Stats: All 100
Spells: Cheetah Swiftness used (balance/agility buff)
Skills
Large Edge: 1280
Weapon
Sterak axe (67 stone dismal/very great/very great inadequately balanced/very well suited)
Hits to kill/Time to kill
Attack Type | Hits to Kill | RT to Kill |
Slice | 11 | 44 sec |
Draw | 12.75 | 38.25 sec |
Experience Gain
Was better than before. Weapons seem to lock much faster. Defenses with in range of Cabalist's skill level teach great (1100-1200), anything over 1400 teaches like crap.
Maneuvers
Cleave still seems weak, the level of hits is barely better than a slice. For instance, if a slice hits for hard (6/23) or strong (7/23), my cleave would hit for strong (7/23) to heavy (8/23). Double strike seems to be way better, as I get two hits for about the same amount of damage as cleave, which basically means double strike did twice the damage (2 strong hits compared to 1 strong/heavy hit).
Maneuver Bug
If I go to use Cleave, and then immediately try and use DoubleStrike, I wait the normal amount of time for the maneuver to hit, but instead of cleave firing off I get Double strike. And to top it all off, it eats the Cleave cooldown, so I can start another Double strike immediately after.
Timeline example:
put maneuver cleave
pause 1 (pause optional)
put maneuver doublestrike
(wait another 3 seconds)
Double strike hits target (Which eats the cleave cooldown)
put maneuver double strike (system lets me enter double strike again)
(wait 4 seconds)
Double strike hits target again