing miserably. The stuffed kitten lands a harmless strike to the your chest.
a stuffed kitten lodges itself firmly in your arms!
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Re: Accounting question. on 10/08/2006 12:17 AM CDT
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Besides that, does it actually matter how many warnings you technically have if you go far enough to get a lockout?

-Durnil
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Re: Accounting question. on 10/09/2006 11:47 PM CDT
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>Besides that, does it actually matter how many warnings you technically have if you go far enough to get a lockout?

If the method Bonechewer described is used, it would. If warnings are additive, you get 1+1+1,etc, and reach the lockout range at 5, then getting your 4th warning would be nothing, but getting the 5th would mean 5 warnings (total) AND a lockout.

But I also assume there are 1st or 2nd time offense 'crimes' that warrant 30-60 day lockouts because of the nature. Mechanics abuse (ala plat duplication) maybe.
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Re: Accounting question. on 10/10/2006 07:42 AM CDT
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>>When they LO you, they first issue the warning, then check how many warnings you have, and if you reach or exceed warnings that would qualify for a LO as described in POLICY, then you get LO.

bzzzt wrong answer.
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Re: Accounting question. on 10/10/2006 08:05 AM CDT
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some offenses just plain warrant LO. im pretty sure that solomon is the type to BLAMO put you in the quiet room with the book of policy after a brief consultation rather than waste time issueing a warning if someone is running around rats killing newbs just because they feel like it. if you aren't expelled permanently.

On the other hand, when i was locked from the boards, I was issued a warning then found an email from Solomon telling me im out for 60 days. I said something to jhime that was over the line....plus a lot of other warnings added up to 60 days.

years and years and years ago, the only time i experimented with afk scripting, i sat in my hovel with 2 other characters and we were all afk sctipting all manner of things. i didnt get a warning, i was locked out for 30 days. all i got was an email explaining that i was locked out and why.

in short, i think its pointless to ask what the hard and fast process is. Its probably not so hard and fast.

:oP Ragran
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Re: Accounting question. on 10/11/2006 12:34 PM CDT
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Both are correct. (What? How can THAT be?)

There are some cases where a first warning is going to get you locked out, examples are the aforementioned duplication bug abuse, which could be anywhere from 30 days to termination depending on the severity, or "hacking" other people's accounts (and to clarify this one, I know of no circumstance where anyone has hacked the server and gotten passwords that way, this one is usually sharing passwords and someone decides having the password is the same as being the owner of the account and can reroll characters or do whatever they want. False).

There are also cases where accounts get locked out without a warning being issued. This is much more rare and the only way this happens is when someone who is already locked out shows up with a new account. I have said this before and it bears repeating, there really is a "hit list." No one on that list is anyone who has not already been terminated. It consists of people who have caused so many problems in the past they're not welcome at all, and that includes in DragonRealms: The Fallen. Most often what happens is, I'm logged in (which if you highlight my name you'll see as a pretty regular thing) and someone starts causing problems and I happen to notice (not as common as you would think because I also do things like give answers here, or am working in one of the other games). If I see something the first thing I do is find out who they are. That's different from the normal staff. If I find out they're someone on the "hit list" or someone terminated, they'll be sent away without a warning issued.

That covers most of the low and no warning situations, the rest are more straightforward. In general, lockouts are based on accumulated warnings. Everyone knows, or should know, your second warning under the scripting rule can get you locked out. Everyone also knows warnings become less important over time. What happened in 2001 is not nearly as important what happened in June. Solomon has posted about that, as have I, and I also explained where there is grey area in that (similar incidents over years, or accounts which have been inactive and come back doing the same things they were doing that caused problems then).

This is not meant to be all inclusive, and there are other situations that fall all over the map that I'm not going to go into. We could spend all day asking questions like, "Well what if someone did x and..." Getting into minutiae is not something that helps. For the most part the rules are the way they are because not every situation is the same, and there needs to be some leeway in there to see if what's going on is reasonable, unreasonable, or insane. Reasonable might get a talking to that while what happened was within the rules, it might be something that could just as easily been outside them. Unreasonable probably gets warned. Insane probably gets sent straight to me.

That's a lot more information than the original question, but I hope covers it. All warnings do not equal lockouts. All lockouts do not mean there is a matching warning (although if I wanted to, I could add them, there just isn't much point when the account is being closed and will never be let back in).

--Sanguious
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Re: Accounting question. on 10/11/2006 03:23 PM CDT
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that, and someone can go beyond X warnings and not get LO. it isn't a set instone three strikes you're out kind of thing. you can hit four or five sometimes.
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Re: Accounting question. on 10/11/2006 03:26 PM CDT
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...oh! something to shoot for!

:oP Ragran
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Re: Accounting question. on 10/11/2006 04:44 PM CDT
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<<...oh! something to shoot for!>>

Doing things deliberately gets people sent here much faster.

--Sanguious
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Re: Accounting question. on 10/11/2006 05:20 PM CDT
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>Doing things deliberately gets people sent here much faster.

It's Ragran, that'll only encourage him more.
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Re: Accounting question. on 10/11/2006 06:48 PM CDT
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<<Doing things deliberately gets people sent here much faster.

Here? So that's how it's done. If you get locked out you are sent to the message boards, you are forced to read every post but not permitted to reply. Alagherii can't hold a candle to that.


Sylvado

Whenever you find yourself on the side of the majority, it's time to pause and reflect. M.T.
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Re: Accounting question. on 10/11/2006 08:08 PM CDT
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Sylvado you are a sick, sick, person.
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Re: Accounting question. on 10/12/2006 08:02 AM CDT
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Doing things deliberately gets people sent here much faster.


i kid! i kid!

:oP Ragran
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