Is it possible to get this looked at? It takes me probably 1.5-2x as long to lock skinning as any of my combat skills and I'm tert in the skill. It feels as though exp was not adjusted well for how much longer creatures take to kill in 3.0 than they did in 2.0.
I do know that arranging would help, but I'm unable to arrange where I hunt and still skin successfully. Unfortunately, having fairly low skinning skill for where I hunt doesn't seem to affect the gains from it.
I've also heard from a friend that he has a similar, though different problem. As a Ranger, he can't lock skinning where he hunts, so he goes to celps to lock it because they swarm much better and he can kill them quickly.
Skinning exp on 12/20/2013 02:23 PM CST
Re: Skinning exp on 12/22/2013 01:02 AM CST
I agree that skinning exp is not sitting right for me, either. Successfully skinning everything with no arrange would maybe get me to 16/34 by the time every single other combat skill I train is locked, and skinning is a tertiary skill for me. Until very recently I had no success at all with arranging even once; I'm now training better, but it took hours and hours of classes outside combat to reach that point, which is hardly ideal. There's no middle ground at all between training terribly and training decently (but, I'll add, failing nearly every single skin because of the increased difficulty). Skinning exp feels off.
Re: Skinning exp on 12/23/2013 12:33 AM CST
>>Skinning exp feels off.
When 3.0 hit RT time to kill on average went up by 200 to 300+%. IN the past you can snap shot to chest and kill in two to three shots with a shortbow. That was less than 8 rt. HT worked more or less same UBAR weapons also destoyed things in a few swings. Than there were mass murder spells like CL etc that did same. You got skinning exp pules a LOT faster by killing things faster and skinning more.
3.0 changed that. You now get to skin a LOT less as it takes a lot longer to kill and you can't mass murder any more like 2.0. Skinning needs major help in 3.0 as a result and has yet to get attention by someone due to the bigger systems taking a priority.
When 3.0 hit RT time to kill on average went up by 200 to 300+%. IN the past you can snap shot to chest and kill in two to three shots with a shortbow. That was less than 8 rt. HT worked more or less same UBAR weapons also destoyed things in a few swings. Than there were mass murder spells like CL etc that did same. You got skinning exp pules a LOT faster by killing things faster and skinning more.
3.0 changed that. You now get to skin a LOT less as it takes a lot longer to kill and you can't mass murder any more like 2.0. Skinning needs major help in 3.0 as a result and has yet to get attention by someone due to the bigger systems taking a priority.
Re: Skinning exp on 12/23/2013 12:36 AM CST
>>Skinning exp feels off.
One option would be to make creatures have part count #s based on their size; meaning the more "parts" it has the more times it can be skinned. So in theory a LARGE creature like a Drake would say have 5 parts # for skinning. I can skinn the carcas x5. I have NO clue how difficult this sort of "fix" is to apply but it would certainly help.
The other thing to do of course is to take current skinning EXP and up it by times X. Cheep but works in the interim while other things get attention first.
One option would be to make creatures have part count #s based on their size; meaning the more "parts" it has the more times it can be skinned. So in theory a LARGE creature like a Drake would say have 5 parts # for skinning. I can skinn the carcas x5. I have NO clue how difficult this sort of "fix" is to apply but it would certainly help.
The other thing to do of course is to take current skinning EXP and up it by times X. Cheep but works in the interim while other things get attention first.
Re: Skinning exp on 12/23/2013 05:38 AM CST
Re: Skinning exp on 12/23/2013 07:10 PM CST
>One option would be to make creatures have part count #s based on their size; meaning the more "parts" it has the more times it can be skinned. So in theory a LARGE creature like a Drake would say have 5 parts # for skinning. I can skinn the carcas x5. I have NO clue how difficult this sort of "fix" is to apply but it would certainly help.
Skinning multiple times would be a good (if not great) fix, but they'd have to reduce skin values to make up for it. As nice as ~1p per creature sounds on paper...well, you know.
Skinning multiple times would be a good (if not great) fix, but they'd have to reduce skin values to make up for it. As nice as ~1p per creature sounds on paper...well, you know.
Re: Skinning exp on 12/23/2013 09:08 PM CST
>>Skinning multiple times would be a good (if not great) fix, but they'd have to reduce skin values to make up for it. As nice as ~1p per creature sounds on paper...well, you know.
orrr... make it se you have to skin something times X to get that skin due to the size of the beast. Each skin nets you exp. After skinning 2, or 3 or whatever times you get your pelt. Rt may need to be reduced to compansate but would be a nice fix for skinning exp.
orrr... make it se you have to skin something times X to get that skin due to the size of the beast. Each skin nets you exp. After skinning 2, or 3 or whatever times you get your pelt. Rt may need to be reduced to compansate but would be a nice fix for skinning exp.
Re: Skinning exp on 12/23/2013 09:11 PM CST
>>orrr... make it se you have to skin something times X to get that skin due to the size of the beast. Each skin nets you exp. After skinning 2, or 3 or whatever times you get your pelt. Rt may need to be reduced to compansate but would be a nice fix for skinning exp.
This is a brilliant idea--and it makes sense. Skinning a storm bull or a mammoth should take a longer amount of time and more skinning strokes.
*
A friend will help you move.
A good friend will help you move a body.
This is a brilliant idea--and it makes sense. Skinning a storm bull or a mammoth should take a longer amount of time and more skinning strokes.
*
A friend will help you move.
A good friend will help you move a body.
Re: Skinning exp on 12/23/2013 10:13 PM CST
<<orrr... make it se you have to skin something times X to get that skin due to the size of the beast. Each skin nets you exp. After skinning 2, or 3 or whatever times you get your pelt. Rt may need to be reduced to compansate but would be a nice fix for skinning exp>>
I kinda hate all these ideas. I say just bump up skinning exp on a kill. Having to skin 2-3 or 4 times every kill is only going to slow combat even more than its already been slowed, unless your talking about 1 to no second round times.
Re: Skinning exp on 12/23/2013 10:44 PM CST
Yeah just up exp, all the other stuff feels like uneeded bandaids/more work when in reality just up exp... they already have arranging which is essentially doing extra action for skinning exp. Up that exp too.
Codiax.
Forged Weapons:
http://www.elanthipedia.org/wiki/User:Codiax#Codiax-Forged-Weapons
Codiax.
Forged Weapons:
http://www.elanthipedia.org/wiki/User:Codiax#Codiax-Forged-Weapons
Re: Skinning exp on 12/23/2013 11:57 PM CST
I guess I also wanted to mention, that the suggestion of upping the exp in my previous post was, "if deemed necessary" as I haven't had any issues training it myself.
Codiax.
Forged Weapons:
http://www.elanthipedia.org/wiki/User:Codiax#Codiax-Forged-Weapons
Codiax.
Forged Weapons:
http://www.elanthipedia.org/wiki/User:Codiax#Codiax-Forged-Weapons
Re: Skinning exp on 12/24/2013 09:31 AM CST
Combine first aid and skinning already please. Call it anatomy. If you really want, add a modifier to the skill that improves crit table at various thresholds, as a person with knowledge of first aid/anatomy would have a better idea of where vital locations are in the body. Would go a long way from removing the narrow niche of the two skills, and add another way to train without resorting to compendiums/bleeders/scraping/etc.
Re: Skinning exp on 12/24/2013 05:56 PM CST
>orrr... make it se you have to skin something times X to get that skin due to the size of the beast. Each skin nets you exp. After skinning 2, or 3 or whatever times you get your pelt. Rt may need to be reduced to compansate but would be a nice fix for skinning exp.
I guess it'd make larger creatures better exp by doing ARRANGE*5 -> SKIN*3 for say, a wyvern hide, that's true. Coding monster size into every creature in the game would be a pretty difficult task though (if possible?) and if you're looking at three perfect skin attempts for one perfect hide, it'd probably drive some leather costs up a bit. Or not.
>Combine first aid and skinning already please. Call it anatomy. If you really want, add a modifier to the skill that improves crit table at various thresholds, as a person with knowledge of first aid/anatomy would have a better idea of where vital locations are in the body. Would go a long way from removing the narrow niche of the two skills, and add another way to train without resorting to compendiums/bleeders/scraping/etc.
I really like the entire concept, but pet bleeders would make it far too easy to train. And something like a passive critical bonus isn't something that should be easily acquired by any means. They could change it so x bleeder stops training after x ranks or such to remedy that, but think I heard they wanted to avoid that because it made FA too difficult for Empaths.
I guess it'd make larger creatures better exp by doing ARRANGE*5 -> SKIN*3 for say, a wyvern hide, that's true. Coding monster size into every creature in the game would be a pretty difficult task though (if possible?) and if you're looking at three perfect skin attempts for one perfect hide, it'd probably drive some leather costs up a bit. Or not.
>Combine first aid and skinning already please. Call it anatomy. If you really want, add a modifier to the skill that improves crit table at various thresholds, as a person with knowledge of first aid/anatomy would have a better idea of where vital locations are in the body. Would go a long way from removing the narrow niche of the two skills, and add another way to train without resorting to compendiums/bleeders/scraping/etc.
I really like the entire concept, but pet bleeders would make it far too easy to train. And something like a passive critical bonus isn't something that should be easily acquired by any means. They could change it so x bleeder stops training after x ranks or such to remedy that, but think I heard they wanted to avoid that because it made FA too difficult for Empaths.
Re: Skinning exp on 12/26/2013 04:19 PM CST
One of the combat changes mentioned in 3.1 is around trying to stop people from under-hunting.
When the 3.0 conversion first started I had been under-hunting for awhile, but celpeze were really slowing down in teaching combat so I decided to try out adult armadillos.
The main things I noticed were:
1. They could kill me if I wasn't careful
2. They reminded me of the benefits of hunting at the edge of my abilities. They locked all of my combats very quickly.
3. At the pace I am killing these I'll never learn skinning.
Hunting celpeze, I had to kill a bunch to lock my combat skills. By the time I killed that many, skinning would be pretty close to locked too.
Hunting armadillos required killing a fraction of the number to lock combat skills, but when I first moved there I could barely keep skinning on my mind.
6-7 months later, I can now kill them quick enough to get my skinning around 20/34 by the time I lock every other skill I try to train when hunting.
If I switch back to celpeze and use debilitation & tactics to help me kill as quickly as possible, I could probably lock skinning a lot safer and in less time than it would take me in adult armadillos.
When 3.0 first came out a lot of people mentioned skinning as being an issue. Then it was tweaked and I was able to learn it very quickly. A few days later I guess they found a problem with it and reverted it back again. I don't recall hearing any news about it since.
I'm not sure I like the idea of skinning multiple times. It does make sense that skinning larger critters would require more work, but I would rather the difficulty of the critter affect learning more than the size. That and arranging multiple times and skinning multiple times would be all sorts of confusing I think. (kill, arr, arr, skin, arr, arr, skin?)
Combining them.. I agree both skills have pretty narrow purposes, but I think I would rather have first aid find some more uses, such as the application of remedies, than combine the two skills.
I think I would just like the amount learned from skinning increased across the board. It can use the same mechanics as combat is getting to prevent under-hunting if needed, I would just like to train it at level. I use arrange all in celps, and I arrange twice in adult armadillos.
When the 3.0 conversion first started I had been under-hunting for awhile, but celpeze were really slowing down in teaching combat so I decided to try out adult armadillos.
The main things I noticed were:
1. They could kill me if I wasn't careful
2. They reminded me of the benefits of hunting at the edge of my abilities. They locked all of my combats very quickly.
3. At the pace I am killing these I'll never learn skinning.
Hunting celpeze, I had to kill a bunch to lock my combat skills. By the time I killed that many, skinning would be pretty close to locked too.
Hunting armadillos required killing a fraction of the number to lock combat skills, but when I first moved there I could barely keep skinning on my mind.
6-7 months later, I can now kill them quick enough to get my skinning around 20/34 by the time I lock every other skill I try to train when hunting.
If I switch back to celpeze and use debilitation & tactics to help me kill as quickly as possible, I could probably lock skinning a lot safer and in less time than it would take me in adult armadillos.
When 3.0 first came out a lot of people mentioned skinning as being an issue. Then it was tweaked and I was able to learn it very quickly. A few days later I guess they found a problem with it and reverted it back again. I don't recall hearing any news about it since.
I'm not sure I like the idea of skinning multiple times. It does make sense that skinning larger critters would require more work, but I would rather the difficulty of the critter affect learning more than the size. That and arranging multiple times and skinning multiple times would be all sorts of confusing I think. (kill, arr, arr, skin, arr, arr, skin?)
Combining them.. I agree both skills have pretty narrow purposes, but I think I would rather have first aid find some more uses, such as the application of remedies, than combine the two skills.
I think I would just like the amount learned from skinning increased across the board. It can use the same mechanics as combat is getting to prevent under-hunting if needed, I would just like to train it at level. I use arrange all in celps, and I arrange twice in adult armadillos.