Current Khri on 12/12/2013 09:49 PM CST
Links-arrows 1
Reply Reply
Hey Ric, would you mind posting a current khri setup, with what trains what, and explanations for what each does? Including whether each is single use, or pulsing, etc. would be great. As well as what tier things are. I'd like to try to get it into Elanthipedia today or tomorrow so we have a ref. somewhere other than digging through forums.

I know you changed dampen to be utility, right?
Reply Reply
Re: Current Khri on 12/12/2013 09:52 PM CST
Links-arrows 2
Reply Reply
"Hey Ric, would you mind posting a current khri setup, with what trains what, and explanations for what each does? Including whether each is single use, or pulsing, etc. would be great. As well as what tier things are. I'd like to try to get it into Elanthipedia today or tomorrow so we have a ref. somewhere other than digging through forums."

It hardly seems like his job to update Elanthipedia for you. if you just type khri while on a thief it gives 90% of that information to you.
Reply Reply
Re: Current Khri on 12/12/2013 09:58 PM CST
Links-arrows 3
Reply Reply
Most of that can be found on the in-game khri list. At least skills and tiers. The one-shot khri are Vanish, Calm, and Eliminate. I think that's all of them. As for the rest, I'll see if I can put together something for you and others.

FGM Ricinus
Logistics Lead
Magic, Sentients Team Member
Cleric Advocate
Reply Reply
Re: Current Khri on 12/12/2013 11:23 PM CST
Links-arrows 4
Reply Reply
here is the list I put together to reference during my testing:

- Subtlety:
Darken (Aug) - Stealth boost
|
|-- Dampen (Util) - Stealth hinderance reduction.
|-- Shadowstep (Util) - Advance time shortened
|-- Sensing (Util) - watch other rooms
|-- Strike (Aug) - Backstab boost, melee weapon boost.
|-- Silence (Util) - Pulsing Invisible.
|-- Vanish (Util) - Disengage + Invisible.( 1 time not pulsing)

- Finesse:
Hasten (Util)- Chance for RT attack reduction.
|-- Safe (Aug) - Locksmithing boost.
|-- Avoidance (Aug) - Reflex boost.|
|-- Flight (Aug) - Athletics boost, pulsing balance boost.
|-- Elusion (Aug) - Evasion/Brawling boost.
|-- Liberation (Util) - pulsing -web/-immobilize.
|--Plunder (Aug) - Discipline, Thievery boost.
|-- Guile (Debil) - AOE pulsing debuff (engaged) Charm vs Will. Evasion debuff.

- Potence:
Focus (Aug)- Agility boost.
|-- Sight (Aug) - Perception boost, nightvision effect.
|-- Prowess (Debil) - AOE pulsing debuff (engaged) Fear vs Will when hidden, Power vs Will otherwise. Reflex, Tactics debuff.
|-- Steady (Aug) - Bow/XBow boost.
|-- Eliminate (Debil) - Brief -noshield -noarmor debuff.( 1 time for the next attack made)
|-- Calm (Util) - Self dispel, indescriminant.( 1 time not pulsing)
|-- Serenity (Util) - SvS barrier vs Will.
|-- Sagacity (Util) - Physical damage ward.

Combinations
Secure - Focus/Safe/Sight - Additional chance not to blow a box.
Speed - Avoidance/Plunder/Flight - Something nifty for PvP, not terribly useful otherwise.
Spar - Strike/Steady/Elusion - Thrown weapons boost.
Skulk - Darken/Dampen/Shadowstep - 0 second sneak in urban areas, +nolocate.
Prescience - Sensing/Serenity/Sagacity - Passive spot, additional guard avoidance/justice bonus.
Cunning - Hasten/Guild/Liberation - Charisma/Tactics boost.

Ambush
Stun - stun/unconscious depending on success.
Slash - Prevents engaging/retreating/movement, may cause target to kneel on high success.
Choke - Single target debuff - Stamina.
Screen - AOE (range limited) debuff -perception, minor pulsing RTs.
Clout - Pulsing concentration drain.
Ignite - Keeps your friends warm during those long cold winters.

Deadly force, is the force which a person uses, causing—or that a person knows, or should know, would create a substantial risk of causing—death or serious bodily harm. Deadly Force is justified only under conditions of extreme necessity as a last resort,
Reply Reply
Re: Current Khri on 12/13/2013 07:06 AM CST
Links-arrows 5
Reply Reply
I should have been a little clearer, but when I asked about tiers, I meant to follow it up with a question. Are khri tiers analogous to magic tiers? Do we have intro, basic, up to esoteric? If so are those rank suggestions similar? That is, I'll want to use an intro up to 20 ranks before picking up a basic which will teach about a hundred, then I should start being able to use more advanced spells, up to needing 300+ for esoterics reliably?
Reply Reply
Re: Current Khri on 12/13/2013 11:29 AM CST
Links-arrows 6
Reply Reply
>>Are khri tiers analogous to magic tiers?

Similar, but not analogous. I've been tweaking some difficulty ranges in the background a bit, so things might still change a bit. For right now, at 0 skill you can start tier 1 and tier 2 khri as long as you are sitting. Tier 3 khri can start to be used by 100 ranks, Tier 4 by 200.

FGM Ricinus
Logistics Lead
Magic, Sentients Team Member
Cleric Advocate
Reply Reply