So strep throat stinks, and I wish I had an empath in the real world to take it from me (thank you penicillin!). That said, I've finally felt well enough to log into test as Belea and do a little testing.
I get the point of not having critters teach from 1 to 1000 ranks, but a happier balance needs to be found in my opinion. Currently I'm hunting head-splitters in prime with about 620 weapons, and 730 shield. I also get pretty thwacked now and then. Though the shield has slowed down in recent ranks, they still teach quite nicely overall. I tried them in test and this was not the case. IIRC, my SE moved to 6/34, and shield didn't move at all. No worries, let's try something else that's harder...
So I go to DP Assassins - can't touch them at all, and two minutes into it I'm a dead pin cushion. Yay for healme! :)
So then I go to malchata. Weapons move nice, but shield barely moves (though it did a little!). As an aside, their sand attack damaged the heck out of my plate, and pretty much made them a non-option option.
I tried Adan'f Spirit Dancers, but they really were too low for me (as I figured they would be).
Resuscitants were a good option, they at least got my shield to 12/34, and moved weapons. Just wish I could use hunt there :( (or I wish their hiding would teach more perception).
Onward to sky giants - they taught weapons nicely, but next to nothing, if anything with regards to shield.
And that's where I stopped for now. I appreciate the fact that there should be some balance, but from my perspective, I'm right where I should be as far as my guild advancement should be. Unfortunately, that also appears to be a deadzone for learning consistently. Yes, I could backtrain 110 painful ranks of weapons to catch SE up with my shield, but I can see that getting very old very fast. I haven't checked dillos or anything on the islands, because personally, I'd rather live another three months with this strep throat than to live on the islands (no offense to the people out there, just not my thing).
One of the nice things about combat being where it is at right now is that I can hunt for a short bit, and then go do something else, like craft, etc. Which IIRC, was one of the goals of 3.0.
I'm not afraid of change (unless that's the islands!), but I guess I just need something else to work with. Maybe some critters that are a tier above headsplitters, etc? As it stands, I'm an armor primary that can't actively learn armor. No, the sky isn't falling. No, I'm not going to threaten to cancel my account and boycott the game (unless you send me to the islands...can you tell I don't like them?). I do appreciate the work being done on the GM side, and please let me know if there are any other specific details that are needed.
Also, as an aside, I mentioned my unpleasant experience with assassins - and I've noticed that in the case of all ranged creatures, it feels like there is a little OP going on there. For example, I was running to Shard from Raven's Point in test, and in the split second I was in the room had my leg ignited by a sentinel with naptha. Maybe it's due to it being a special attack, but there doesn't seem to be any sort of check for that attack.
Thanks for listening!
You say, "Tada."
WHAM
A sudden burst of oily smelling air strikes you in the face.