Spent a few hours with Ricinus and he fixed the following things.
- Paladin Glyph Ward ability used against other players now prevents them from AIM/TARGETing the Paladin.
- Bard Rage of the Clans spell now pulses to group correctly and no longer inflicts horrendous debuffs to the Bard.
- Paladin Rutilor's Edge spell being rewritten to work a bit differently behind the scenes.
- Messaging for when you're about to come out of sleep added.
- Paladin Divine Armor spell being rewritten to work a bit differently behind the scenes and abide by caps.
- Paladin Block ability when used to defend other players added to the list of things to get looked at.
~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
Ricinus Fixes on 12/24/2012 01:23 AM CST
Re: Ricinus Fixes on 12/24/2012 01:25 AM CST
Re: Ricinus Fixes on 12/24/2012 01:52 AM CST
Re: Ricinus Fixes on 12/24/2012 01:56 AM CST
Also immobilization messaging was added to Aether Wolves. <3
~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
Re: Ricinus Fixes on 12/24/2012 02:29 AM CST
>>It should be noted that the abide by caps part refers to the spell just failing to work completely if a cap is going to be pushed past.
Whew...I was about to semi rage:) Thats good to know.
I'm actually a little excited for any RUE changes, I tested it a few weeks ago on test and it was never really impressive enough to use, but then again I think suitability since then has been altered.
Re: Ricinus Fixes on 12/24/2012 02:30 AM CST
Re: Ricinus Fixes on 12/24/2012 02:36 AM CST
Re: Ricinus Fixes on 12/24/2012 02:39 AM CST
> Since it sounds like you guys were present can you cast some light on this?
Two changes. One is purely behind the scenes stuff. The other involves what happens when you try to go over the caps. Currently, if you try to violate any cap, the entire spell simply fails. It will be rewritten so that you still can't go over any cap, but the spell will still go off, so it can still improve your armor's weaker stats.
Two changes. One is purely behind the scenes stuff. The other involves what happens when you try to go over the caps. Currently, if you try to violate any cap, the entire spell simply fails. It will be rewritten so that you still can't go over any cap, but the spell will still go off, so it can still improve your armor's weaker stats.
Re: Ricinus Fixes on 12/24/2012 09:47 AM CST
>>Actually any additional information to 'being rewritten to work a bit differently'. DA is one of the spells I think most of us are pretty happy with, so a bit curious what this means.
Divine Armor seems to be buggy in the sense that if you cast it on your armor, or at least shield, then log out, then wait for it to expire while logged out, then log back in, the armor has those stats forever.
A dude in Plat accidentally got his shield to god-like/god-like with DA.
When in doubt, http://elanthipedia.org/
Divine Armor seems to be buggy in the sense that if you cast it on your armor, or at least shield, then log out, then wait for it to expire while logged out, then log back in, the armor has those stats forever.
A dude in Plat accidentally got his shield to god-like/god-like with DA.
When in doubt, http://elanthipedia.org/